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Shadowrun Hong Kong - Extended Edition Deluxe

in library

4.3/5

( 7 Reviews )

4.3

7 Reviews

English
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
29.997.49
Lowest price in the last 30 days before discount: 7.49
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Shadowrun Hong Kong - Extended Edition Deluxe
Description
Includes the Shadowrun: Hong Kong soundtrack and the Art of Shadowrun: Hong Kongbook. "This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015 Shadowrun: Hong Kong - Extended...
Critics reviews
83 %
Recommend
GameSpot
8/10
IGN
8/10
Game Informer
7.5/10
User reviews

4.3/5

( 7 Reviews )

4.3

7 Reviews

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Product details
2015, Harebrained Schemes, ...
System requirements
Windows XP SP3 / Vista / 7 / 8, x86-compatible 1.8GHz or faster processo, 2 GB RAM, DirectX compatib...
DLCs
Shadowrun Hong Kong - Extended Edition Deluxe Upgrade
Description
Includes the Shadowrun: Hong Kong soundtrack and the Art of Shadowrun: Hong Kongbook.

"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
  • A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Goodies
Contents
Standard Edition
Deluxe Edition
artbook
soundtrack (MP3)
System requirements
Minimum system requirements:

By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.

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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.

Paradox User Agreement
Paradox Privacy Policy

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2015-08-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: September 19, 2017

hobgoblinbutter

Games: 53 Reviews: 1

A surprisingly immersive improvement

I haven't played the original Shadowrun for SNES, so I was introduced to the series by Shadowrun Returns. I found that game to be pretty decent with a shallow story and pretty shallow combat. However, they've had two games since then to iterate and I feel like they've certainly improved on the formula. Shadowrun Hong Kong's biggest strength is that during the story, you aren't just clicking textboxes to get to the next, but your choices actually have consequences. In fact, the difficulty of the last fight of the game can be influenced by how much you've been paying attention to the dialogue. Several fights through the game can be avoided or made much easier by listening to what people have to say, and most of the skills (especially etiquettes) open up different dialogue options to help you. At least one of the recruitable characters can be missed if you just blindly follow every job to the letter, so you're encouraged to do what you think is smartest; completing all objectives isn't always for the best since it can have negative effects on the NPCs in town. Also smart conversations with your team mates will lead to side missions. The music is memorable and sets the mood perfectly for the ambience it's trying to convey. From the bumping club music to tense battle music, it's all wonderful. The biggest problem I have with the game is the balance during combat. I felt that it hasn't changed a whole lot since the previous games, and summoners have actually been made even better. Combat generally consists of taking pot shots with your most accurate weapons from the best cover you can, which means that sniper rifles or accurate burst rifles are king. Melee characters can survive IF they go all out on defensive upgrades to make up for never being in cover. I ran into only one memorable glitch near the end that forced me to take a story option I didn't want to take, or the game would refuse to proceed. It didn't change the ending, but it was unfortunate.


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Posted on: March 15, 2019

Blut-engel

Verified owner

Games: 114 Reviews: 6

10/10 RPG Game

This is the first turn based RPG game i've ever played. Luckily, my husband has played each and every previous Shadowrun iteration. With the help of my husband, I was able to quickly start playing and enjoying Shadowrun. The world sucks you in completely. The graphics are gorgeous and the gameplay is satisfying. The best part of this game is the storyline, it is packed with twists and turns that you don't see coming. I just utterly love this game so much. My husband said there is a chance that they won't release another Shadowrun game. I hope he is wrong as I have found a new love in this franchise. I highly recommend to give it a go and you will in turn be rewarded. It is an unforgetable game.


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Posted on: November 19, 2019

James_Thompson

Games: 22 Reviews: 1

A soothing cup of Soycaf for the soul.

