Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together wit...
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DLCs
Pillars of Eternity: Deadfire Pack
Description
Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive bring you to the original and incredible world of Eora, and send you on an unforgettable adventure where the choices you make and the paths you choose shape your destiny.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Journey to new regions and meet new companions in The White March: Parts I & II, the game's expansion chapters, and find new stories to experience.
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more.
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018.
Overall the game was not entirely what I was expecting, but it is basically what was promised. For those who like the old Baldur's Gate style of isometric party RPG, Pillars of Eternity provides that experience in a new setting. PoE does not reinvent the genre or add much in the way of new ideas, it's a simply a modernised application of a classic game style. Think evolution, not revolution.
This is the now complete (2017) version of the game for new buyers. Existing players who already own the main game can get the new content for free at : https://www.gog.com/game/pillars_of_eternity_deadfire_pack.
Just to REMIND everyone complaining in the reviews:
The Deadfire DLC Pack is FREE for everyone who already owns Pillars of Eternity.
So there is really no reason to complain about Obsidian.
Just checking the store like a grown up, instead of going entitled keyboard warrior
and presto no problem in the first place.
Some people. :(
The specific option I backed was never listed in the first place in the GOG store, yet everything worked fine from day one and still does. Five stars for that.
Und nochmal auf Deutsch:
Den Deadfire DLC gibts für lau für jeden der Pillars of Eternity schon hat.
Also nicht quängeln, sondern erst schauen bevor man den endzeitlichen
Keyboardkrieger gibt. :)
Manche Leute... also wirklich.
Let's get straight to it - should you buy this? Yes. I would buy it again, and I didnt get it during a sale.
Now, to the details. As one who's played Baldur's Gate and Icewind Dale multiple times over, this game was very exiciting to see - an old school classic style of game with modern sensibilities and better resolution and graphics. Sure enough, it's just those things.
Things that were a struggle with Baldur's Gate and Icewind Dale is typically done better in Pillars. Inventory is easier to deal with; getting around just to cross a map is more friendly. Pixelated sprites now have detail. Poor pathfinding is better; constant reloading to learn spells or rest without getting interrupted are gone. Combat can be easy or complex and deep. All these things and more make Pillars in many ways less stressful and more fun.
However ... and it's an unavoidable however - the plot, the writing, and the lore is much worse. First, the plot device itself by nature means you're listening to everyone else's story, rather than feeling like you're the one that's making history. Secondarily, it's wierd - it's just difficult to follow and understand as the lore is convoluted and strange, and the plot is heavily integrated into the lore. It's not character centric - it's WORLD centric, and it's just too big an ask.
Third, and worst of all - the writing is excessive. Verbose to the maximum. Rathter than saying "Steve walks across the room" - Pillars says something like: "Steve saunters lazily accross a velvet carpet market with vivid colors and wild patterns, passing columns of books also of equally rich and pristine quality. He looks around casually and finally locks eyes on you."
I appreciate they are trying to make everything more interesting, but as a video game the writing is very poorly executed. By the end I was so fed up with the purple prose I was skipping huge swaths of text.
Recommended; but know your patience with the writing wont last.
This is a repackaging of the championship edition and the white march pass with the addition of a dlc containing a few items. If you see a review of someone blowing steam about not getting a reduced price, just remember that their original purchase has access to said free dlc as well.
The game is well written and fun to play. The stronghold bothers me. It was a stretch feature on their kickstarter and it feels tacked on. Not the biggest fan, and it annoys me enough to dock a star. And the stash is weird. It's a fair three-and-a-half stars.
The writing is high quality. It's not a knock-your-socks-off game like Mass Effect or Baldur's Gate. I'd put the writing on par with Dragon Age: Origins and ahead of Divinity Original Sin. The visuals are below either.
I'd recommend this for anyone who enjoys traditional RPGs, though. Especially when on sale.
I'm torn by this game. Yes, it has its roots in the old classics, but with notable differences. Don't believe the comparisons to Baldur's Gate. It just ain't so.
First off, I don't remember ever finding the combat in the old Bioware games to be so difficult that I felt I couldn't beat the game, and at level 10 I'm getting to that point; endless mobbing by overpowered enemies just isn't fun after days and days of slogging through it, even on Easy. You can't explore, you can't experience the game world. All there is is endless combat. And you don't even get rewarded for it with experience. That's right; no experience points for all that slogging and fighting. Just stuff.
The healing system is needlessly complicated; both Endurance and Health are affected in combat, but you can only heal Endurance, not Health, which seems like a rather arbitrary decision. Why not both?
The worst sin for me is that in combat it is impossible to distinguish between your party members. In BG they all had different coloured circles; here they are all green, and so in combat I spend a lot of time trying to work out which character is where. When you're being mobbed by eight or ten enemies and the spell effects are flying thick and fast, that's a critical flaw.
Finally, the story line isn't compelling enough to make me want to push ahead through this frustration. BG had me by the end of Candlekeep. Here I have no particular feelings for my character, my companions, or the game world. And that's what happens when you substitute combat for story.
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