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PO'ed: Definitive Edition

in library

3.9/5

( 6 Reviews )

3.9

6 Reviews

English & 4 more
Offer ends on: 10/27/2025 09:59 EET
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 9.99
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PO'ed: Definitive Edition
Description
  FRIGGIN' ALIENS! They hijacked your ship and kidnapped your shipmates. IT'S ENOUGH TO GET A GUY...PO'ED!   Originally released in 1995, PO’ed is an adrenaline-pumping first-person space shooter that features gameplay elements inspired by generational powerhouses DOOM and QUAKE. PO’ed...
Critics reviews
10 %
Recommend
User reviews

3.9/5

( 6 Reviews )

3.9

6 Reviews

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Product details
Nightdive Studios, ...
System requirements
Windows 10 (64-bit required), Intel or AMD Dual-Core at 2.0 GHz, 2 GB, GPU with DirectX 11 or Vulkan...
Description

 

FRIGGIN' ALIENS! They hijacked your ship and kidnapped your shipmates. IT'S ENOUGH TO GET A GUY...PO'ED!

 

Originally released in 1995, PO’ed is an adrenaline-pumping first-person space shooter that features gameplay elements inspired by generational powerhouses DOOM and QUAKE. PO’ed: Definitive Edition spices up the classic 1995 shooter with updated visuals, antialiasing, increased framerate and redefined controls, and up to 4K 144 FPS performance.

 

 

 

DON'T JUST GET MAD, GET PO'ED!

 

Your ship has been overrun by aliens. Your comrades-in-arms have been annihilated and your soufflé has been ruined! What do you do? Grab your jetpack and rocket launcher and fry those suckers! PO'ed features 16 of the baddest, maddest and most unattractive monsters in the galaxy. Rock-throwing ogres, plasma-shooting robots, giant bats ... and walking butts!

 

Don't look now, but they are all looking for something to eat. Could it be you?

 

PO'ed pushes first person action games to new heights! Fly through 25 spectacular 3D environments while battling vicious alien creatures. Select from a vast arsenal of weapons, including the Power Drill and the Meat Seeker. Prepare yourself for the most action-packed, fast-paced, adrenaline-pumping, infinite directional 3D gaming experience of your life!

 

 

PO’ed: Definitive Edition Key Features:

 

  • A plate full of quality-of-life features to enhance the gameplay and fix bugs present in the original game (which can be toggled off).
  • Wet your whistle with Widescreen support to HUD and other on-screen graphics to work with widescreen.
  • A new delicious difficulty mode added for hardcore players
  • 15 appetizing achievements.
  • A dash of Localization support for English, French, Italian, German, and Spanish.
  • Total freedom! Cruise on foot or fly with your jetpack through 25 wild 3D environments.
  • Features 16 of the baddest, maddest and most unaffectionate monsters in the galaxy.

1995-2024 ™ and © Any Channel, Inc. Night Dive Studios and its logo are registered trademarks of Night Dive Studios, Inc. KEX Engine and its logo are registered trademarks of Night Dive Studios Inc. All Rights Reserved.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11)
Size:
115 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
Critics reviews
55
Top Critic Average
10 %
Critics Recommend
OpenCritic Rating

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Overall most helpful review

Posted on: May 19, 2024

letigate

Verified owner

Games: 113 Reviews: 1

Ox, The One Champion QCDE Needs To Add!

Glad to see this game get a revival! It is well deserved. Ultimately this remaster/port is a very good one. Some of the auto-aim bugs still exist. Even though that may annoy some, I like it because it makes me think Nightdive has the source code! Assets look good and were scaled well considering it was designed for the console in the 90's. Game still needs some patching. 1. You are forced to use modern controls. I'd appreciate a mode to force 3DO/PS1 style controls(i.e. Double tap combo to switch to Jetpack/Feet, Combo+Left Strafe to Backflip). Although using modern controls is a bit refreshing and promotes trying out hardest skill level 2. No restore to default options of control configurations 3. No Boot Camp! Anyone trying this game out for the first time needs to warm-up to this game as it is very different from most FPS Cool Stuff To Add 1. MAP EDITOR!!!! 2. For aesthetics, have random weapon switching response times to simulate the old ways of having to wait for your gun to load onto the screen like in the console versions. 3. Multiplayer: Limited time support from the devs and then pass the responsibility to the community. Any avid PO'ed player will appreciate this. I don't recommend playing on mouse/keyboard. Game is not meant to use those devices and can make the game too easy to play. Noticed my excitement? One more note. Enemies can now track you from very long distances and respond accordingly. First time seeing that.


