The roads around Rattay are far from safe, so Sir Radzig Kobyla has enlisted the help of an old acquaintance, the impoverished but wily Baron Kuno of Rychwald, and his infamous mercenary band. Radzig sends Henry to guide the band around the territory... and to keep their unbridled appetite for tro...
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1) or Windows 10, Intel CPU Core i5-2500K 3.3GHz, AMD CPU...
Description
The roads around Rattay are far from safe, so Sir Radzig Kobyla has enlisted the help of an old acquaintance, the impoverished but wily Baron Kuno of Rychwald, and his infamous mercenary band. Radzig sends Henry to guide the band around the territory... and to keep their unbridled appetite for trouble in check. They set out to patrol the province and soon discover that Radzig's sworn enemies from long ago have come to settle old accounts. The rival bands engage in a tit-for-tat war that finally culminates in an inevitable showdown.
Features:
Combat-oriented quest line with multiple endings
New location “Kuno’s Camp”, filled with new characters with interesting stories
Fun, Characters are well done and well written. DLC is a little expensive like the other DLC's for what it is though but I am happy to keep supporting Warhorse Studios and the game. The DLC section also fits in well with the main game. Has a few more items to obtain in the game and is combat oriented.
The downside is the quest is still rather on the short side- some bugs still haven't been fixed in the latest version of the game and the DLC seems to of taken a while to come out for something that is around one to two hours long in game play.
If you like KCD and want more, this is for you.
My main objection with the previous content DLC for KCD had been price to quantity being out of whack (10€ for such short DLCs was unacceptable even though I bought them both at launch date). Unless the price of Band of Bastards was determined before the previous DLC was released, kudos to Warhorse Studios for presumably listening to the feedback and reducing the price for their third content DLC.
Also thanks for releasing the DLC on time on GOG.com for once!
Initially, I was ready to give this DLC 5\5. Henry joins with a mercenary band as overseer and general hired sword as a flimsy pretense to do some good ol' fashioned mercenary work. And it's great! There's a colourful cast of characters with a well-portrayed sense of cameraderie. They all have unique looks and personalities; they feel like a real band of sellswords. You go on little missions with them to protect the realm; do some investigating, some tracking, and some killing.
And when the second mission leads into a hilltop charge at night, over a dozen enemy bandits with torches, swords clashing, sound effects; I was hooked. I wish this was the entire game! This is my kind of game! And then KC:D does what it does best and pulls the chair out from under you. Within a few seconds of combat I get the message that the mercenary captain is dead and that all subsequent quests in the DLC have failed.
This is not a rousing mercenary story, this is a 2000s escort mission.
And like that the magic is gone. I no longer feel like a mercenary, or Henry for that matter. I can no longer afford myself the luxury of walking alongside the other NPCs because I need to get in there and kill bandits before they have a chance of killing the precious captain. No longer a simulator, no longer a roleplaying game, it is firmly an arcade hack and slash game now. I remember doing the exact same thing in Bethesda games.
And, sure; this is a game that prides itself on historical realism. It's not all 1:1 but it tries its best and I've always appreciated that. An engagement like this could quickly end with a leader kill and a rout. That should be an option. Maybe making the captain immortal would be too much; BUT; Warhorse Studios took the damn effort to make every OTHER part of the mercenary band essential NPCs who can't die, so why not the captain too?
It's inconsistent, demands savescumming, and isn't very fun. It's sad, I liked it a lot until the gameplay happened.
It was a fun little questline that I thoroughly enjoyed - and this time, the price tag wasn't too high either. It has (much!) more content than the 10 euro Hans Capon -DLC, and it adds some new and pretty likeable characters, too. A word of warning, though, if you're not that into combat, it might not be your thing as this is pretty heavy on banging people on the head with warhammers.
It seems that maybe the developer learned something from the backlash that resulted from the overpriced Hans-DLC, and that is always good. I hope they keep up the same quality and value for money for the last one.
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