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Queen's Wish: The Conqueror

in library

3.7/5

( 27 Reviews )

3.7

27 Reviews

English
19.9919.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Queen's Wish: The Conqueror
Description
You are royalty of the mighty empire of Haven! Your mother the Queen rules, while you enjoy a life of sheltered luxury. Then, one morning, you wake up to find yourself banished to your Empire’s lost colony. You mother has declared your childhood at an end. Your mission? Prove yourself by reconquerin...
User reviews

3.7/5

( 27 Reviews )

3.7

27 Reviews

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Product details
2019, Spiderweb Software, ...
System requirements
Windows 7 / 8 / 10, 1.2 GHZ, 256 MB VRAM, 400 MB available space...
DLCs
Queen's Wish Hintbook & Extras
Description
You are royalty of the mighty empire of Haven! Your mother the Queen rules, while you enjoy a life of sheltered luxury. Then, one morning, you wake up to find yourself banished to your Empire’s lost colony. You mother has declared your childhood at an end. Your mission? Prove yourself by reconquering Haven’s rebellious vassals, or don’t bother to come home.

At last, you have been given wealth, magic, soldiers. The Queen thinks you will submit and join the family business. Now that you have freedom and power, you might have other ideas ...

Queen's Wish: The Conquerer is a epic, indie fantasy role-playing adventure. Wander free through an enormous world, sink into a fascinating story full of surprises and interesting decisions, and use your cunning to outwit a multitude of dungeons and foes. In this open-ended adventure, you can build an Empire or free the oppressed. Serve the Queen or rebel. Fight or use diplomacy. Build fortresses, smith enchanted blades and armor, and deal with nagging relatives!

Queen's Wish: The Conquerer features:


  • Epic fantasy adventure with over 50 hours of gameplay.
  • Open-ended story in a variety of mysterious lands, featuring many choices, paths and endings. Lots of replay value.
  • Suspenseful tactical combat. Select from fifty different abilities. Build and rebuild your warriors to face rapidly changing foes.
  • Explore (and conquer) an enormous outdoors and a huge variety of dungeons and enemy fortresses.
  • Gain strength with a unique fortress system. Build and equip fortresses, making your warriors stronger in a wide variety of ways.
  • Not just orcs and elves. Features the unforgettable races and characters that make Spiderweb Software adventures unique.
  • Over 100 side quests and hundreds of magical artifacts to hunt for.

Enjoy a new adventure from Spiderweb Software, now celebrating 25 years of making fine indie fantasy role-playing goodness.

Copyright 2019, Spiderweb Software, All Rights Reserved

Goodies
manual
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Release date:
{{'2019-09-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
103 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: September 15, 2019

Lochmacher

Verified owner

Games: Reviews: 7

Caveat Emptor: Not Exile/Avernum

The game, while it does pass the time, is not the same "sandbox" open world of Spiderweb Yore. -Gone are the large open maps that one could truly call open. With the gated experience (you only get XP when Jeff thinks you should), and the extremely limited skills/character building, you are filtered into areas in a fairly prescribed fashion. -There is pretense to depth, with the illusion of choice, but what was billed as streamlining for the sake of "less grind" becomes more so. You find yourself doing 90% of a dungeon only to find you don't have enough energy to beat the boss. This means you leave, go all the way back to one of your forts, and then return to find all the enemies re-spawned and hope you can complete it this time with the artificially limited mana/energy. This results in more wasted time, not less! -Characters all have fluid points, that can be allocated at a fort. You no longer have stats, but can be a fighter one minute, then respect on a whim to be a healer/mage. Dumb. All skill/gear based with no actual permanent stats (other than baselines that come from leveling). -Fights no longer give XP. You only get it at set points in the game. This means you lose your ability to explore the world, and come back stronger to a large extent. 99% of the dungeon cleared gives you nothing other than perhaps a handful of gold or a brick or two. You will be the level Jeff wanted you to be (roughly), with enemies scaled to prevent "steamrolling"/rewarding the player. -You are royalty, and such things are beneath you... That's the tale used to explain why you can't scavenge gear off enemies, pick up treasure not in a chest, and are only given XP for the boss/dungeon clear. Weak explanation for a shallower experience. Overall, this game comes off as an attempt at streamlining that makes those familiar with the other offerings long for days gone by. Will it pass time? Yes, but I would rather play Exile again (with a VM).


