Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops a...
Windows 10/11, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 4 GB...
Description
Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor, who defeated the spellcasting oppressors long ago.
This great pack of all eight Heroes Chronicles chapters will allow you to spend hours adventuring on the continent of Antagarich.
Award-winning turn-based game play is perfect for novices and experts alike.
Hours of entertainment for all levels of gamers.
Bundle does not require Heroes of Might and Magic® III to play.
Warlords of the Wasteland
After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor who defeated these spellcasters long ago.
Lead a fledgling tribe of Barbarian Warlords and Battle Mages to victory though multiple quests and battles. Explore vast deserts and swamplands under the oppressive rule of Wizards.
Conquest of the Underworld
When the soul of Queen Allison's father is kidnapped from Paradise, Tarnum escorts her through the mindlessly twisting tunnels and endless cursed grounds of the Underworld. Every step of this epic journey is blocked by a fiery Inferno or foggy Necropolis from which march demons and undead determined to make Tarnum a permanent inhabitant of the land of the dead.
Battle against demons, undead and other horrible creatures from the underworld. Adventure across 8 all-new scenarios at the head of an army of knights and warriors. Journey through caverns and underground dungeons as you seek to save the soul of a king from eternal torment.
Masters of the Elements
The Elemental Lords end ten thousand years of peace and prepare to make the world their battleground unless Tarnum can overcome his hatred of magic and learn the spells necessary to build the Conflux town and defeat them. In order to form an army capable of stopping the destruction of the world, he'll need to journey through the magic clouds, lucid pools, rocklands and fiery fields of the elemental planes.
Travel to the four planes of Earth, Air, Fire and Water and confront the Elemental Lords threatening our world. Seize control of the Elemental Conflux town to gain mastery of the elements. Assume the role of a powerful Wizard as you try to best your enemies at their own game.
Clash of the Dragons
Not even the elven armies of the woodland Rampart towns can stand against the combined forces of Black, Red, Rust, Crystal and Azure dragons led by the Dragon Queen, Mutare. As the elves retreat into the dense forests and magic plains, the Immortal Hero, Tarnum, rides forth to battle this new enemy who threatens to disrupt the balance of power in the realm and bring the entire world under her deadly claws. Confront the mightiest of fantasy beasts before they can raze the lands and become the rulers of all.
The World Tree
The World Tree is the essence of life, spreading its vitality to all living things. Although barbarians imagine it to be a real tree, the World Tree can be more accurately depicted as the 'living earth', the entire planet. Normally, the Ancestors protect it from harm, but a cry for help cut suddenly short warns Tarnum that the entire world is in danger. He soon discovers that one of the Ancestors, Vorr, has gone insane and seeks to destroy the World Tree. Vorr has enlisted the help of the Necromancers – who despise all life – as well as a remote Barbarian tribe, who worship him as a war god, to carry out the destruction of the World Tree. So, once again Tarnum must lead the creatures of the Stronghold town to a distant northern mountain range to battle Vorr and his minions.
The Fiery Moon
Although Tarnum managed to save the World Tree, the Insane Ancestor, Vorr, escaped. And the silence of the other Ancestors still worries Tarnum. Have they forsaken him, or is it something far worse? Even as the Immortal Hero sets out to find Vorr, a new enemy appears to stand in his way -- Demons.
Soon, Tarnum travels through a magical portal to the homeworld of the Demons -- the Fiery Moon -- and learns that Vorr has teamed up with these chaotic creatures. Not only that, but he's imprisoned the other Ancestors here as well. Tarnum must rescue them first, but once they are safe he plans to destroy Vorr forever, even if it costs him his soul.
Revolt of the Beastmasters
Mad King Gryphonheart holds the Mudlanders as slaves, but only because Tarnum conquered these once proud creatures long ago.
Finally, Tarnum gets the chance to make amends for what he did to these people. As he frees the Lizardmen and Gnolls and leads them to their distant swampland home, he must not only battle the massive armies of the Erathian Empire, but the timid nature of his own troops.
Lead a revolt of Beastmasters and Witches, and guide Tarnum through the treacherous mudlands.
The Sword of Frost
The Elven Hero, Gelu, sets out to find and destroy the Sword of Frost despite warnings that the discovery of this powerful weapon could bring about the destruction of the world. So, the Ancestors send Tarnum to stop him. Unfortunately, the only troops who will fight Gelu are the malicious Dungeon creatures of Nighon. Tarnum is forced to embrace his darkest nature to lead these monsters, but fears he will lose his soul before he can complete his mission.
