Base and Digital Deluxe Edition Rewards
Journey into a decaying world full of monsters and secrets in Mandragora: Whispers of the Witch Tree, an epic dark fantasy action RPG.
Create your Inquisitor from one of six unique Classes, and wield blades and magic against nig...
Journey into a decaying world full of monsters and secrets in Mandragora: Whispers of the Witch Tree, an epic dark fantasy action RPG.
Create your Inquisitor from one of six unique Classes, and wield blades and magic against nightmarish creatures. Craft hundreds of weapons and items and learn powerful Talents to define your combat style. Explore a vast, interconnected world and unearth its mysteries in a journey that will push your skills to their limits
DEFY YOUR FATE
Faelduum teeters on the edge of ruin. Dark forces seep into its reality through tears in the fabric of existence, unleashing monsters upon it.
You are an Inquisitor. Tasked with rooting out heretics and enforcing the King Priest’s will, your devotion has never wavered… until now. One fleeting moment of defiance sets you on an irreversible path that leads to the heart of Faelduum’s unraveling fate.
From the towering majesty of Crimson City, through festering darkness, and into the horrors of Entropy... what will you become at journey’s end?
SUCCUMB TO A DARK FANTASY WORLD
Fall into a sinister tale with multiple endings woven by Brian Mitsoda, set in a dark fantasy world stunningly realized in a rich painterly art style, and soundtracked by the haunting original compositions of Christos Antoniou (Septicflesh) and the FILMharmonic Orchestra Prague.
60 quests and 75 unique locations await your discovery, with new secrets, hidden treasures, and intriguing characters hidden across Faelduum’s vast expanse.
MASTER SOULSLIKE COMBAT
Choose from one of six unique Classes, including the Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator.
Whether by blade or magic, master your craft in brutal battles. Combat is simple to grasp with nuanced depth—dodge, parry, and strike with perfect timing to avoid a pitiful fate.
Hunt in pursuit of wild wolves, vampires, and a whole bestiary crawling with relentless creatures and nightmarish bosses.
SLAY YOUR WAY
The road ahead is yours to pave. Create your Inquisitor and develop them through six Talent Trees, with hundreds of skill and combat upgrades available. Craft powerful weapons and gear to define your playstyle, die less, and deal death faster.
If you’re new to action RPG or Soulslike games, you can also tune the difficulty to your skill level in the settings.
map = castlevania
combat and level up = darksouls
skill tree = path of exile
can combo classes = grim dawn
lot of gear, sets, itens, bosses, everthing you need in good game.
can be hard in normal play but you can play easier reducing enemy health and damage them cause.
Mandragora is a side scroling souls-like RPG.
With great artstyle, good story and gameplay.
That is untill you reach the middle of the game.
When that happens the gameplay start to crumble bit by bit, and by the end is simply ridiculous.
Let's start with the rifts you encounter and are mandatory to continue the game.
They require to finish them in certain time and perfectly, otherwise you start from the start.
In order to have more time, you need to find certain ingredients, which some are hidden or behind optional bosses, and make you to look behind every nook and crany like it or not.
Then came the death of the character.
Every time you die, you leave your acumulated experience to be collected and resurect at a spawn point, which is ok as in any other souls like game.
The annoying part is, when you die at a boss fight, and then do not ressurect at the boss but at the other side of the area, and then have to trek and fight all the way back to the boss, for just another atempt.
Next comes the characters themselfs.
All martial classes are useless.
For fighters if you decide to block, you do not block the entire damage, you always get hit, and considering especially by the end all attacks carry status effect, makes the block pointless.
If you want to play rouge like character, you are simply on hitted.
On top of that the damage these classes are doing is nothing compared to the magic users, which can spam fireballs and kill things even outside of the screen.
And the last thing is the end of the game.
Where all of the enemies are the same as before, with the same move set and skills but their armour, health and damage is simply multiplied without any comparison to your character level or skills.
They are buffed just because.
I really wanted to like Mandragora.
The style, the world, the story are really intriguing, but all of the above short comings did leave a sour taste.
I would advise to wait before all of the above things are fixed.
Look, first off, ratings are subjective. Do I give this game 5 stars because it's perfect? No, it's not perfect. Do I give it 5 starts because I enjoyed it immensely? Absolutely.
This is a soulslike metroidvania that knows how to be both of those things. Fights are enjoyable and responsive and I was compelled to explore the maps thoroughly. There's a vast selection of skills and abilities to use when performing acts of violence and enemies drop the things that they are wearing, which is something I greatly appreciate for some reason.
No other game has had me looking forward to my next session as much as this one did recently, which is really the best thing a game can do.
Firstly the good parts, the art style, the music, the voice acting, sound effects and music, the character progression system and even the the narrative and lore are all excellent. The level design Is about average for this kind of game.
What isn't so good is the platforming and some of the bosses. While combat is great, platforming by contrast feels clunky for some reason, there are also sections where you'll have to jump blindly onto timed platforms, also many of these sections are against the clock as your health diminishes. Also annoying are instant death booby traps and platforms that kill you if you touch the bottom of another platform. This gets even more annoying when you get the double jump.
The bosses are a mixed bag, many have two phases and many have annoying mechanics that feel cheesy or even cheap. One boss took me a day to beat and the final boss took me three days. In fact a lot of reviews on steam specifically mention the final boss. All I'll say is the difficulty spike of that boss is jarring.
Despite Mandragora's faults, after beating it I kinda wish there was more and that's the sign of a good game. This is now probably my second favourite Metroidvania after Vigil, the Longest Night. Mandragora is a game that will frustrate the hell out of you while your playing it but when it's finished you'll look back on it fondly.
having bit of issues with controller and button lag issues that makes it a bit frustrating for example the dodge button randomly does and attack or my 3 skill always jumps and not use sloted skill or when i press the run and jump button it windows my game client wierd stuff like that. i have two bitdo controllers and issues presist when i switch
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons
Error loading patrons. Please refresh the page and try again.