Akama. A lone island, sitting in the middle of an endless ocean, and the site of a magical phenomenon known only as the Rift. It was once a source of limitless power for humanity through magical creatures called the Ateyan. Capable of incredible and wonderful feats of magic, they lived alongside h...
Microsoft® Windows® 7, 1.2GHz, 1 GB RAM, DirectX 8-compatible graphics card with at least 32MB of vi...
Description
Akama. A lone island, sitting in the middle of an endless ocean, and the site of a magical phenomenon known only as the Rift. It was once a source of limitless power for humanity through magical creatures called the Ateyan. Capable of incredible and wonderful feats of magic, they lived alongside humanity for centuries - until something destroyed this harmony.
The Ateyan disappeared, becoming motes of light on an almost deserted island. Human civilizations crumbled, its formerly great cities and industry reclaimed by nature. Generations passed in the shadow of ancient splendor. Then, something happened: The Rift began consuming the island, threatening the survival of humanity's remnants.
Monster Tribe puts you in the shoes of humanity's last hope, a sage born with a natural connection to the Ateyan, capable of calling them forth from the void between the real world and the Rift. Set out across Akama, collect an army of Ateyan, train them, and unearth long-forgotten secrets. Why did Akama fall? What caused the Ateyan to disappear into the void? Can the rift be stopped?
Can a single human make a difference?
The vast island has a long and terrible history. The disappearance of the Ateyan destroyed human civilization, leaving behind precious few survivors - and an endless array of secrets waiting to be discovered.
Awaken the Ateyan! Living within the void between the real and the Rift, they can be seen as motes of light floating across the island. Use your connection to awaken them and harness their power once more!
Explore ancient ruins and foreboding wilds. Gather resources to upgrade your equipment and help the awakened Ateyan grow and train - you'll need it.
Uncover lost lore and terrible secrets of those who came before. Can you survive long enough to reveal the frightening truth of what happened on Akama?
Nature has reclaimed Akama's great cities from humanity and it will not relinquish its conquests easily. Neither will the Ateyan simply surrender after centuries of peace from mankind.
Command teams of monsters in turn-based combat: Battles take place on a grid, where teams of up to four Ateyan square off against one another. Think, strategize, and prevail!
Develop a mighty team capable of facing the Rift. As your Ateyan gather experience, manage their development using a flexible RPG-style character system.
Overcome the ultimate challenges, entering the ancient Towers that dot the landscape of Akama. Face vicious monsters and solve complex puzzles to unlock the island's mysteries!
Summary
Vast island to explore where nature reclaimed the ruins of a once-mighty civilization.
Complex tactical battles between teams of monsters, using a turn-based system - brains over brawn!
72 Ateyan to gather, command, and develop into mighty fighters, using a flexible RPG system.
Special mutation forms, unlocked by harnessing the island's special resources and salvaging the ruins of a lost civilization.
Thought-provoking story, full of secrets to discover and questions to answer in mankind's desperate last attempt at survival.
Simple resource collection mixed with basic turn-based RPG combat.
Then using the resources from collecting and combat, create new monsters, tools, and complete collection quests.
The base setup is very standard and simple in its execution.
However, this is bogged down by various issues and annoyances -
I experienced numerous crashes - it autosaves so usually not too bad, but when it happened in a boss dungeon, I had to redo it entirely.
You configure controls by choosing from 3 sets of them, not configure each action. Actually only 2 as one seems to be a duplicate of the other.
There is no fast travel (at least in the early game) but there are various times where you will need to go to other areas to collect the specific resource to pass a quest or checkpoint.
Mob battles are numerous and quickly get tedious due to both the grinding required and also when you quickly outlevel the mobs before you finish the area.
You can dodge them as they appear on the map and chase you to fight, but not enough to "fix" the annoyance.
Resource gathering is simple, tedious, cannot really be improved (besides being able to gather different items) and you will need a LOT of them especially early game where you need to create your team.
The story, music, art, from what I encountered, were okay, but not enough to keep me to keep playing what is at best a standard, kinda boring game.
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