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Posted on: May 19, 2024

Zerolinar

Games: 504 Reviews: 16

An expanded side project (it shows)

I can't speak to the extra elements as I'm speaking from memory of the 3DO version, but PO'ed was a big game with big ambitions and limited means. It actually handled fairly well and looked great compared to the other FPS games on the 3DO, half of which were botched ports and half were similarly weird, experimental titles (Iron Angel of the Apocalypse, Immercenary.) You also had dull Doom clones like Escape From Monster Manor, but catch me some other time if you want to hear about that atrocity. See, in 1995 the FPS was a fresh genre, so people were constantly trying to anticipate where it might go next. Immercenary was one of the first to have a wide open world map, and PO'ed tried to get away from tunnel gameplay by making mind-shearing levels you had to explore with a jetpack. The results were usually interesting but full of the kind of mixed bag hit-and-miss design you'd expect. In the case of PO'ed, you're treated to equal doses of frantic, flight-enhanced combat with enemies swarming you from literally every direction, but also an equal amount of confusing backtracking and getting lost in these insane levels that were often as tall as they were wide. And keep in mind, when I praise the controls, I'm comparing it to other 3DO shooters. They didn't come close to beating Doom or Duke. You can get good with the controls here and have a lot of fun, but you can also slip up and wobble around a little too often to call this a great game. Plus, it really was a personal project that got a full game treatment, and can feel unfinished. PO'ed was also a funny game, if psychedelic weirdness and non-stop farting is your bag. I'm not judging, I ate it up as a kid. It was a good contrast to the (admittedly corny) seriousness of mainstream shooters. My recommendation, which I will follow, is to wait on a sale. PO'ed is a worthy curiosity, especially if you want to see the path not taken in FPS games. Wouldn't mind seeing a bundle of this, Iron Angel, and Immercenary.


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Posted on: June 16, 2024

Splendid Fox

Verified owner

Games: 290 Reviews: 5

Great port of a forgotten FPS

I never thought I'd see PO'ed on a modern system, for this reason alone it should be bought, but let me tell you about the port. It's faithful to the 3DO original (so no Boot Camp that was in the PSX version) and Nightdive have done a great job of upscaling the sprites for modern resolutions. There are a couple of instances of low resolution sprite (such as a few frames when you stop attacking using the drill). Sound effecets are all present and correct as well, and the sound those green slimes make still creeps me out. Controls are faithful, but weapons witching works with the mouse wheel now (although be careful not to cycle past the last weapon and end up at the beginning again, like I did a few times.) You may find it a bit tricky to play at times due to how fast he moves when in run move, but I think you will get used to it. The actual game itself is a mixed bag, the levels make almost zero sense, ammo is really scarse (unless you get the power ups that can double or triple health and double ammo, from within the secret levels). While the levels are mostly random geometric shapes, they are quite spacious a lot of the time, allowing you to fly around in your jetpack firing missiles at everyone. The best weapon in the game (and in almost any FPS really) is a controllable camera mounted missile, so you fire it off then you control where it goes and you see the view from its perspective. It has 2 of the most annoying enemies ever in the entire world, and they are both flying enemies, especially the red demon thing that shoots teeth at you. They react very quickly and turn around on a penny, so you will miss them very often. Only 2 weapons are useful at hitting them, and one of them runs out of ammo quickly. Objectively it's an average game, for its time it was pretty advanced (Jetpack before Duke Nukem 3D), and has some satisfying weapons to use, with levels that make you go "Why?" For what it is (a forgotten 90s FPS) you need to check it out.


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Posted on: February 15, 2025

rbdllama

Verified owner

Games: 92 Reviews: 1

It's so bad.

I love it. It's the cheesy B movie of video games.


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Posted on: January 20, 2025

ThaGreatChill

Games: 649 Reviews: 3

One of the worst FPS I ever played

Is there anything redeeming in this atrocity of a "game"? If you didnt play this ( like me) atrocity when It originally released, do yourself a big favor and leave this alone. Controls are very bad, but I guess its like that already in the code. Floors dont even have textures and the 3D surroundings look like a bad joke compared to vanilla Doom (1993) but this game came out in 1995! No seriously, the original Doom wipes the floor with this. The level designer must have been a rookie. If you play this "game" you ve been asking youself all the time, if this is a joke. The enemies all have seizures because the animation/sprite work is so weak. The wall textures ( if they even bothered to use textures) look almost like ms paint drawings. The problem is not that the textures are sooo low (32x32 ???) Its the art style that is really bad. The ladders look worser than in an 8bit console game and thats saying a lot. The sound design is bad too. What did I expect? Its so bad you turn it off after a few minutes. Enemies just walk mindless to the player. Or not. The bunnylike woman in stage 2 dont even bother. The projectiles just shot at the player. This is amateur coding in an amateur game. The best thing bout the game is the weapon sprite. No really. Played stage 1 and 2. Saw 2 weapons. The product is crap. Another example that its not that easy to replicate the Doom formula, like they thought to make an easy dime. I have the steam version. But i regret it. Why play this when you can play a dozen of awesome FPS Dont let it fool you by story and artwork. Its so bad, Corridor 7 is a masterpiece compared to this. And thats saying a lot.


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