Posted on: May 18, 2017

MischiefMaker
Verified ownerGames: 818 Reviews: 66
Reccetear meets Disgaea
This is an early impression but so far Regalia is a gem! The premise is you've inherited a kingdom fallen into ruin and are tasked by a sinister but surprisingly reasonable debt-collector to rebuild the kingdom and generate the wealth necessary to pay off your substantial debts. So every chapter you have a limited number of days to finish the story missions and other assigned side tasks or else you'll be having a talk with the debt collector's purple trolls in top hats. Gameplay involves three activities. First is spending time and resources in your kingdom to do everything from construct and upgrade buildings to cementing your friendship with party members and NPCs (No romances here, it's all about the bonuses that come from friendship levels). Second is choose-your-own-adventure style text quests (parent warning: despite the cartoony visuals the story involves adult humor). Finally, and the meat of the game, is the isometric tactical combat. Combat is turn-based in a grid arena. Characters all have 1 passive and four active abilities (with a cooldown) plus an ultimate technique. There's a rage-meter that builds every combat round that can either be spent for extra basic actions or to activate an ultimate technique. You get one move and one action per round, and taking action does not affect your remaining move points so hit and run tactics are definitely viable. So far my impression is a lot of thought went into the combat system. The party levels up as a whole so you can use whichever characters you want on an expedition. Team members can equip one weapon and two trinkets as well as slot perks (changeable at any time) and can upgrade their abilities as their friendship level increases. Expeditions into dungeons and wilderness are an FTL-like node-hopping affair (not randomly generated). There are some niggling problems with the interface, but the devs have already said they're going to patch them. Recommended!
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