Posted on: June 13, 2025

Retrofraction
Verified ownerGames: 326 Reviews: 5
Rez meets Typing of the Dead
So, this game seems like it was made by a new game maker and it is rough around the edges. The graphics are good in some places and plain in other places. That I can say is that the formula here is addicting, and very similar to Sayonara Wild Hearts... while the images and music might not be up to that standard... the game play will bend your ability to multi task 3 different things at once. This does have reused enemies, bosses, and level design but they do a good job of adjusting the difficulty curve on repeats so not every time you play them will be the same. When the camera changes perspective on you it is quite a shock, and some of the bosses are quite creative. Though this is an early game for Flying Cactus and it seems like they knew there was going to be some jankiness to the difficulty curve so the screen clear and shields are much needed. I think this game could have been better at changing perspectives, art design for level transitions, perhaps not a wall of text that your character stops in front of, and maybe take a few more queues from Sayonara with QTEs that your character uses for parkour to break up the lanes more and stimulate anyone that is watching the game being played but not playing. The music and sound FXs are decent and provide a role, but I think that every level needed a different sound track because every level almost sounds the same... especially if you miss the combo meter... so its not quite what you would want. The hype starts too low... and this game could have taken Tetris Effect for its money with combo and interactive music and graphics... but it is an early developer's game and I didn't want to be too rough on them because it is great for what it is. If only they would remake it and add more dynamic levels instead of random generated enemies. Think more Konami Contra and less Breath of the wild drops... just larger dictionaries. Great $5 game <3
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