Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
In Warhammer Quest 2: The End Times, you will lead your warriors across a war torn land and into dungeons for wealth and gl...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
In Warhammer Quest 2: The End Times, you will lead your warriors across a war torn land and into dungeons for wealth and glory! Swing swords, fire arrows and cast spells as you fight through the denizens of Chaos that threaten the Warhammer world. Success in battle is rewarded with new weapons, armours, skills and treasure...
Explore a war-torn fantasy world!
Be on your guard as you travel through a world in turmoil. The road holds danger for the heedless traveller, but rich rewards for the wary hero.
Explore three regions, each with their own enemy sets, objectives and multi-part campaign quests.
Visit towns to barter in markets, discover new quests, and level up your warriors to gain new skills and gameplay possibilities.
Paths between dungeons are littered with events and opportunities to improve your chance of victory in the next turn based battle!
Battle through deadly dungeons!
Experience all the peril and danger of the Warhammer world as you battle your enemies through Chaos ridden dungeons.
Encounters come to life as your warriors enter the fray with a vast array of weapons and skills.
Hold your enemies back with fire, use ice to freeze them to the spot, or poison them with lethal toxins.
Attack with magic staffs, explosive pistols and flaming hammers. If all else fails use legendary armour or mystical robes to deflect attacks.
Heroes and Enemies!
A variety of different heroes and enemies bring huge tactical variety to the dungeons. From Sorceresses and Mages, to Witch Hunters and Knights. Find which characters best suit your playstyle.
Choose from 12 different Hero classes. All with unique weapons, armours, skills and items!
Battle over 40 types of enemies, ranging from simple minded Beastmen to devious Skaven Seers and monstrous Trolls!
Collect and equip over 200 different weapons, items and armours. Figure out which combination is most effective for bashing the enemy!
Easy to learn, hard to master. Engage in deep tactical gameplay as you encounter new enemies with new devious abilities that will test your strategic ability to its limits.
Can you defeat the Chaos invasion? Only the mightiest will survive in Warhammer Quest 2: The End Times!
Not actually as good as Warhammer Quest 1 by the same devs (different company, but the same warm bodies; Rodeo Games went bust after Warhammer 40k: Deathwatch didn't make its money back). Less content and somewhat less artful graphic design than WarQuest 1. I don't precisely regret buying it on iOs, but I paid $4 for it, which doesn't seem unfair. But be sure that you want in on what this is before paying $20 for it.
For context, I have 1st Edition Warhammer Quest (1995 board game). I have NOT played Hero Quest (1st or 2nd Ed), Advanced Hero Quest (0th Ed Warhammer Quest), 2nd edition variants of Warhammer Quest (2016, 2017, 2018), or the first PC adaptation.
This is not a strict adaptation of the 1E board game, but it does, generally, give the feel of playing it.
Leveling up requires both gold &XP, unlike the board game (gold IS XP). Cheap level training and separating of gold &XP makes for an improvement over the board game.
Treasure is a bit stingy (3 cards for a full dungeon after clearing it [PC] vs 1 card per room/random encounter given immediately [board game]), but this is made up for by not requiring as much gold to level u (at least at 1->2; 20 GP vs. 1,000 GP).
As of this writing, I've played through the 3rd campaign mission (boss battle) which some reviewers have complained about, and the difficulty is exactly what I would expect. If the battle is too difficult, as with any such game, run side-quests first and use terrain to your advantage. (Side quests become available right before this 3rd mission.)
Difficulty is spot on. To put this in perspective, I'd tell new players of the board game that if they survived the first dungeon, their chances of surviving the second dungeon doubled.
Graphics are eminently suitable to the game. I can crank them to maximum at 1080P on a 2012 notebook with an NVIDIA 560M dGPU.
I find two things missing: better camera controls (I'd like to be able to lower the camera further), and better access to healing (starting with virtually any caster in the board game guarantees at least some form of readily available healing). I definitely don't like having to give up limited inventory slots in order to have access to healing.
All in all, I'd say that if you enjoyed any flavor of the related board games, I'd give this a shot when its on sale. I'd prefer a strict adaptation of the board game, but this'll do until that happens
Was going along just fine then all sudden I had a wipe and my characters got injuries. This game difficulty ramps up way too quickly. I also didn't see a way of healing realibility or had very limited healing options. A lot of the information I couldn't really figure out like weapons and who could equip them because under who could equip the classes were abbreviated to two three letters in most cases. I guess there was a class called great sword? This one plays a little more shooty then first which is good, but be thrown into a meat grinder on the third mission was not fun. Also mission difficulty says easy but there are tons of mobs then add in the constant ambushes make for a very frustrating experience. Going to bite the bullet on this one because it was only 10 dollars, but be warned stay way unless you like extremly difficult fights with little or no way to heal and when you get injured only way of curring that injury is to level up.
For all its flaws, I actually enjoyed WH Quest 1, so it's with a heavy heart that I cannot recommend WH Quest 2. I hope Sigmar does not welcome this game into his halls.
In WH Quest 1, your Hero's level progression was interesting, meaningful, and mostly rewarding. Heroes get a variety of class appropriate stat increases along with an occasional active/passive ability. WH Quest 2 just rewards your leveled up Hero with a random +1 permanent stat increase, where it's highly likely you'll get a +1 stat in something you don't even want (e.g. +1 INT for a melee character). It seems the primary driver for gaining abilities is by purchasing them from markets then equipping them into your Heroes' inventory slots... which is just bizarre.
In WHQ1, there's some RNG when it comes to questing variety and ambush encounters, but it can be played around and doesn't cripple you when it doesn't go your way. In WHQ2, the RNG generates laughably easy dungeons or impossibly difficult encounters. For example, my level 4 Empire Captain got an ambush by 2x Minotaurs when traveling that forced him to fight them alone. The minotaurs had 94 HP each at a point in the game where the strongest enemy has around 40-50HP. They 2-tapped my Empire Cap't, he goes down, and gains a permanent injury.
In WHQ1, the inventory system was unique and almost a little minigame of how to optimize your load outs between the various quality tiers (4 green, 4 blue, 4 orange). In WHQ2, doesn't matter... only thing really restricting your inventory load out is obscure acronyms that aren't explained anywhere and the amount of slots any one character has open. As above, you only gain inventory slots by leveling up, which is RNG'd.
The one thing I can give to WHQ2 is its updated visuals. The dungeons and campaign map are heads & shoulders above WHQ1, but the character models themselves are terrible when viewed close up. I wish they just made this game WHQ1 with updated graphics in the End Times setting.
I used to own heroes quest as a kid but always had to control the monsters because my friends didn't know the rules, and this game is giving me a good time. It's not amazing but for 90% off, it's a great deal. I'm fine with the randomness of the difficulty, and as you play you will be rewarded with more characters of the same class, so don't obsess over injuries. The loot is interesting, the economy is still well balanced 10 hours in and it has a very different approach to WQ1. I prefer some things about WQ1 but like that both games have fairly significant differences. I still think Space Hulk Tactics is the best GW pc game I've tried. I can’t pick a favourite between WQ 1 and WQ2.
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