Posted on: April 4, 2019

LucianX
Games: 496 Reviews: 2
Amazing graphics/AI Bad story & Gameplay
Hitman Absolution takes significant steps toward delivering a cinematic exprience. In fact, you might be surprised to find out that there are probably more cutscenes in this game alone than in the rest of the previous games combined. However agent 47's tale of redemption is a contrived mess of absurd scenarios and characters and goes so far as to contradict series mythos, particularly Hitman 2. The contradictions extend to the gameplay as well. Without any explanation, Hitman is suddenly a delicate little flower that can only take a few bullets before biting the dust. Even with the addition of a surprisingly solid cover system, the guns-blazing approach is no longer a valid one. It might seem silly to criticize a stealth game for focusing more on stealth, but in Hitman taking away the ability to go on a rampage means that you can no longer experiment and "safely "discover what items and people you were actually supposed to interact with. It's like taking away the trial from trial and error. The disguise system has also been outright compromised as people wearing the same outfit, can recognize you instantly and unique clothing is now a rarity. To make up for this, 47 now has Instinct Mode. By activating it, hints are revealed and Hitman covers his face, somehow making those around him less rather than more suspicious. The checkpoint system is worst in the series, as not only are they few and placed erraticaly, but each can only be used once. Jesper Kyd's departure is also particularly noticeable, as the music in Absolution is completely forgettable. Which is a shame, since Absolution boasts incredible graphics and believable AI. It runs well too. But in the end the ridiculous story and botched gameplay make this the worst game in the series.
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