Posted on: October 26, 2013

mothwentbad
Bestätigter BesitzerSpiele: 916 Rezensionen: 25
Not Freemium on PC, but plays similarly.
The core game of Triple Town is a fairly straightforward match-3 mechanic with some sticky long-term considerations to be made. A quick trial play of the Facebook freemium version tells all you need to know, essentially. (However, there are money-unlockable turn limits on Facebook) The gog.com version, on the other hand, is fully yours upon purchase, as usual. But it retains the overall feel of a Freemium game in other ways, such as with "lose to win" game mechanics requiring tons of farming in order to unlock enough "stuff" to have a chance of completing achievements; only the gatekeeper has been removed. There aren't enough game modes in the PC release for my taste, and there is no "win to win" mode (that is, a mode where you successively unlock content by achieving stated objectives). Every game is a play-until-you-lose marathon. You pay coins to get bonuses to earn coins, making saving up seemingly impossible at first. The feeling of progress is somewhat absent, and you don't get much feedback on how you're doing in any form. The documentation is non-existent. Though the basic gameplay is self-explanatory, the purpose of the Capital City and the breakdown on resource generation is not given anywhere that I know of. Overall, it's a nice casual game that can sometimes take longer than you might hope. It can be hard to predict game length, but it should be less than 30 minutes typically.
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