What would you do to bring back someone you love?
Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you.
Turn your foes into allies using the forbidden powers of the Sword of the Necromance...
Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you.
Turn your foes into allies using the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead.
Gather a little army of monsters, equip yourself with weapons and relics and level up to take on the guardians that stand between you and your objective.
Turn your foes into allies: use the Sword of the Necromancer to revive defeated monsters and make them fight alongside you.
Gather weapons and relics: each weapon is different from the others thanks to the procedural weapon generation system, which gives them various effects and attributes.
Fight with all your might: defeat your enemies using a variety of weapons and objects and dominating the fluid head-to-head battle system.
Level up: enhance your character by fighting enemies and upgrade your stats. Improve your summoned monsters by fighting alongside them.
Death is not the end: Each try gets you closer to the Necromancer. You will lose all your equipped weapons and monsters, but you will retain half the level you achieved in your run. Also, you can choose to exit the dungeon at some moments, losing all your level progress but maintaining all your equipment.
Learn the truth: Discover Tama and Koko's past as you advance through the dungeon.
Local co-op play: Use the Flask of Homunculus to create a copy of the playable character and play with a friend in local co-op game.
"Legend says that, deep within these mountains, a heretic decided to violate the will of the gods in order to achieve eternal life.
The heretic succeeded in this aberrant attempt, and created a tool for forbidden rituals that could grant immortality… and even bring back the dead.
Over the years and centuries many have tried to get that power for themselves, but all they found in the Necromancer’s crypt was their demise.
They say that the tool the Necromancer created is also a weapon…
The Sword of the Necromancer”
Tama is a former rogue that is tasked to escort the priestess Koko in her pilgrimage around the continent. During their travel Koko dies, and Tama carries the corpse to the Necromancer's crypt, where legends say there dwells a power that may resurrect the dead.
Filled with despair, Tama will enter the dungeon with the aim of obtaining the forbidden power of necromancy, ignoring the dangers that lurk in the shadows.
In my opinion the game mechanics need a little work. They gave us limited bag space and the monsters take up the bag space. You'll end up going through the game without using any of the monsters due to the fact that they suicide attack the boss aside from the one that can heal. What's wrong with the traditional rpg inventory?! It would have been badass if I could bust out all those monsters like in the intro. The boss fights need more mechanics too. I mean it's usually just hit hit dodge run hit hit dodge run. Item craft was nice but it didn't really match the theme of the story. Monster Crafting would of made more sense. The devs need to play more games.
Conceptually, I respect what this game is going for. Playing as a grief-stricken guardian/lover desperately trying to resurrect your charge through the use of forbidden magic is always a solid foundation for a fantasy story. As a game, it has decent gameplay feel, though that is held back by the occasional overlong cooldown time on certain melee attacks. The enemies are simple individually but become harder to keep track of in group encounters when you're by yourself, which is how it should be, considering that you're supposed to be resurrecting up to three of them at a time to help you. Most of them are reasonably helpful in their own ways, but many of them feel completely impractical, like the focus was on making them feel different without putting much thought into how they would support the player. I've also seen complaints about the monsters suiciding against bosses, but I found that the ones with ranged attacks could pull their weight just fine as long as I recalled them before they took a nasty hit.
The gameplay, graphics and music are all solid for me, but there are two problems that each sunk my experience down by a star, and they're as follows:
1. The dialogue in the cutscenes is painfully overwritten. By that I mean, the dialogue itself is fine, but there's too many addendums and explanations through the protagonist's internal monologues, and it just destroys the pacing of every scene I've watched so far. I've yet to see a story in a game with such an intense need for "show, don't tell."
2. The co-op mode is boring and lazy. I actually bought this game specifically because I thought you could give another player control of one of the resurrected monsters, since co-op was a listed feature. I should've looked it up beforehand, because the discovery that it's just a copy of PC without the ability to summon monsters was a massive disappointment for us.
Get this on sale if it looks cool to you, just make sure you adjust your expectations accordingly.
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