Posted on: August 19, 2016

q13
Games: 180 Reviews: 5
A childhood memory
This review is based on the 1996 release of the game. Warwind was my first RTS. I quite enjoyed it, in spite of its quirks, but I suspect it was because I knew nothing better. The campaigns posed a reasonable challenge, but were heavily scripted, leaving little choice on which approach to take. Wanting to escape that, I switched to free form play, which revealed why the campaign missions were so heavily scripted: the ai is pretty weak, and some unit types really should have been better balanced. For instance, take the grenadier, the ultimate eaggra unit. It has by far the longest range of any unit in the game, offers a reasonable alpha strike, which was balanced by a long cooldown. At least, that was probably how the designer intended it, but the game engine resets the cooldown whenever the grenadier's target unit is killed. The enterprising player therefore recruited a dozen grenadiers, and marched them as a group into the enemy base. Their combined alpha strike was strong enough to instantly kill any unit, resetting their cooldown, so you could kill as fast as you could click ... Or take the AI's path finding, in particular how it handled dirt walls. The AI does destroy dirt walls to reach your base, but only if there is no other way inside. If there is a way inside, no matter how long or hazarduous, it will take it. You could also build electric fence that would shock enemies passing through. The creative player will make use of this by surrounding his base with dirt walls, provide the following entrance ============================ <-- dirt wall -------------------------------------------------- <-- electric wall ============================ <-- dirt wall and watch the AI electrolute its entire army without firing a shot :D In summary, if you don't mind scripted campaigns, or enjoy finding creative ways to trip up the ai, this is great, even funny game. If you are looking for a well balanced RTS with a reasonable AI, you better keep looking.
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