Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy, you’re back.” You wife’s face lights up and you open a bag full of medical supplies. You need not tell her how you got them. You simply enjoy your small victory in this, the harshest of times. In the post-apocalyptic world, you must keep your family alive in your underground bunker in this deep strategy game from Unicube...
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.
With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you'll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your family's survival for just one more day.
- Family comes first: Keep your family alive and protect them from the ravages of the harsh post-apocalyptic world.
- Make the shelter a home: Maintain your shelter - keep it secure, habitable and make sure that the family have enough resources to survive. Protect your shelter from hazards and infiltration!
- Customisation: Your family is unique to you; you decide their gender, names and their appearance.
- RPG mechanics: As your family develop, their stats will adapt with an evolving experience and trauma system. Attributes, strengths and weaknesses will dynamically change based on your choices.
- Crafting system: Create comforts for your family’s shelter and weapons for combat.
- Exploration: Send out your family to explore and gather resources for everyday living and crafting.
- Turn-based combat: For those that cannot be reasoned with, violence can be used as a last resort. Your family may depend on it.
Sheltered. Developed by Unicube and Team 17 Digital Ltd © 2015. Published by Team17. Team17 are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.
Getting Comfy
Survive a week
common
·
38.78%
Handyman
Craft your first object/item
common
·
55.48%
Hunter Gatherer
Trap an animal on the shelter surface
common
·
34.09%
Tinkerer
Upgrade a system once
common
·
41.32%