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Sid Meier's Covert Action

in library

4/5

( 34 Reviews )

4

34 Reviews

English
Offer ends on: 10/07/2025 09:59 EEST
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5.991.49
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Sid Meier's Covert Action
Description
Sid Meier's Covert Action - A Techno-Thriller From the Case Files of Max Remington.  In the 1990's our national nightmares are haunted by wild-eyed political extremists, greedy and ruthless drug lords, and lunatic military dictators. For too long we have felt powerless to stop them.  But now, awar...
User reviews

4/5

( 34 Reviews )

4

34 Reviews

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Product details
1990, MicroProse Software, Inc., ...
System requirements
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Time to beat
3 hMain
5 h Main + Sides
60 h Completionist
13.5 h All Styles
Description

Sid Meier's Covert Action - A Techno-Thriller From the Case Files of Max Remington. 

In the 1990's our national nightmares are haunted by wild-eyed political extremists, greedy and ruthless drug lords, and lunatic military dictators. For too long we have felt powerless to stop them. 
But now, award-winning game designer Sid Meier takes us around the globe with super-spy Max Remington to challenge these threats and neutralize their shadowy schemes of terrorism, smuggling and extortion. A seasoned veteran of modern, hi-tech undercover operations, Remington always obeys the two main rules of Covert Action: 1. Use your intelligence. 2. If Rule one fails, use your other weapons. 

Game Features: 
 

  • Intelligence: Recognize Faces, Break Codes, Unravel plots and sub-plots to determine how sub-plots fit together in the larger scheme, Decide which leads to follow, which to ignore
  • Weapons: Guns, Fragmentation grenades, Stun grenades, Remote-control bombs, Tear gas
  • World travel: 3 Continents, 50 cities
  • Variety: Work for CIA, Mossad(Israeli), MI5 (British), Unlimited number of cases to solve
  • Realism:Crucial decisions international agents face every day, cases based on today's headlines.
Goodies
player aid card manual (English) manual (German) tech supplement and quick reference quide
System requirements
Minimum system requirements:

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
3 hMain
5 h Main + Sides
60 h Completionist
13.5 h All Styles
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04, Ubuntu 24.04), Mac OS X (10.15+)
Release date:
{{'1990-06-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
49 MB

Game features

Languages
English
audio
text
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Overall most helpful review

Posted on: January 16, 2014

mmicale

Verified owner

Games: 991 Reviews: 1

Fun game, could be an interesting remake

Covert Action is a fun game that is played in timed cases that take around 30 minutes to 1 hour each to complete (whether or not you complete the stated objectives). Gameplay is similar to Pirates! with self-directed modes of play. You can perfect one skill that will work in multiple cases (such as cryptography) or diversify your skill set to keep the game fresh and challenging. The game uses simple controls that can be learned quickly. Each case, whether ultimately solved or not, end with a detailed debriefing. Your status after the case ties to your performance in solving it. You can end up in many fun and humorous situations such as being the stud (or fox) of the office or washing your clothes in a laundromat. All case ending images are gender specific since you can play as either Max or Maxine. Sid admits that the game tried to be a bit too much and that a narrower focus could have led to an even better game. Ironically, this game was ahead of its time when released but its enjoyment today will be aided by your ability to accept older sound and graphics. I really enjoyed Covert Action upon its release and still sometimes give it a go today. For me, as with many of Sid's excellent games, the most enjoyable aspect is knowing that your actions constantly are being watched and evaluated and that you'll be presented with an analysis of each case upon completion. I recommend this game if it sounds like your cup of tea.


