Posted on: July 28, 2024

DrakeFox
Verified ownerGames: 1336 Reviews: 53
Not the Zachlike I'd hoped, still good
I bought this, hoping this would scratch the same itch as Zachtronics' games like Opus Magnum, or Molek-Syntez, or other zach likes like Signal State or Prime Mover. What I found was a pretty easy experience, so this may be a good place to start if you're new to such logic like games. Most levels are completed by wiring things together to power something or other, or to join data together etc. The game certainly has a breadth of ways to go about things. It took me 6½ hours to complete the campaign, and it regularly mixed up the experience and gave you something else to do. What I was mostly missing, was that many levels seemed more about just disconnecting, reconnecting and flipping buttons to sort of "push the solution" along until the end. Far from the expected gameplay of setting up everything, then hitting the play button and hoping you planned it out well ahead. Some levels do require that, but they are fairly limited in the campaign. The last levels didn't require it, but with panels opening up gradually, sending power between views, it felt like a great tight escape room like puzzle experience. Whether the game will be worth playing beyond the first playthrough comes down to the community. There's things in place to showcase puzzle of the week, and the editor should have enough pieces to make fiendish levels. If you get the Gog version, you'll have to create an account and enter your credentials every launch, though the website states you only need to login if you wish to publish your puzzles. All in all, I enjoyed my time. Wished it was longer, and that the puzzles were more elaborate.
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