Posted on: February 18, 2017

ColBashar
Games: 333 Reviews: 8
The Best and Worst of Sierra Adventures
I want to love the Colonel's Bequest. I really, really want to love it. It has a darker, more mature theme than King's Quest but still exhibits humour and whimsy. If you're okay with CGI graphics and Adlib sounds, the atmosphere is evocative and, in my opinion, captures an Agatha Christie novel better than some of the games with her name. The characters, while intentionally cliche, mesh well and I genuinely wanted to know more about their relationships. The game also featured a layer of complexity that wouldn't be replicated until The Last Express. Events progressed in time blocks, which would be triggered by certain actions. If you missed a conversation or point of interest then too bad, the game kept going. Some events will even change slightly depending on the order you do things. There are two endings and your score is actually reflective of how thorough an investigator you've been by examining evidence and doing things like checking for fingerprints. Unfortunately, the complexity that makes the Colonel's Bequest so interesting is also its achilles' heel. Because actions may only be available during some time blocks, it's possible progress the clock before you finish everything you need to complete the story. This will enter you into a fail state without any warning. I wandered the map for hours, clicking on everything, trying every inventory interaction I could think of before I finally quit of frustration. I never finished Colonel's Bequest and only saw the ending by watching HerCrabbiness' excellent Let's Play on YouTube. Do I recommend the game? Yes. But know what you're getting in to. This isn't your typical Sierra Adventure Game. As long as you keep a walkthrough handy and don't mind backtracking, though, it can be rewarding. I want to give this 3.5 stars, but I'm rounding up for nostalgia's sake.
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