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Shardpunk - Demo

in library

3.2/5

( 4 Reviews )

3.2

4 Reviews

English
FREE
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Shardpunk - Demo
Description
The full version of Shardpunk is available on GOG.com. You can purchase it here Do you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and...
User reviews

3.2/5

( 4 Reviews )

3.2

4 Reviews

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Product details
2023, Clockwork Pile, ...
System requirements
Windows 7/8/10, Intel Core 2 Duo E6320 or equivalent, 2 GB RAM, GeForce 7600 512 Mb or equivalent, B...
Description


The full version of Shardpunk is available on GOG.com. You can purchase it here



Do you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and watch core’s powerful charge annihilate enemies that were blocking the way to a door. It’s a door that sadly won't budge. The door needed a fusion core inserted in its ever-hungry socket, the same item that you exploded to defeat your rodent foes.


STORY

There has been an unexpected breakthrough during the long and exhausting siege of The Empire's Capital. The Rat Swarm managed to breach the walls and flood the city with vermin. You control a group of surviving city-dwellers who are trying to escape and rescue as many others as they can. They will need to scavenge the destroyed city for resources, fight off rat vermin, and escape safely from the city.



You will need to use every single tool at your disposal: every scrap of metal, fusion core, weapon upgrade, and medical supply to tend to the inevitable injuries. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a decaying knife wound. Constantly on the move, you’ll search bodies and lockers only to realize that each detour means the Rat Swarm reinforcements are getting closer. The only respite is locked behind bunker doors that can only be opened with the most precious of all finds: the all-powerful fusion core.


CHOOSE YOUR MISFORTUNE

How will you deploy your fusion cores? You could use it as a super-powerful explosive to get rid of a five-rat-strong pack, but then you’ll lose the means to open a bunker door that will allow you to tend to injuries and fix up weapons.

BLOW OFF SOME STEAM

All the guns in Shardpunk are energy-based, and once you get a specific number of shots in, you’ll need to cool it off. However, you can test your luck and attempt a fifth shot on that four-shot cannon. But if it backfires or overcharges, you’ll have to hope that there's still one turn left before that rat sniper gets his bearings.

BUNKER DILEMMAS

The hiss of the heavy bunker door locking down behind you is only a part of the deal. It's never a matter of “is anyone hurt?” but rather “whose injuries require the most attention?” You’ll rarely be able to heal everyone and save some med kits for later. Who can keep fighting despite their wounds?

DO YOU SPLIT?

Should you keep all your troops moving at the same pace to find and reach the bunker door in one piece, or split the crew into groups and cover twice as much ground? You can scavenge more loot with the latter strategy, but you’ll risk your smaller squads getting cornered and wiped out by an enemy swarm.

DRAFT A MOTLEY CREW

Shardpunk gives you loads of flexibility in putting together your crew of survivors. For example, you could go with the dependant Mycroft with his exoskeleton, powerful ground slam, and heavy cannon that holds more limited charges, or you could take your chance with Silas, a twice-shooting jerk. Sure, he hates everyone, but has a chance to blast two rats in a round.

PICK YOUR TREE TO CLIMB

Get a few kills in, pick up that experience, and reach a temporary zone to upgrade your skills. Should you invest in a larger area for the katana-wielding close combat, or put your skills in the shotgun spread? It’s yet another choice that will impact your experience.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2023-04-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
315 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: December 22, 2021

mausmori

Verified owner

Games: 84 Reviews: 8

Difficult, X-COM-like tactical combat

The turn-based tactical combat in this game is reminiscent of X-COM, and I have a feeling I'd enjoy this game quite a lot if it weren't for it's extreme difficulty. Somehow it's become fashionable to make games extremely difficult, which might be great for some players. But others like myself can't even enjoy the game because they can't make it past the first mission. It's extremely frustrating, and I wish there was a way to scale down the difficulty to my liking. I'm still going to rate it highly because of all the tactical options the game offers, though.


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Posted on: April 4, 2023

Llama118

Verified owner

Games: 106 Reviews: 1

Vermin? Not in MY good Empire suburbs.

Just finished the demo, and I'm really impressed so far! The visual design is excellent, and has been adeptly rendered with some great quality pixel graphics. There's just the one demo level + mission, but I spent a good 45 minutes exploring, looting, and repelling bands of Rat Swarm soldiers. Tactical options are varied and character abilities have attractive upgrade paths. Gameplay was intuitive from the get-go without any real hand-holding, and feels interesting while still managing to balance risk and reward in a very approachable way. The soundtrack and audio choices are also well done, and there are lots of little details that give the impression of a thoroughly developed game. At the time of this review, it looks like the full game is slated for release in about a week or two, and I'm definitely interested to see what more they have to offer with it. If you're here reading this and you're on the fence about trying it, stick this demo in your library straight away... it's a quick download and a great experience. If I can get my hands on the full release, I'll absolutely review it on that page, too.


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Posted on: June 16, 2024

Redbeard1084

Verified owner

Games: 978 Reviews: 64

ROUGE-LIKE, PASS!

Would have loved it if it wasn't a rogue-like. Not dying a million times to gain enough medals to unlock skills to make the game fun. So tired of it.


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Posted on: November 19, 2023

coldhammer8

Verified owner

Games: Reviews: 3

Disappointed by subpar in-game UI

I really wanted to enjoy Shardpunk, and had even considered purchasing it outright given the rave reviews across GoG and Steam. I decided to give the demo a try first; I'm thankful one is available, and am glad I made an attempt. Coming from replaying the Shogun Showdown demo multiple times, I was struck by the contrast for how little information the player receives from the in-game UI, despite data-dumping in the Codex. It was difficult for me to make good decisions on positioning and movement, given how I knew nothing of how far enemies could move, their weapon ranges, or abilities. Other tactical rogue-likes such as FTL, Into the Breach, and even the venerable Invisible, Inc. telegraph these things well. I had no knowledge of spawn rates or locations; I suppose some might argue that's a feature, rather than a bug, but games like XCom2 and XCom Chimera Squad telegraph these elements well without making it seem unfair. Even a simple turn counter for reinforcements might help. Perhaps the stress of not knowing is supposed to make things more enjoyable? I did appreciate the way the game communicated hit percentages, and how the world-setting and theme were implemented consistently. Alas, at this stage in my life, I have neither the time or patience for grinding through games that cannot iterate and improve upon lessons already mastered by older games.


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