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Solstice

in library

3.8/5

( 11 Reviews )

3.8

11 Reviews

English
19.9919.99
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Solstice
Description
Solstice is a dystopian mystery thriller about small personal disasters that turn into great catastrophes. A magnificent city in the middle of a frozen wasteland, cut off from the world by raging blizzards. Inhabited only by a small group of misfits, who either can’t or don’t want to leave for t...
User reviews

3.8/5

( 11 Reviews )

3.8

11 Reviews

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Product details
2016, MoaCube , ...
System requirements
7/8/10, 512 MB RAM, Version 9.0, 200 MB available space...
DLCs
Solstice OST + Bonus Content
Time to beat
4 hMain
6 h Main + Sides
19.5 h Completionist
5.5 h All Styles
Description
Solstice is a dystopian mystery thriller about small personal disasters that turn into great catastrophes.

A magnificent city in the middle of a frozen wasteland, cut off from the world by raging blizzards. Inhabited only by a small group of misfits, who either can’t or don’t want to leave for the dead winter season.

When the local madman goes missing, an ambitious doctor on a contract and a mysterious young woman, who arrived with the last dog sled caravan, start questioning the true nature of the city's splendor...
Popular achievements
Goodies
Contents
Standard Edition
Digital Collector's Edition
wallpapers
soundtrack (MP3)
posters
playing cards set
artbook
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
4 hMain
6 h Main + Sides
19.5 h Completionist
5.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Release date:
{{'2016-03-23T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Company:
Size:
321 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: September 7, 2018

shdon

Games: 473 Reviews: 6

Pretty good, if you like visual novels

There's a staggering amount of dialogue and a huge number of possible endings to this game and I have yet to discover them all (and wondering whether it's actually possible to get the combination that I'd most like to see). The endings range from slightly to hugely different and all the characters you meet will have their story resolved, one way or another. The story is pretty complex and playing as either Galen or Yani at certain points in the game will have you learn things about the other character that will make you rethink your own actions. Both characters have their own interesting backstories and secrets. Although there is a relatively small number of backgrounds and the character animations consider mostly of having various poses, I do not consider this a problem in the slightest. The backgrounds have a beautiful other-wordly feel of wonder to them and the characters too are very well-drawn with a lot of personality. There's even some romance options, if you make certain choices (nothing overly graphic will happen and as long as you're not offended by two people kissing you're probably fine). If you don't want to see them, just don't be flirty. Don't expect a lot of action gameplay-wise (speaking of "action" - I love the dialogue after Galen gets some of that other kind of action), but if you're looking for a well thought out story with compelling characters and beautiful visuals to boot, you should definitely have a look at Solstice.


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Posted on: September 30, 2018

FlockeSchnee

Verified owner

Games: 377 Reviews: 22

Observer only

Please forgive me, if I got the concept of this type of game wrong (it is also the first visual novel I ever played), but I was under the impression, that I am supposed to "immerse" myself = pretend to be/become that person I am making the choices for (at least for the first playthrough). But if this is the case, this game is pointing its finger at me while laughing hysterically. What I mean: Galen and Yani are complete strangers to one another. I get that. They can't know anything about the other one. But this doesn't change the fact, that Galen and Yani know everything about themselves and therefore I should know. But throughout the game I kept stumbling across information about "myself". I'm not talking about (random non-game-related example) "I drink tea with my mother every sunday", I'm talking about things which shape who you are as a person. I actually felt bad about some previous choices after learning this "new thing" about myself, because the only way I would have made those choices would have been if I were playing a liar, hypocrit, manipulationist or an outright *insert your favorite insult here*. Which would have been fine if it had been my active choice instead of an "I didn't now any better at this point of/in the game" situation. I may not have minded if it had been just once, twice max. But this "read this "new" information about yourself you didn't know before" just kept happening until I reached a point where I had to force myself to finish the game at least once. I walked away from the game feeling angry. The bad kind = gameplay. (My good kind of angry = I am just bad at it.) Why still 4 stars? It is a good game if you know about just beeing an observer. It would have been 5 stars for me if I had known not to "invest myself". Beautiful art, music I didn't mind listening to for up to 5 hours straight (of about maybe 8 or 9 hours total). Atmospheric I would call it. Intersting story, believeable characters. My eyes were glued to the text.


