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Ultima™ 7 The Complete Edition

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4.8/5

( 143 Reviews )

4.8

143 Reviews

English
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Ultima™ 7 The Complete Edition
Description
In the seventh installment of the Ultima series you — the Avatar — must go back to Britannia and investigate a series of strange events. Two hundred years have passed since your last visit and much has changed since then. An unknown being who calls himself the Guardian has appeared and is forcing ev...
User reviews

4.8/5

( 143 Reviews )

4.8

143 Reviews

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Product details
1992, Origin Systems, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c...
Description
In the seventh installment of the Ultima series you — the Avatar — must go back to Britannia and investigate a series of strange events. Two hundred years have passed since your last visit and much has changed since then. An unknown being who calls himself the Guardian has appeared and is forcing everyone to bow to his whims. In addition magic doesn't work as it should, it seems that all of the mages have gone insane, and quiet towns are being terrorized with ritualized murders. It is unclear what is happening, but initial signs point to some kind of organization called the Fellowship. It is up to you to unravel the mystery and find out what is really going on in Britannia.

Ultima 7 is arguably one the best in the series. With enhanced graphics, sound, and controls it was a huge step forward not only for the series, but for the entire RPG genre. The level of immersion was astonishing at the time. Rich environments, wide-ranging dialog trees, and dynamic combat were all masterfully combined by a team that Lord British (Richard Garriott) led to create a game that can't be ignored by any cRPG fan.

© 1992, 2011 Electronic Arts Inc.

Goodies
manuals cluebooks maps play guides reference cards design documents
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1992-04-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
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What improvements we made to this game:
Changelog (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
Internal Update (19 July 2018)
  • Updated internal installer structure, no changes to game files
  • Fixed Start Menu folder structure
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Overall most helpful review

Posted on: November 29, 2011

wvpr

Verified owner

Games: Reviews: 47

best of the best

The best of a traiblazing series, and grandparent to all modern Western computer role-playing games. Far from perfect, far from polished, even far from finished toward the end of part 2, but does so many things right that it still stands above 99 percent of cRPGs. A huge game world with nearly total freedom to explore for hours in every direction. Fully realized towns where every inhabitant has a role and a routine. No one-sentence throwaway characters. Everyone has something to talk about. Extensive dungeons that follow the contours of the mountains. Random little treasures sitting inconspicuously off the road. There is interactivity with nearly everything in the game. See a chair? Sit in it. Bed? sleep in it. Lamppost? Turn it on or off. Clock? Ring it. Hammer? Double-click it and then click a target. Buckets of water can be filled and emptied. Cannons can be fired. Boxes can be stacked to reach the upper stories of buildings. Hidden levers and keys are carefully tucked away in the least expected places. Random encounters? You bet. Wandering through the woods might bring a flock of wolves from offscreen. Passing a bridge can bring a crowd of trolls into view. Harpies guard their nests, bees patrol a cave, bandits man their campsites, and unnatural monsters walk the night. You can even hunt peaceful animals for food if your party is starving. It all feels like part of a living world rather than a bunch of random monsters dropped into your lap. And there's a story under it all. A genuinely sinister string of murders intersects with unusual social developments throughout the land. There's no time limit that I'm aware of, but there's always the impression of one, as forces not entirely within your view stay one step in front of you. The game includes many adult themes, but they're never forced. It feels mature in a positive, thoughtful way. There are shocking moments, funny encounters, and minor local storylines that feel just as important as the main quest. There are sneaky references to Origin's staffers all over the place. There's even an extended shout-out to the biggest sci-fi TV series of the 1990s. There is so much open-ended design in the game that you can kill any character without reason, bring them to Lord British, and have him resurrect them for you. You can pan across the entire world through a crystal ball. You can cast a spell to destroy every living thing in the game, leaving you with a rainy, ruined, empty world. You can open every door and chest. You can keep secrets or betray people's confidence in you. The one downside of this freedom is the disappearance of Virtue as a gameplay device. Your party members will get increasingly upset if you pillage and loot people's houses, and they'll even fight you if you go on a murder spree, but there isn't a deeper karma system keeping track of your actions like in Ultima 4. If you think you need to do it, you can do it, usually without permanently breaking the game. Black Gate is completely non-linear outside the triggers for the main storyline. Serpent Isle is much closer to a Final Fantasy game in that regard. However, its tighter storyline is structured around a desperate chase, and complicated town sequences makes up for the linearity. Its lands feel older and foreign next to Brittania's familiar surroundings. Less forgivable are the major gaps in Serpent Isle's story toward the end. It's obvious parts of the game were rushed. An odd thing to say about a game with hundreds of hours of gameplay. Apart from the rushed bits, there are occasional nuisance bugs that can surface without warning. The real-time combat is a bit of a mess, with party members routinely shooting each other by accident with their ranged weapons. Whatever you do, don't give Iolo a triple crossbow. There's also a potentially annoying feature wherein party members drop all of their possessions as they flee from a losing battle. If you die and have to retrace your way back to a forest encounter, you may have a long, frustrating search for dropped objects ahead of you. Better to win before that happens. And no review of Ultima 7 can leave out the inventory management. Bags, boxes, crates, chests, even barrels end up a mess of overlapping pixels as you pick things up. Do your best to build up strength so that a single character can carry spacious containers to organize separate bags of money, ammunition, reagents, food, and so on. It will prevent a lot of headaches. If you like stories in your RPGs, if you like deep fantasy worlds, if you like open-world sandboxes, or if you just want to see what Baldur's Gate would have looked like a decade earlier, get this. It's one of the best you'll ever play.


