Posted on: October 1, 2014

pbaggers
Games: Reviews: 17
Fun, but sorely lacking in content.
Mitsurgui Kamui Hikae feels more like a tech demo for a (potentially great) indie Spectacle Fighter, as opposed to a full fledged game. The actual combat is roughly on par with Ninja Gaiden or the earlier Devil May Cry games. There's an interesting mechanic in which you make enemies start to bleed from sword attacks, and then use this finishing move that drains health from all bleeding enemies. They also drop red orbs, and you can access an upgrade menu from the pause menu at any time, and learn a nice amount of new abilities. Unfortunately though, there aren't really levels here, or any sort of fleshed out campaign - just a series off loosely connected arenas that spawn in waves of enemies and occasionally a boss. There is still somewhat of a plot in this game conveyed through sporadic cut-scenes, but they're nowhere near as memorable or entertaining as those from other examples of this genre. Also this game has only one music track - which is that exact same grating butt rock track you hear in the trailer, throughout every fight in the game. Those looking for an indie equivalent of Devil May Cry may not be incredibly disappointed so long as they pick this up on sale, and know that all they're really getting here is a glorified Bloody Palace mode.
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