Full version of The Riftbreaker is available here
The Riftbreaker Prologue allows you to experience the events taking place before the story campaign of the main game. Explore an entirely new world. Gather resources. Build up a base. Defend yourself from thousands of alien creatures.
You play...
The Riftbreaker Prologue allows you to experience the events taking place before the story campaign of the main game. Explore an entirely new world. Gather resources. Build up a base. Defend yourself from thousands of alien creatures.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology
.
DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
HACK, SLASH, SHOOT
Mr. Riggs can be equipped with powerful weapons and abilities that will allow you to take on the largest of beasts. You will need to be ready to face lots of hostile alien creatures as you scout the planet.
GATHER SAMPLES AND STRANGE ARTIFACTS
Fallen beasts will drop valuable research specimens as well as rare resources. Use everything that you can gather to research and craft new technologies, buildings, weapons, and equipment. You can also scout the terrain using your sensors and dig for treasure buried underground.
RESEARCH
Use the samples that you've gathered to research new technologies that will help you build up your base, improve your defenses, develop new blueprints for your Mecha-suit or improve existing technologies.
CRAFT
Mr. Riggs is fully customizable and upgradeable. Use the blueprints that you've researched to craft new parts and weapons. Utilizing better materials for the crafting process results in developing gear with improved properties. Each crafted item has unique properties.
INTERACTIVE STREAMING
The Riftbreaker™ has built-in integration with the most popular streaming services out there. The stream's audience can actively participate in the game through multiple options, e.g. by voting to send waves of new enemies, spawn environmental disasters like a tornado or by donating resources
.
THE SCHMETTERLING ENGINE
This game is built using the latest iteration of EXOR Studio's in-house developed Schmetterling 2.0 engine which was previously used to create X-Morph: Defense and Zombie Driver. We pride ourselves in delivering fluid gameplay and utilizing all of your hardware's capabilities - uncapped frame rate, support for widescreen monitors, customizable controls and more.
COMMUNITY DRIVEN DEVELOPMENT
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Pushes my PC very hard, in a good way, for smooth 144hz. The graphics are really nice, I haven't played an RTS game in a long time, nor are they my kind of game, but the controls feel great. WASD and mouse aiming, something most devs refuse to do for some reason.
The demo is pretty short, (not sure if that's because I died but I'm pretty sure it's designed to overrun you on purpose to be extra dramatic, it works), but the main flaws are the lack of mouseover tooltips and information overload. I had several buildings have a lightning bolt symbol on them but I have no idea what that means. Did I not have power? But I have power connectors to my power plant, what's the problem? I have no idea. There are several hotkeys for combat but what do they mean? Mouseover shows nothing, just hit them and guessed what they do.
Overall I was pretty impressed with the presentation. A lot of games are still only optimized for 60fps, this clearly has optimizations with high end monitors/systems in mind. Menu screen is 30fps to reduce power, in game I don't think I went below 120fps. In contrast, I don't think I can get over 100fps in a newer retro shooter, and often dip below 60fps despite it's low end graphics, it's just not pushing my system at all. Looking forward to the full release.
Played this Demo a few times and love it. Can't wait to see how this game progresses. The blend of base building and horde destroying combat is very satisfying.
Highly recommend giving it a go.
This game feels nostalgic to some older alien world computer games. It is an alien swarm shooter with resource, base mangement, tower defense, crafting, and more.
The style, graphics, and game play are solid. The only demerits of this demo is the lack luster crafting in the escape menu that can easily be seen as more of a conceptual feature right now. However, as this is a demo before their alpha it serves as a great showcase of the game as well as being fun to play too. I finished the demo twice. The first time was a surprise as I kited for my life but the second time I was prepared and had my mega base with artillery towers decimating the boss waves only to slowly fade to black.
Great stuff, don't worry too much about system requirements, my processor shouldn't be able to run this and it did fine. It's basically what it says on the box, base-building and defence. It's a simple gameplay loop, get your resources, build your base and expand while defending. Only thing that bothered me was the inability to rotate the viewpoint, which sometimes seemed to be better served from a different angle. Nevertheless, will definitely buy it.
Nice concept, eyes pleasing graphics, livid world with interesting fauna and flora, all with their own behaviour patterns. There's so much potential here!
Even the demo (a.k.a. prologue) has enough quality gameplay that some of the finished games never achieved. Really worth supporting.
Note to DEV's: This would be sooo awesome in online 4-coop with different Mech-Suit builds (and each own base that all rush to to save from time to time)! Just saying. ;)
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for The Riftbreaker: Prologue? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.