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Posted on: November 29, 2011

Tuco

Verified owner

Games: 257 Reviews: 3

The unmatched champion of the RPG genre

There are a lot of good things one could say about Ultima VII, but the most relevant one is this: after almost 20 years, it's simply the best, unmatched king of the RPG genre. You won't find any game which could came even close to this when it comes to size, detail, world interaction, NPC behavior, amount of content, etc. It's not the sort of game you can define as "good for its age". it's the best RPG ever made, period.


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Posted on: November 29, 2011

BadAstronaut

Verified owner

Games: 402 Reviews: 2

A staggering achievement

One of the largest semi-open world RPGs ever, and easily a landmark title for the genre. From rich characters to beautifully detailed locations in a world that actually *works*, Ultima VII is nothing short of magnificent. With the expansions and the sequel, Ultima 7 Part Two, gamers will find many, many hours of adventuring in the best titles in the entire Ultima series. An absolutely unmissable game that is worth playing for the story and adventure elements alone, as it is not too combat heavy. Also, consider playing this with Exult if you wish to have higher resolution graphics.


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Posted on: November 29, 2011

ZapMcRaygunn

Verified owner

Games: 947 Reviews: 29

The reason I joined GOG.

First let me get this off my chest... YYEEAHH!!!!! WHOOPEEE!!!! ALRIGHT!!! YES!!!! Thanks. Now about the game. This is the best computer RPG there ever has been, and it is the forerunner of such modern greatness as Skyrim. Of course now Skyrim will have to wait. This game is a world of its own. Every person in the game has a personality, and you will really care about the world of Britannia when you play this. This feels more like a vacation than a game. Please do yourself a favor and grab this one now so you can see what I'm talking about. Insta-buy. Plain and simple. I love Gog! I...LOVE...GOG!!!!!! THANKS!!!!!!! THANK YOU!!!!!!!!! THANK YOU!!!!!!


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Posted on: November 29, 2011