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Posted on: September 12, 2019

Rainbow_Lotus

Verified owner

Games: 731 Reviews: 18

The weakest SW game i have played so far

As a long-term player of Spiderweb games, i was expecting a lot from the new brand and the trailer, but was disappointed enormously! Especially, since the depth and complexity of older titles has been streamlined and significantly reduced, to a point, where it hurts the flow and enjoyment, and feels like a step backwards, while at the same time, no real improvements are added to the formula and engine, and old weaknesses remain: Expect the same outdated graphics, a clunky interface, bad overview, and no zoom, just to name a few... As result, the game plays slow and clunky, battles feel shallow and repetitive, and since they dont grant Xp: senseless, and even the story hasnt been able to catch me... I still want to support the company, and am urgently hoping for some big patches that will improve the game to a state and quality, that we are used to. but at the moment, i regret my purchase, at least at this price-point. At least, as long as the game is left in its current state... So, for the time being, i can recommend the game only to those, that want to support the company, and would rather wait for the future developement or a big sale...


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Posted on: September 14, 2019

darint

Games: 205 Reviews: 4

An interesting brew

As is true for all of Spiderweb's games, Queen's Wish has a great story, engaging writing, memorable characters, and interesting gameplay. Many of the gameplay elements are a departure from anything Spiderweb has done recently, starting with the very-streamlined character creation. There are no stats! The next thing one will notice is the change from isometric to top-down, ultra-retro graphics. I have to say it took a bit of getting used to, but in the end it grew on me. One gets experience for completing missions and exploring instead of from killing stuff, which I like since it reduces grinding. The thing that really sets it apart is the combination of fort-building and exploring/questing gameplay. As one builds up and building improvements in forts, one gets access to better equipment, more resources to build more improvements and even generate a lot of income. In fact, the best equipment except for jewelry and charms are obtained from your forts rather than from looting dungeons. Clearing dungeons and completing missions generates some loot and experience, but also act as sources of resources and can reduce the amount of resource-reducing thievery. As one progresses one has to reconquer vassals, which involves choosing a faction to support in each vassal. To win one reconquers the vassals, but then there is the inevitable complication that I won't spoil but serves as the endgame. One can end the game in various ways, which affects not only the endgame text but also gives you a code that allows you to apply the choices you made this game to future games. Obviously I have no idea what that will look like, but sounds intriguing, no? There are a few rough edges, such as item progression feeling a little choppy with a *lot* of items being unlocked at the last fort. While one can respec characters, the interface for this is a little bit clunky. But these things are fixable and I look forward to see what the rest of the series brings.


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Posted on: September 12, 2019

leoleez

Games: 193 Reviews: 5

The game engine needs some refinement.

I have played the demo, and I still plan on getting the game when it is on a sale as Spiderwebsoftware deserves to get as much money as they can get. The pricing of the game seems a little high, for the game suffers from a few inconveniences that just don't exist on the older engine. The collision detection on the basic movement is a bit lacking, the fact that if you click on interactable objects and the movement towards there seems inconsistent doesn't help. At this point I'm going to wait to see if there is an update to the game before purchasing. Again I love the company and I have bought pretty much all their titles twice. Once on Steam and once again on GoG. I wish them the best and wanted to back this KS. I am sorely regretful I cannot reccommend it with the current state.


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Posted on: September 20, 2019

Octavulg

Verified owner

Games: 495 Reviews: 5

Made me feel like an excited kid again

I did not expect to like this game much when I downloaded it. This is the most fun I've had in years. You are a prince, sent to a lost colony and commanded to retake it. You have a party of soldiers to assist you, and rebuild forts and acquire resources to support the forts and the support buildings you construct. Build a fort in a country, you get to recruit them as auxiliaries. You are trying to restore the empire, with diplomacy and force. The game minimizes busywork. Fast travel, thorough quest log, instant respeccing, all loot is usable, all loot is in easy-to-see chests. Die, you pop back up in your central fort. The focus is the story. And it's a good, entertaining story, taking fairly simple elements and combining them well. More room for roleplaying than in most games, too. I'm especially impressed by the cultures (which feel fairly real, specially by fantasy CRPG standards). You are a conquering invader imposing an empire, and it feels like it. A note re the graphics: the switch away from isometric actually helped a lot. The graphics now feel more stylized, and so the amazing-for-what-Jeff-says-he-spent sound design makes things surprisingly immersive. There ARE some downsides. There are lots of quality of life issues and little inconsistencies. I expect a lot to be patched out. But this is very clearly the first game in the engine right after release. Try this. Even if you wait for a sale, try this. There is little or nothing else like it.


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