I've been in to Shadowrun since the 1994 Sega Genesis release, and have played every Shadowrun video game since then with the exception of Microsoft's odd 2007 attempt at a non-rpg first person shooter under the property name. Whether or not you're familiar with the Shadowrun games, if you like detective noir or cyberpunk as far as genres go, this game is a solid buy. If you enjoy RPG's with rich and immersive settings and well written plots, or interesting dialogue that's entertaining to read, mature and gritty, this is a good game for you. If you're excited for Cyberpunk 2077, but don't have the budget for AAA new releases this game will be excellent bang for the buck.


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Posted on: April 17, 2020

Leonard03

Verified owner

Games: 338 Reviews: 9

Enjoyable, but Ultimately Disappointing

I've played Shadowrun: Returns and Dragonfall. Enjoyed them both, Dragonfall I thought was a brilliant game, Shadowrun: Returns was good, but didn't have the killer story and writing that Dragonfall did. Unfortunately, Hong Kong throws that better writing out the window and ends up even worse than Returns. Good stuff: 1. Matrix has been improved a lot. Still needs a bit of tweaking, as the stealthing does not really feel good in an engine that is clearly meant for turn based combat. However, the puzzles are a huge improvement to the previous system. Enjoyed hacking now, so a success. 2. Setting is really cool. Not quite as cool as the Kreuzbasar in Berlin, but still neat. The Middle 1. Dialogue options were very hit or miss. Sometimes I really appreciated the slight variations given to me and the small changes they had in a conversation. Other times I was left frustrated when none of the options matched what I wanted to say. The Bad 1. Not clear enough what choices would do. In order for choices to be interesting, the consequences for those choices have to be (at least somewhat) clear. Too many times I was left confused, having no idea that a choice I made earlier would lead to this path. Sometimes imperfect knowledge keeps things interesting, not here. 2. Combat is not really improved over previous titles. The AI is dumb as bricks and spends half its time wandering back and forth between different points on the map trying to get into a good position. Which doesn't matter half the time, because the flanking system in this game is so confusing and unreliable. 3. Map design leaves a bit to be desired. Multiple times there were large objects that pretty clearly should have provided cover but just... didn't. If you've already played Dragonfall and Returns and are looking for more to scratch that cyberpunk/Shadowrun itch, then you can give this a shot. Otherwise, I'd recommend a pass.


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Posted on: April 20, 2021

galuskaistvan

Games: 219 Reviews: 30

Changing is not always for the better

First things first: Shadowruns are tactical games with some rpg elements, similar to Jagged Alliance 2, or Fallout Tactics. Tested formula works: - the gameplay loop of getting contract-fulfill contract-hit on contacts is enjoyable - brilliant soundtrack - the game looks stylish, with local flavor. - close to the source material Dragonfall's problems were not solved: - not much conversation with the team during the tactical phase, followed by infodumps during downtime - some builds are useless (eg. shaman) - not much reactivity from the game world (eg. a ghoul companion is usually not recognized as such) - choices are mostly color Innovation? 1: hacking This was criticized in Dragonfall, and the developers implemented a real time version. Unfortunately, the controls were not updated with this in mind, and are pretty unresponsive. This is not a problem in turn based, but makes RT hacking frustrating. Fortunately, one can just apply the brute force method. The player base seems to be evenly split on this. 2: stealth missions Spice things up with stealth missions? Why not? Unfortunately this is also undermined with the unresponsive real time controls. (solution would be Invisible Inc.) 3: more flavor, better storytelling, but linear design The contracts are more varied than before, the props are distinct, but in the meantime the layouts are also simplified. The numerous approaches, multiple chokepoints, alternative routes from Dragonfall are mostly gone. 4: roleplay More dialog per companions is good, right? Yes and no. The writing is above the industry standard, but doesn't really work with the tactical coombat-roleplay scene gameplay loop. Characters are mostly silent when shooting, but they never seem to stop talking during downtime. I felt that the NPCs with less dialog were more memorable, such as Kindly Cheng and Strangler Bao. Overall I think this is a nice tactical game, and despite the changes hurting it a bit, the foundations proved to be solid.


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