Posted on: February 25, 2024

SpyHunter7
Verified ownerGames: 1207 Reviews: 26
The not so long way to soup
Firefrost looks, sounds and in some ways feels like an Atari 2600 game. You need to get rid of all the enemies on the stage before progressing to the next one which involves making paths through the snow with a flamethrower in order to maneuver and then blasting the enemies with it. The enemies can also attack and each have their own strike pattern which however is telegraphed so you can have a hance to get out of the way. Some have special abilities like dumping more snow on the already cleared tiles. During the run you can choose from a few available upgrades (like increased range for the flamethrower) so you can deal with the increased number and somewhat increased difficulty of the enemies. At the end of the run some mutators will be unlocked which can make the new run a bit different (have only one charge in the flamethrower or end the run on death). This doesn’t sound too bad on paper but the game feels simplistic which is the big downside for me. The enemies should increase in difficulty on the later stages of the run but apart from taking into account the different strike patterns I’ve handled them in the same way as the earlier enemies. To complete a run takes about 30 mins and it encourages multiple runs with different mutators and upgrades for the flamethrower in order to get different experience. the closest game I can compare Firefrost to is ultra simplified Into the Breach - turn based, enemies telegraph moves, player has almost perfect information because apart from enemy spawn points (maybe) I did not notice any RNG. There is also a tiny bit of a story and its only drive is the main character craving to get home and have some hot soup and the enemies that for some reason don’t want to allow this. In conclusion the game is very light and short which is not necessarily a bad thing depending on what a player is looking for.
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