Posted on: October 18, 2019

HaraDaya
Games: Reviews: 11
A feast of real-time physics on display
Armageddon would stand as a classic action adventure, if it hadn't been the next instalment in a series that had just shown its' potential as a sandbox. Weapons are unique (a gun that fires two magnets) and powerful, when you fire them things will happen. Stuff will explode and crumble around you with the same insane realtime physics of Red Faction: Guerrilla, as you fight the enemy. Not a single scene of destruction is scripted the same way. Everything can be rebuilt as fast as it can be destroyed with the click of a button. It creates interesting tactics. Overlooked by many due to going back to being a linear story-driven entry. But it's the good kind of linear. It's there to keep the game going, but not getting in the way of the game either. Instead of a big open world to roam in, I think of the levels in Armageddon as huge boxes filled with stairs, buildings, walkways, that can all be destroyed and rebuild as you see fit. You're free to explore every level. With the right expectations, there's a lot to love about Armageddon that you still can't get in any other game. The spectacular scenes are the results of their destruction engine. It's all real-time, all dynamic. It feels like a computer game, simulating rather than showing pre-rendered movie scenes.
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