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Regalia: Of Men and Monarchs

in library

3.8/5

( 28 Reviews )

3.8

28 Reviews

English & 2 more
19.9919.99
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Regalia: Of Men and Monarchs
Description
Regalia: Of Men And Monarchs is an RPG full of challenging combat and exciting adventures. Create your party of distinct individuals and get to work! There's a lot to be done if you are to rebuild your kingdom. Enjoy the beautiful hand-drawn graphics, lose yourself in the original orchestral sound...
Critics reviews
48 %
Recommend
RPG Fan
86%
Wccftech
8/10
Game Rant
3.5/5 stars
User reviews

3.8/5

( 28 Reviews )

3.8

28 Reviews

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Product details
2017, Pixelated Milk, ...
System requirements
Windows 7 SP1 / 8.1 / 10, 3.0 GHz Dual-Core - Intel Core 2 Duo E8400 / Athlon 64 X2 6000+, 4 GB RAM...
Time to beat
22 hMain
26 h Main + Sides
42 h Completionist
28.5 h All Styles
Description
Regalia: Of Men And Monarchs is an RPG full of challenging combat and exciting adventures. Create your party of distinct individuals and get to work! There's a lot to be done if you are to rebuild your kingdom.

Enjoy the beautiful hand-drawn graphics, lose yourself in the original orchestral soundtrack composed by Game Audio Factory (of Furi and the Endless series fame), and go adventuring in the untamed regions of the land of Ascalia!

Our hero, Kay of House Loren, quite unexpectedly inherits an old, debt-ridden kingdom of Ascalia. A quick trip to relieve the castle of valuables takes a new turn with an embarrassing incident that throws Kay and his siblings into the clutches of responsibility. Now, through some good old fashioned adventuring, Kay has to return his family seat to its former glory, help out his new subjects, and repay the kingdom’s massive debt.

Regalia: Of Men And Monarchs is a brand new RPG and a Kickstarter success. It was funded by gamers who, just like us, believe that we need to have more good tactical role-playing games. In the end, it was made to be everything we ourselves want from an honest RPG game.

So, will you defeat all the rats, bandits, monsters, and debt collectors? Or will your ruined kingdom fall into an even worse ruin? If you don’t succeed it will be the world’s first ruined ruin. And that’s just the worst.
  • Robust turn-based battles with varied objectives and lots of viable strategies
  • 6 various regions to explore, each filled with battles, adventures, bosses and more!
  • More than 20 unique characters to meet, recruit and befriend. Foster relationships and create the ultimate team of misfits!
  • All you need to be a successful king: town management, diplomacy, expeditions
  • A light-hearted story with tons of humour and a fair amount of epicness
  • Over 30 hours of gameplay
  • Huge replayability factor: you won’t discover all the content in just one playthrough
  • Craft new, powerful weapons
  • Beautiful graphics with hand-drawn 2D backgrounds
  • Orchestral soundtrack composed by Game Audio Factory (Endless Legend, Endless Space, Furi)
  • Professional English voice acting
  • Samurai dwarves!

Regalia: Of Men and Monarchs, Regalia: Of Men and Monarchs logo and Pixelated Milk logo are registered trademarks of Pixelated Milk. Klabater and Klabater logo are registered trademarks of CDP sp. z o.o. All rights reserved.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
26 h Main + Sides
42 h Completionist
28.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2017-05-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
polski
audio
text
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User reviews
Overall most helpful review

Posted on: May 18, 2017

MischiefMaker

Verified owner

Games: 818 Reviews: 66

Reccetear meets Disgaea

This is an early impression but so far Regalia is a gem! The premise is you've inherited a kingdom fallen into ruin and are tasked by a sinister but surprisingly reasonable debt-collector to rebuild the kingdom and generate the wealth necessary to pay off your substantial debts. So every chapter you have a limited number of days to finish the story missions and other assigned side tasks or else you'll be having a talk with the debt collector's purple trolls in top hats. Gameplay involves three activities. First is spending time and resources in your kingdom to do everything from construct and upgrade buildings to cementing your friendship with party members and NPCs (No romances here, it's all about the bonuses that come from friendship levels). Second is choose-your-own-adventure style text quests (parent warning: despite the cartoony visuals the story involves adult humor). Finally, and the meat of the game, is the isometric tactical combat. Combat is turn-based in a grid arena. Characters all have 1 passive and four active abilities (with a cooldown) plus an ultimate technique. There's a rage-meter that builds every combat round that can either be spent for extra basic actions or to activate an ultimate technique. You get one move and one action per round, and taking action does not affect your remaining move points so hit and run tactics are definitely viable. So far my impression is a lot of thought went into the combat system. The party levels up as a whole so you can use whichever characters you want on an expedition. Team members can equip one weapon and two trinkets as well as slot perks (changeable at any time) and can upgrade their abilities as their friendship level increases. Expeditions into dungeons and wilderness are an FTL-like node-hopping affair (not randomly generated). There are some niggling problems with the interface, but the devs have already said they're going to patch them. Recommended!