Collie

Verified owner

Games: 505 Reviews: 2

The Peak of the Ultima series, and arguably RPGs to boot

Ah what a glorious day as GOG finally adds one of the most incredible RPGs and indeed computer games of all time to its back catalogue. Ultima 7 is an immense experience, huge in scale, mammoth in detail and gargantuan in terms of depth. The world of Britannia is a living one, full of hundreds of characters each living out their little lives. It's completely open to you to explore, with dungeons, castles and secret caves waiting for you as the Avatar, and his/her companions to plunder. Although there is a story-line and plot to follow, you can pretty much go where you want, when you want, carrying out tasks for others and uncovering secrets and treasures. Half the enjoyment comes from finding out what the other characters are up to! Other games might offer similar free roaming adventure, but few carry it off with such panache as Ultima 7. As far as the plot goes, Ultima 7 Part I sees the world of Britannia in peril as a big red ugly fella with a phobia of visiting the dentist (if his teeth are anything to go by) threatens to take over the land. The Avatar (hero of the series) is plunged back into the frey after a 200 year hiatus and immediately stumbles upon a murder mystery. Despite the locals being suspicious of our hero (after-all he's not been seen for two centuries) you're offered a chance to solve the murder, which in turn has you uncover a much more sinister plot to overthrow Lord British, the current heroic king of Britannia. There are many twists and turns as you follow leads all across the land. You'll encounter a religious order known as The Fellowship, who preach love and unity but seem to always be connected to the strange events happening in Britannia. Wherever you uncover treachery, you'll be certain they've been there recently. What makes U7 special is the depth of the world. Every character you'll come across has an occupation and a schedule they'll keep to. They might work in the morning, sneak a pub lunch in the afternoon, work some more, then go to church to listen to a tedious Fellowship ceremony in the evening. After that, they'll go home to bed -- sometimes not in their own bed though! ;) You'll want to talk to every character; not just to further the story-line, but to learn more about themselves and the world of Britannia. It's also a mature world that draws parallels to our own. This isn't a black and white universe where there are merely good guys and bad guys, this is one where racism, drug abuse, religious cults and in some cases adultery are abundant. Few games tackle such issues, especially back in 1992. In Ultima 7 Part 2, you're off to the Serpent Isle where the Avatar is not seen as a hero, more of a villain, thanks to some undue bad press. You're chasing after Batlin, the leader of the Fellowship from Part I who turns out to be the Guardian's henchman. Your faithful companions accompany you again, only a strange teleport storm whisks them away! The balance in the land has been lost and strange things are afoot. As an outsider in an unfamiliar world, you'll have to win over the suspicious locals and track down Batlin and once more thwart the Guardian's plans - but not before rescuing your companions of course! Whereas Part I was gloriously open and free to explore, Part II is much more structured and linear in terms of plot. You'll have to solve certain puzzles to move the story-line forward so you can explore more of the world. Whilst this is a departure from Part I, it isn't necessarily detrimental to the enjoyment of the game. Where Part II is stronger, is the story. You'll uncover a land full of lore, of relics and ruins of an ancient culture long since extinct, yet their age old wars between the forces of Order and Chaos continue. Dozens of books and scrolls tell the history of a land ravished by conflict, and the many characters you'll encounter offer their own sides to the story. You'll be engrossed from start to finish - providing you don't get stuck! It really does feel epic, and towards the end, quite sad, as you realise your long lived adventures with your friends Iolo, Dupre and Shamino that you've journeyed with since Ultima 4 are coming to an end. The weak point of both parts of Ultima 7 is undoubtedly the combat. It's real time but more of a side element to the game. Battles in U7 are a far cry from the likes of those you'll experience in Japanese RPGs. You initiate combat mode then try to double click on an enemy. With luck you'll automatically start hitting your foe, but after that you'll be a spectator, watching the pools of blood splatter from wounds caused by successful hits and hoping no-one on your side dies. Occasionally you'll be forced to pause the game and use healing potions, but there's no real tactical considerations to worry about. Combat is short lived and unspectacular. Fortunately it is the depth of the game world that draws you in and never lets go with Ultima 7. It's the rich history of the lands of Britannia and the Serpent Isle that enthralls you; the numerous secrets and characters you'll discover that makes you want to explore every nook and corner of every dark cavern. It's the strong story telling that pulls you further in, unrelenting and irresistible in its very nature. Seldom have I played a game I've completed many times, and yet still want to play again just to relive the experience and world of Britannia one more time. This is a nostalgic gaming gem, an RPG still relevant today and wanting to be discovered by a new audience. Sure RPGs since may have provided players with larger, open worlds, with life like graphics and professionally written scripts, but Ultima 7 was there first, and set a benchmark arguably never beaten. Ultima 7 Complete really is the complete RPG, a true classic. Understandably newer players may find it difficult going at first, but persevere and I guarantee, you'll love Ultima 7 like I do. Thank you GOG for bringing this classic to your site!


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