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Posted on: September 12, 2018

Lukaszmik

Verified owner

Games: Reviews: 10

A graphically stunning creative tale

I bought Solstice mainly on the basis of its artwork. It seemed likely something that saw such amount of effort put into the gorgeous background scenes (though the characters aren't too shabby, either) would see similar treatment in other areas. I was not disappointed. Despite the rather short gameplay, this was a rewarding experience. The dialogues (and the game is really based on reading - in between taking a moment to appreciate all the details of the graphical presentation) do excellent job of characterization and presentation of potential motives without feeling artificial. The story itself, aside from one personal complaint, unfolds rather flawlessly and in a believable way. I do with the experience was longer, and more detailed, because all the characters are interesting. On the other hand, minimalistic storytelling has its place, and it's certainly used to a great success in Solstice. You will want to replay the game several times, as the choice points, infrequent as they may be, still lock you out of some information and possibilities. The story of Solstice is sufficiently detailed and elaborate to give you an incentive to experience it all. The only reason I'm not five-starring Solstice is the previously-mentioned dislike for a "gotcha!" plot point directed at the player. Unfortunately, not something I can go into detail on without major spoilers, but do consider this to be a personal peeve (though a rather major one, considering how strong the story-telling is everywhere else). Definitely recommended for anybody not discouraged by reading and in search of a good and engaging story to pass a lazy evening (or three) on.


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Posted on: October 9, 2018

demigog

Verified owner

Games: Reviews: 12

Sleuthing in a magical city

You play as two characters, a male and female, but mostly the male doctor who come to check out a Northern city that is having some issues with it's protective magic, and go through all sorts of intrigue and many, many conversations. The artwork stands out for its lushness, while the music complements the atmosphere of the game well, lending a dramatic quality. The game has some moments of humor, mostly due to the doctor joking around with the odd cast of characters, and there is a chance for romance. Some of the choices you make have obvious significance, while with others it's not so clear what the consequences would be, and there are so many threads between the characters that it would be hard to keep track of all the connections anyway. Personally, I found the game to be intriguing, but a bit too wordy. Less said could have been more in this case. However, for my first visual novel, I was overall impressed with the quality and enjoyed the story.


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Posted on: May 29, 2020

polysquirrel

Verified owner

Games: 274 Reviews: 28

Nice ideas but not pursued deeply enough

It's only my second visual novel, after Cinders from the same developer, so I might not be the most reliable reviewer. I have a strong preference for story-heavy, narration driven games and revere all storytelling media, but was always prejudiced against this genre for some reason. I find it difficult to assess it, having no benchmark or expectations to compare it against; it's hard for me to even decide if it is better or worse than Cinders. It is certainly more mature, tackling themes of power abuse, corruption and difficult moral choices. Cinders was essentially a fairy tale for younger audience and sometimes too literal in conveying its message; I was happy to see that Solstice is better in following the 'show, don't tell' principle. Its ambition is however somewhat thwarted by the problem shared with its predecessor: with a play time of about 4.5h, it is much too short to really explore its themes. The world is built around a soft magic system, and, like Harry Potter novels, doesn't provide clues as to what is possible and what not, hurting the mystery aspect central to the story. The 'who' and 'why' are just about clear enough, but the 'how' has a bit of a 'deus ex machina' feeling to it. Similarly to Cinders (and the vast majority of games), the story is quite linear and, while there are very many possible end state combinations, the choices don't really affect the events that much. This seems to me like a failure to properly capitalize on the advantage of this medium over a graphic novel: you can choose the toppings, but ultimately you will always receive a pizza. The ideas are compelling, but left me wanting more and feeling as if I witnessed an abridged adaptation of the real story. I will still give it high marks, as if it were a point-and-click adventure, it would easily become a 5/5 with its story and I feel it's improper to criticise any work for the basic characteristics of the genre it belongs to.


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