Posted on: January 13, 2015

Grudgeal
Games: 297 Reviews: 6
Slower, harder, less seductive
The new King's Bounty series has given signs of petering out ever since Armoured Princess. As a veteran of King's Bounty the Legend and Armoured Princess/Crossroads, I booted up this version expecting more open-world roaming through a clichéd land of light-hearted shenanigans. Instead I was greeted with an introductory sequence containing blatantly imbalanced combat that overstepped the line from 'challenging you through resource management' to 'heavily punishing you for being not-perfect', an on-the-rails sequence of maps with no resources or chances to rest and restock instead of the traditional open maps that rewarded exploration and out-of-sequence gaming, and empty surroundings devoid of the detail and life present in the two first games that suggests this game was built on both sparse budget and little time. I would recommend starting a new game in any of the earlier titles over picking this up.
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