Posted on: March 11, 2015

FowderSoap
Verified ownerGames: 154 Reviews: 7
Poor design choices
Hotline Miami 2 is, unfortunately, a bloated and sub-par product compared to its predecessor. While the music and effects are still charming, the gameplay is compromised by bugs and bad design choices. First, the original was so fast and frenetic because it was set in tight corridors, allowing for quick melee attacks. The sequel takes place in large, open rooms with long and drawn-out gunfights. 90% of the time you will have your pinky on the shift button, trying to suss out on the the stick figures on the other side of the room (who you can't hit anyway due to the godawful mouse smoothing.) Nor does it help that the AI is bugged out. Enemies' hearing is often unresponsive while the dogs are prone to spinning in circles. Adding to the madness are various furniture objects whose heights cannot be determined due to the pixel art and top-down view. In short, you cannot tell the difference between an obstacle and piece of cover. Ultimately, Hotline Miami has decided to go out, not with a bang, but a whimper. The developer lacked the same focus he had for the original, and obviously not enough playtesting was done. A poor showing.
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