Posted on: November 7, 2022

Orbot2049
Verified ownerGames: 454 Reviews: 5
Who Are the Mythbusters? Just you.
There is very little in the way of busting myths here, or anything that made the show fun, for that matter. Much of the game takes place inside the shop - the M5 facsimile. Here, you must make all the things that go into testing whatever myth is at hand. The game loop goes like this: - Pick up a 'Myth" to test from the board - On the blueprint table, complete a series of mini-games to finish the 'plan' for testing - Purchase materials - Prepare materials (cutting steel, mixing gel, etc) - Manufacture testing apparatuses (frames, ballistics gel dummies, etc) - Assemble all the pieces - Load up finshed product(s), take it to the testing site - Perform experiment - Edit the episode using a series of segment cards to grow the show's popularity and earn cash - Look at email to unlock more experiments It tries to mix and match elements of the House Flipper / PC Building sim games with a Mythbusters aesthetic that is more exhausting and tedious than scratch any of the same itches for building, or the problem-solving that comes with experimentation. You can't ignore that the personality of the hosts made a lot of what Mythbusters was, too, so it feels really strange to be on your own in the shop without any NPC's or co-hosts to interact with. Despite being surrounded by so many materials and tools to interact with, it feels empty when there's no one around. To be frank, I'm not sure what I expected from a game modeled after a tv show I watched for more than a decade, but this wasn't it.
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