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Posted on: May 21, 2017

rams142857

Verified owner

Games: 528 Reviews: 3

Very nice

The game is surprisingly good in the most important aspect: the tactical battles. All the heros are very different from each other (and very interesting to play with) and the battles are brutally hard (ok, some of them) (and you can play on a lower difficulty level, if you wish). Which might also mean I have spent too short time at the town, preparing for the fights. Anyway, the pleasure of seeing the Fomorian Ancient, reading its stats, freaking out, coming up with a strategy, and finally kicking up its butt was... noticeable. Also, the in-game humor is not always cringeworthy. On the other hand, the game is also full of minor bugs and problems: 1. Achievements do not always activate when they should (for example, I have an achievement for finishing the fourth chapter, but not for the first three...). 2.Additional victory conditions do not always activate when they should. 3. The fishing minigame is awful, will they pay for my mouse? 4. The inability of saving at will is bad - I understand the reason why one cannot save before (or during) every text adventure, but one should have an ability to Save_and_quit at any time (ok, maybe not during battles, but between any dungeon nodes). Such a save could be deleted on reloading, so no save-scumming would be possible. As it is, there are times when we have to choose between quitting and losing all progres from the last save, coming back to town to save there (losing several days in-game), or playing forth through several more battles, which could easily take an hour of more. 5. Another thing I would change is the crafting kingdom quests - I'm not going to craft 10 basic weapons, it just doesn't make sense. If I do not fight in the battles - I do not have money and materials for crafting; if I do - I have plenty of weapons from spoils. Crafting many trinkets makes sense, some of them are very useful and you can give them to every hero, but every weapon is used by one hero only, no way 10 of them (in other words, all of them) need a basic weapon. The kingdom quests should reward you for the _useful_ things you do. 6. And the loading times were already mentioned by other reviewers. I believe at least several of those points will be addressed by the developers. Then this will be a five star game for me.


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Posted on: May 19, 2017

zaldinx

Verified owner

Games: 102 Reviews: 1

Great game, HORRENDOUS rng

This is a very well-made game. Great voices, fun characters, great dialogue, well-written story... But what betrays this game is the anti-player RNG - If you don't have a guaranteed hit, you pretty much have a guaranteed miss. I usually miss at least twice in a row even with a 85% chance to hit. Then I sit there and watch the enemies as they almost never miss a single hit. RNG needs a serious fix, but everything else about this game is marvelous.


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Posted on: June 14, 2020

nerru86

Verified owner

Games: Reviews: 1

Brilliant, yet, unplayable

The concept, the graphics, the music - it is all amazingly neat. The game provides a great variety of activities. You can explore the world, fight monsters, have mini text-based adventures, and even a bit of camping. You can build up your city, do a bit of diplomacy, and visit various places in your realm. They even managed to make turn-based combat fairly fun, more on this later. So, why the 1 star? The game crashes. I've tried to play it on Mac and several different Windows machines. Result is always the same - a random crash in a random place, usually after the combat/text adventure, but always inevitable. This would not be too bad if there was auto save upon entering each location and not just in a camp. Imagine a dungeon of 8 nodes where the camp is roughly in the middle. You did some fighting and exploring, now you save the game to minimise damage from the next crash but you still have a few nodes left to fight/explore. Guess what's going to happen. This is simply unacceptable and this is why it's a terrible idea to not allow progress to be saved more frequently. The combat, as I've mentioned earlier is fun. It is also incredibly intense as too much depends on chance. The enemy forces frequently outnumber and outdamage you and the only reason you win is there is no AI as such. In many cases you can kite/outsmart the opponents. Some situations are pretty annoying like when all of your characters get stunned and all you can do is watch them die and you can only resurrect your toons at a camp and only one per camp. The adventures I've experienced so far only have one camp and many fights after it. So you end up deliberately loosing battles to restart them so you still have all of your characters. As much as I have enjoyed this game, the crashes are simply too frustrating.


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Posted on: June 2, 2017

Kay.768

Verified owner

Games: 721 Reviews: 9

Tactical RPG goodness

As a Kickstarter backer, I'm really happy about how this game turned out. In basic terms, this is primarily a tactical RPG, with some text adventures and a whole bunch of stuff to upgrade. The tactical battles provide a good level of challenge and great variety in characters, equipment and abilities. All the things you can upgrade and develop between battles (your town, personal bonds, and characters) provide a constant feeling of progression. This is a game of many features, none of which are groundbreaking on their own. However, they are all well made, work well together, and combine to make a game which is very enjoyable to play.


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