Posted on: February 18, 2016

Berggeist
Verified ownerGames: 548 Reviews: 1
Little method to this madness
Note: I played through the steam version, both in early access and upon full release of the game. I really want to like this, and some elements I do. The graphics are fantastic, especially for Unity; though limited sound is very well done; and scare sequences/collectibles change upon replay. However the game doles out too many scare sequences too often - before long you'll find many of them amusing or worse, boring, and find yourself waiting for them to play out so you can proceed. Nor are there any real consequences - "death" simply places you back in the level and has a chance of even slightly moving you "forward" in the level. It's all quite harmless and the only thing that caused me a real setback was the game crashing near the end of a level once. The game does do some very clever things with the level changing as you move; it does end up overused and towards the end of the game I would begin to spin and look up and down quickly in order to trigger the next event. The puzzles aren't very complex, presumably to keep the game moving (and move it will; you'll get around three hours of playtime for a first run). The game has multiple endings, but I'm not motivated to discover the others - once felt like it was enough. What the game desperately needed was some pacing and structure to allow for genuine build-up, alongside some extra flesh to the plot to allow for revelation. Like I mentioned before, the 'scares' come so quickly you can get used to them, and with playthroughs changing each time you do run the risk of missing one of the better scares and never knowing. Still, it's an interesting experience, even if it feels like a highly compressed Let's Play of a horror game. If you like the idea of an extremely beautiful haunted house ride, you may like this. Just expect an "experience" more than a "game".
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