It’s time to play in the major leagues! El Presidente is descending on the world of international brands, big time. Power in politics is never enough for a man with ambitions as great as El Prez, so join forces with the shady…uh, completely trustworthy broker, and help Tropico to establish its statu...
Windows 10 64-bit, AMD or Intel, 3 GHz (AMD A10 7850K, Intel i3-2000), 8 GB RAM, AMD/NVIDIA dedicate...
Description
It’s time to play in the major leagues! El Presidente is descending on the world of international brands, big time. Power in politics is never enough for a man with ambitions as great as El Prez, so join forces with the shady…uh, completely trustworthy broker, and help Tropico to establish its status as a global megabrand. Unravel the secrets behind the broker’s sinister master plan, as you try to sabotage the US finance market. In order to assert yourself, you will have to be a llama among wolves. Well, something like that...
New gameplay mechanics await, as the prices of goods will now succumb to fluctuations and trends in the global market. Use new buildings like the Trade Institute to play the markets and manipulate export prices. Random events will pose an additional challenge, and you’ll also find lots of new content to dive into, like new traits, customization options and edicts.
New standalone mission: “The Llama of Wall Street” – enter the world of big business
New buildings: Trade Institute, Toy Workshop and Smart Furniture Studio will help to enhance your economic power
New gameplay mechanics: Goods are now subject to price fluctuations, trade impacts and trends – affect global markets by using the Trade Institute to forecast future trends and play the markets
New challenges: random events will occur and will have positive, negative or mixed effects on global market situations, trade or production
New sandbox map: Acantilado Humeante
New edict, traits and customization options for El Prez and your palace
I had fun playing the scenario introducing the new gameplay additions but it is more the old good mechanics that is important and valuable.
If you didn't like the core experience, this is not a gamechanger (in a way that Civ6 DLCs R&F and GS made the game much more complex and interesting).
Buy it if you like playing scenarios more than you enjoy sandbox.
I'd like to see a bigger, more fundamental DLC introducing a new futuristic era or more substantial global events (climate change, migration pressures).
The main addition here, is the new market mechanics. Prices on all goods fluctuate wildly, up and down. You can use trade routes to lock in a high price for exports, or a low price for imports. Exporting goods will cause the price to go down.
There are four new buildings, one of which isn't mentioned anywhere in the description. The one not mentioned in the "Warehouse". This allows you to store up goods when prices are down; buy low and sell high. The second is the "Trade Institute", which has three purposes: It reduces the impact of your exports on market. It gives you a forecast of trade prices for certain goods. And it lets you spend knowledge to influence the market, making several prices drop, or several shoot up.
I love the price fluctuation, but once you learn to work the system, it becomes MUCH easier to game the system, and make a ton of money. Maybe if Kalypso tuned it down, so they didn't fluctuate as much.
The other two buildings are garbage. Toys can be made from wood, cotton, rubber, or rubber and electronics (why?). Their export price is the same... cloth, rubber, and electronics are all worth more on their own. And planks are about the same price? "Smart Furniture" factory adds an another final supply chain step, turning electronics and furniture into smart furniture. It's a very expensive product, made from two less very expensive products. I just don't see the point.
The mission was lengthy, challenging, and fun. A+ there.
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