Posted on: August 12, 2023

Munkee79
Games: 528 Reviews: 30
Beautiful, Baffling, Broken.
Soulstorm certainly accomplishes its job of being a more worthwhile story followup to the first game. It's just a shame about almost every possible aspect of the gameplay. Way back when the first Oddworld game released on the PS1 and was a surprise hit, the studio got the mandate from their publisher: push out a sequel inside of 9 months. Against all odds, they managed to pull it off and delivered a game with more levels, more puzzles, more interactions, more mechanics, more challenge, more Mudokons to save... and a story that was a bit of a nothingburger. Still, Exoddus was a hell of a game, and fondly remembered. The main mind behind the series has wanted a do-over of Exoddus for a long time, and while Soulstorm does provide a more serviceable story, told in an ever-imaginative world with some genuinely breathtaking visuals, the gameplay rapidly gets bogged down in a hodgepodge of misinformed, underbaked, overwrought, buggy, inconsistent, frustrating, repetitive mechanics and encounters. You have to tangle with checkpoints (and sometimes unfixed gamebreaking glitches) that can and will lock you into unwinnable situations and force a full level restart, constantly fumble with an utterly vestigial crafting system, deal with some genuinely terrible level layouts, be miserably hamstrung by the karma system in everything you do if you want the True Ending, and worst of all, have to both survive and efficiently dispatch the threats in the mass escape sequences. It's not a bad game to watch an abridged playthrough of, but it has ironically become the mirror version of Exoddus; it went all in on presentation and had no idea how to build a fun game around it.
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