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Gnomoria

in library

3.3/5

( 18 Reviews )

3.3

18 Reviews

English
14.9914.99
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Gnomoria
Description
Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps, and dig deep underground in search of prec...
User reviews

3.3/5

( 18 Reviews )

3.3

18 Reviews

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Product details
2016, Robotronic Games, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, 2.0 Ghz, 1 GB RAM, 9.0c, 200 MB HD space...
Description
Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps, and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
  • Open sandbox gameplay: Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Procedurally generated world: Every game is different
  • Fully destructible environment: Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Crafting: Tons of items to craft at different workshops
  • Mechanisms: Construct elaborate contraptions using parts like hatches, levers, steam engines
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2016-02-23T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
227 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: April 20, 2016

Specop564

Verified owner

Games: 1933 Reviews: 5

Awesome game!

This is similar to Dwarf Fortress, even being called Dwarf Fortress Lite. I bought this on a whim years ago early access on Steam, back when early access wasn't what is it now. I figured if I got a few hours out of it, great. About twenty hours in I bought my wife a copy. About forty hours in, I bought all my friends a copy. It is one of the few games that I come back to often. I bought it again now. That is how good this game is. There is a ton to do and a lot of depth in the game. There is a decent learning curve and some difficulty spikes that occur during play. All of this is manageable however, all of it has a real chance of ending your kingdom. I suggest not looking up a guide, except for maybe how to use the interface if you find it troublesome. There is a huge sense of accomplishment that comes from overcoming it yourself. Essentially, your job is to rule the kingdom and make it as prosperous as possible. It is Roller Coaster Tycoon-like in how the map is set up. You can build above or under ground. You can set up the gnomes' AI and let them do a lot on their own or give them orders and tell them what you want done. You set up their jobs and other aspects of how they operate in your kingdom. There is a ton of flavor text as well, that really helps add some attachment to these gnomes. I've had war torn heroes that as I watch their injuries stack up, I feel a weird sense of pride in how they defended the kingdom and how gruesome the battles have been. Each season more gnomes will come and every so often, I think this may also be seasonal, you will get invaded by goblins. Weather will change and you will have to adjust how you gather resources. You will research and develop better technology, to help you get further and further. Optimization is key in everything you do. The game is rogue-like in the fact then when your kingdom falls, it is over. Start over and try to do better. The developer of this game is fantastic as well.


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Posted on: April 22, 2016

Thoogah

Games: 168 Reviews: 22

1 or 2 Elephants in the Gnome Room

I supported/purchased this game long ago when it was still in early early development and own it on a different platform. I've enjoyed my time with it and still return to play it every once in a while. I love the music, I love the graphics and it never crashed for me (on Windows 7&8). It delivers what it promises and the price makes it a catch but (in my personal opinion) it has two major flaws. One is that there is no explanation such as a text that explains which crafting bench does what and a development tree or advancement hierarchy of sorts which would normally tell you that you have to, for example, craft a certain item made by a certain crafting station so that you can make a more advanced crafting station to make fine ingredients and/or produce. You can figure out that the crude workbench is the first thing you have to set up but after that all types and sorts of craftables are presented in a pool which is not organized. It's like a soup and you have to dig through it by trial and error to figure out what order you have to do things, and there is actually a specific order. This makes starting the game and learning it quite frustrating. The second major flaw is the behaviour of gnomes. I think there is still something wrong with it. Sometimes they just stay idle when they're not sleeping and do nothing even when there are no mining jobs while there are jobs such as crafting, hauling, foraging, tree chopping lined up waiting for them (mining is always prioritized that's why I mentioned it), and I'm aware of priority setting and job assignments, doesn't help. This sometimes causes chokes in production. From early development to release I never managed to get a big kingdom of gnomes like the ones shown on plenty of screenshots so the behaviour thing might be my shortcoming. The lack of or non-existence of any guidence, even a basic tech-tree, however is definitely problematic. You have to be a solid wiki reader to overcome that steep learning curve in this game.


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Posted on: August 14, 2017

xnopasaranx

Verified owner

Games: Reviews: 2

Savegame corruption on GNU/Linux

I bought this game on a whim after failing to get into dwarf fortress and reading great things about this as an alternative. I got my fix already playing rimworld (still do actually) but wanted to get into something more complex. The difficulty is quite steep, pretty harsh learning curve but there are many tutorials out there and starter guides to help beginners. Thus I won't be complaining about the difficulty, as it is a feature IMHO. This is what I wanted! I wanted it to be punishingly hard and complex, while aesthetically accessible. If only the game wouldn't crash and render the current savegame corrupted! Not sure what I would've rated the game if I was able to play longer, but this is a complete show stopper. You invest hours into a new colony and try to get everything going and then the crash occurs and you can't continue developing your colony as the savegame will always crash on load. Being a *nix nerd the first thing I did was of course googling the error message and to my horror I found numerous people with *nix and Mac OSX machines having the same problem and no support given from the dev. Apparently they had someone else port the game to Mac/Linux and never bothered to fix bugs, but rather disappeared after releasing version 1.0 of the game. Instead of properly porting the game, said external dev seems to have written a somewhat hacky wrapper. For anyone with the same problem, this is the error message "[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object" users of another gaming community have traced it to the sound subsystem and there is a temporary fix, which involves unpacking the executable and then editing a source file to disable the sound subsystem altogether... The good thing about this: I have picked up dwarf fortress again and am determined to learn how to play it properly and utilize the many free tools available to aid players (DFHack & stonesense, PyLNP).


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Posted on: November 21, 2016

KratsYnot

Verified owner

Games: 42 Reviews: 2

Controls

The game is quite difficult to use and that makes an otherwise good game frustrating. It doesn't provide much guidance and I can never tell whether an issue I'm having is a bug or an intended mechanic that I'm not understanding.


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Posted on: September 25, 2023

sadhiq

Games: 33 Reviews: 3

Abandoned game

I played this game for quite some time, and I really enjoyed it, it was well done, intriguing and had the right amount of challenges. I encountered some bugs but thought ok, it's an early access, it'll be fixed at some point. But then the developers gave up, didn't continue working on the game and just abandoned it. So as much as I had a good time, don't spend a dime here and go play Dwarf Fortress or Rimworld.


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