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Posted on: August 20, 2016

ozzyoscy

Verified owner

Games: Reviews: 22

Even Sid Meier didn't like it

After making this game, Sid Meier coined the 'Covert Action rule', which was essentially that each game should be one game, not a bunch of little conflicting ones. And all the criticisms he has of his own game were just as obvious to me. The main problem is a huge chunk of the time is spent 'infiltrating' a building. Of course that sounds fun, but it's a case of awkwardly moving from room to room interacting with drawers then going back the way you came. If this was just one game, it would be an action game, because so much time is spent shooting guards and taking photos of cabinets. Sid noted that this was an action game with fleeting moments of careful spy shenanigans, and he's right, because the other game is a bit of 'Carmen Sandiego' and you'll be collecting clues and going to locations. Though in this game you have the choice of following or tracking cars or bugging their phones. It's nothing special after you've done those same puzzles a few times though. And once you've played one case you've played them all. It's the same thing every time and gets old fast. I found myself thinking "why am I not playing something like Alpha Protocol instead?" Because in 1990 this was alright, but nowadays you really should be playing something else that does the spying shtick way better.


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Posted on: February 25, 2014

aspower

Games: 259 Reviews: 1

Glad to see this one again!

What a great game this was back in the day, and now it has returned. The game was simply ahead of its time, w/ the main limitation being graphics and sound. This was a perfect mashup of puzzles, twitch skills, and stealth action. The fact that you could overcome some of the tougher puzzles by doing a risky breaking and entering job was top notch. I particularly liked the spycraft era this was set in with all of the subversive organizations included in the mix. The game also had long legs, as missions were randomly generated using different motives, locales, operatives and those criminal organizations. You never knew whether you'd be stopping a plot involving the KGB, Red Battalion, or the Junta. The mini games was what this game was all about. I got really good at Cryptographs after playing the decoding mini game. You also had to connect circuits for wiretaps, bypassing alarms, etc. The B & E's were the highlight. I always tried a non-violent approach, knocking out guards rather than going on a shooting spree. The controls are all keyboard and not real easy to remember but work well. Of course, mission outcome and score was always the TM of these games. Solving the sinister plot resulted in a Bond-esque screenshot featuring women (or men for "Maxine") that ranged from your agent doing laundry at the laundromat with an optically challenged lady, to handing out roses to a trio of VGA knockouts! I'm glad to see Max back in action in the age of digital distribution.


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Posted on: May 31, 2014

llahlahkje

Verified owner

Games: 128 Reviews: 1

Highly repeatable, challenging!

Admittedly I have a nostalgic connection to Covert Action as I played it fairly extensively as a child however it holds up even after 20+ years. The procedurally generated cases offer a good amounts of variety in gameplay options and it has action and puzzle elements and a good range in difficulty scaling between the four difficulty settings. The action sequences have the right balance between stealth and action with a 2D overhead view that feels rather arcadish (especially if you get discovered). There are electronics puzzles that are similar to "complete the pipe" type puzzles where you try to get electricity to certain points by swapping tiles (and in harder difficulty you have tiles that can't be swapped and energy generating tiles that will generate current if they have no current going to them to increase the difficulty). The cryptographic puzzles are at the simplest level simple replacement but increase in complexity at higher difficulty levels. The only real weak point is the frustrating "driving" mode -- it is almost impossible even at the simplest difficulty level and winds up being downright frustrating at higher difficulty levels where you can't just rely on using the other game modes to get information for your case. None the less this remains one of my favorite games and even now I break it out at least once a year to run through a few cases.


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Posted on: November 18, 2014

Readman

Games: 47 Reviews: 1

Cold War Terror-foiling fun!

Oh man does this game set of a Nostalgia Bomb of memories! While the Graphics of course arent by any means stellar, it had a mix of James-Bond eqsue intrigue and fun that was hard to beat. Very much a Cold-war in a nutshell but also now kind of an eerie foreshadowing of how much in todays world there is with spying and bugging and terror plots and the like. Also there are parts where you have to follow suspects, and also keep in memory of who is who in a terror cell, the Planner, the bomb-maker, the forger, and of course every crimnal enterprise has..The Mastermind! Catch him or her and you can really do well! If any of this sounds like you would enjoy it I wold ay go get this game it will keep you entertained!


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