Posted on: September 19, 2017

hobgoblinbutter
Games: 53 Reviews: 1
A surprisingly immersive improvement
I haven't played the original Shadowrun for SNES, so I was introduced to the series by Shadowrun Returns. I found that game to be pretty decent with a shallow story and pretty shallow combat. However, they've had two games since then to iterate and I feel like they've certainly improved on the formula. Shadowrun Hong Kong's biggest strength is that during the story, you aren't just clicking textboxes to get to the next, but your choices actually have consequences. In fact, the difficulty of the last fight of the game can be influenced by how much you've been paying attention to the dialogue. Several fights through the game can be avoided or made much easier by listening to what people have to say, and most of the skills (especially etiquettes) open up different dialogue options to help you. At least one of the recruitable characters can be missed if you just blindly follow every job to the letter, so you're encouraged to do what you think is smartest; completing all objectives isn't always for the best since it can have negative effects on the NPCs in town. Also smart conversations with your team mates will lead to side missions. The music is memorable and sets the mood perfectly for the ambience it's trying to convey. From the bumping club music to tense battle music, it's all wonderful. The biggest problem I have with the game is the balance during combat. I felt that it hasn't changed a whole lot since the previous games, and summoners have actually been made even better. Combat generally consists of taking pot shots with your most accurate weapons from the best cover you can, which means that sniper rifles or accurate burst rifles are king. Melee characters can survive IF they go all out on defensive upgrades to make up for never being in cover. I ran into only one memorable glitch near the end that forced me to take a story option I didn't want to take, or the game would refuse to proceed. It didn't change the ending, but it was unfortunate.
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