Posted on: June 6, 2020

Foerster44
Games: 273 Reviews: 3
Play Forged Alliance with mods instead
Supreme Commander: Forged Alliance is, so far, the best large-scale scifi ground RTS I have ever played. I knew the sequel, Supreme Commander 2, was being considered a much weaker game, but after hundreds of hours in FA over many years and it being cheap in a Steam sale, I was curious to see for myself if maybe it couldn't be a fun diversion on its own, just to get some variation. I tried not to compare it to FA, but I genuinely could not believe what the devs did with this game. The problem is not that SC2 is different, the problem is that it is worse than FA in almost every way. Even the graphics, for pete's sake! Instead of the four tech tiers (where T1 to T3 are "regular" units and T4 is experimental super destructobots), each with their own units and buildings, T1 to T3 are now mashed together into a single homogenous, rather uninspired roster that can be upgraded a bit, but ultimately rather unsubstancially with research. Furthermore, the maps are no longer huge (bye bye, grand strategy), the campaign story is hogwash and the degenerated aesthetics have little in common with what made the predecessor so slick and distinctive. The only reason I'm rating this thing with 2 stars instead of 1 is that it has a few inventive experimental designs and unit group collision is not as much of a cluster**** as before. Overall though, so much of what made Supreme Commander excellent has been stripped away that what remains is almost *the* quintessential generic RTS. If you like this game or think it looks interesting, buy Forged Alliance instead and maybe add some mods on top. You might also want to take a look at the L.O.U.D. project, which fixes many AI-related performance issues. But you should definitely steer clear away from this dud because it is quite possibly the worst large-scale scifi ground RTS sequel I have ever played.
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