Search for the most dangerous artifact in the Heroes Universe, and force Tarnum to face his darkest fears.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
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What improvements we made to this game:
1.0 GOG v2 changelog (24 July 2025)
Fixed windowed mode (F4) in all versions using DDrawCompat, so it now works as expected.
Enabled Cloud Save support to keep your progress backed up.
This game is addressed strongly to the people who love HOMM3 series.
Why? Because they include only the campaign. Very good campagin, which is a bridge from Homm3 to Homm4.
There is no random map generator, you can't choose your race at the beginning etc, but it's really interesting story.
Worth buying.
Some of these titles have been virtually unattainable for years. Two were available as downloads only with the purchase of a set number of the others. Essentially they are a limited version of Heroes 3 with 1 campaign each. For the price it gives you 8 campaigns and for me completes my heroes collection ( I purchased the millennium edition which did not come with this ). It also completes the storyline.
One typo in the product description "Heroes Chronicles: All chapters" includes "Warlords of the Wastelands", "Conquest of the Underworld", "Masters of the Elements", "Clash of the Dragons", "The Final Chapters", "The World Tree", "The Fiery Moon", "Revolt of the Beastmasters", and "The Sword of Frost".
Gives nine campaigns but the The final chapters is a composite of Revolt of the beastmasters and the sword of frost so hence eight as correctly identified at the start.
What can I say? This is the game I wanted on GOG more than any other. I admit it is not the best game of all time, not even close, yet, there was something about The character of Tarnum that made me feel more connected with him than any other game character. There is a certain magic I always felt when playing these games, something that made me keep coming back, though the last chapters were never released in the US and I had to guess Tarnum's fate.
Well, Now, Tarnum's complete tale is finally here, for all of us to enjoy thanks to GOG.
This game plays a lot like HOMM 3, which is personally my favorite HOMM game made yet (well besides this). The Heroes Chronicles are well balanced, challenging enough to keep it interesting, yet easy enough to keep it fun. I know some think that 9.99 is way too much for "mission packs" well for those that think that, this isn't like the junk DLC companies distribute today, these "mission packs" are not tiny, and each one is quite a bit different then the other, as you play a different culture/races in each; meaning, in the first game Warlords of the Wasteland you play the Barbarian peoples, in Clash of the Dragon, the Elven peoples ETC. So in each different chapter you get a whole new experience, and you have to change the way you play, plus Tarnum is a different class and thus levels up differently himself.
I'm not sure how many hours of enjoyment one can get from the Heroes Chronicles, since I have never finished them, yet. I do know though that I have played well over a hundred hours over the years and I don't regret a moment of them. If you liked HOMM 3 then you will like this as well, and if you always wanted to live the life of a cursed Barbarian, trying to save his immortal soul and make up for his mortal sins, well, then this is your chance. Feel the Power, today!
I started playing HoMM only when part 3 was released, and it is one of the few games I spent several thousands of hours with, none of which I consider wasted. To me, the Chronicles are the very peak of game development.. Which is a bit surprising, given that they were released by a failing company in need for cash, and only intended for direct-to-fan marketing to generate some when all big projects had been delayed. Maybe this is why they had to resort solely to their map editing and storytelling skills (both are usually cheap) to make this game. Sometimes the greatest things are made exactly because there is no cash and you have to improvise. In this case, improvisation led to a spectacular series of campaigns that conclude the HoMM3 world narratively and build a bridge to HoMM4 by sending one immortal hero through one campaign for each of the old factions. If you are an experienced strategist who never played HoMM, but lack the time to tackle the whole HoMM3 world across the original game and expansions, this one gives you the grand tour in one package.
If you enjoy this, there is one final campaign that concludes the narrative, which is "Glory of Days Past", the second HoMM4 campaign (HoMM4 is not as bad as people say, if only for this one). Tarnum only appears in the narration there, because it deals with the ascension of his foster son, Werjaek.
Thanks to GoG for enabling us to purchase New World Computing's finest. It has been very hard to obtain this legally for years.
The release of these scenario packs were unjustified back then. For $20 each scenario set, it was a highway robbery. Now you can get a complete pack for $10. That's a lot better, still...
Unless you're a die-hard HOMM3 fan or looking for more scenarios for HOMM3, just stop right here and instead pick up the original game. Chronicles are just a set of expansion packs, while their quality is above average, the content is lacking severely. For veterans only.
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