Posted on: September 24, 2017

Munkee79
Verified ownerGames: 528 Reviews: 30
Bigger, Bolder, Beautiful-er, and Dumber
Like it says on the tin, the second in the series of games about robots digging for gold. Taking the role of Dot as she goes in search of Rusty after the events of the first game, you get to tunnel your way to the bottom of a brand new mine replete with challenge rooms, plenty of secrets to scour, and a brand new upgrades system accompanying all-new abilities. The progression feels better, gated more by the linear acquisition of abilities than by the strength of your pickaxe. There's good incentive to seek out the new collectible gears, as they offer a variety of appealing (and/or borderline mandatory) upgrades. The tools you get allow for a bit more flexibility in digging, and if you're thorough you'll have enough wealth by the end of the game to turn yourself into a godlike figure, able to traverse the most hostile of environments with complete impunity. Which is why it's such a bummer that the back half of the game feels bizarrely disjointed and slipshod. Mechanically it's fine, but thematically it begins to crumble. Where in the first game you simply kept digging one pit with contiguous segments, you hit the bottom in SWD2 relatively early and instead have to branch off into a few other parallel environments. They're very pretty, but somewhat detract from the core pursuit of just digging further and further into the main pit to see what's at the bottom. The answer, in this case, turns out to be "not much". To boot, the plot with its whole immaculately crafted breadcrumb trail leading in from the end of the last game, persisting through multiple characters and setpieces in this game, turns into one enormous nonsensical bait-and-switch in the last 10 minutes or so leading up to the final boss, ending with more dangling threads than a moth-eaten wig. It's still fun to play, but I feel like I finally caught the carrot-on-a-stick I started chasing in 2013 only to find that it's gone rotten.
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