Posted on: July 17, 2019

lordwelshi
Games: 70 Reviews: 1
Gorgeous, fun, and challenging!
Eagle Island will challenge you. This is not an easy game by any means. It's meant to challenge you, and it will do that. You play as a young boy named Quill, washed ashore with his owl companions Koji and Ichiro. Ichiro is kidnapped, and Quill and Koji set off to rescue them. The story is fairly straightforward, but there's enough there to keep you moving ahead. There are some twists that are nicely done but I'm not going to spoil them here. The island is a hub, with entrances to dungeons located in the different biomes that make up the island. Areas are locked off until you acquire an ability from a dungeon. But Eagle Island is NOT a Metroidvania: it takes some inspiration from the genre, but if you're expecting a Metroidvania you'll be disappointed. The levels are procedurally generated, with them changing on each run, but the hub world is static, allowing for easy navigation. The gameplay is unique, and a lot of fun. Quill can't attack directly. Instead he uses Koji as a projectile to attack enemies found in the dungeons. Quill calls the owl to him, aiming in any of the 8 cardinal directions available on a d-pad, and releases Koji towards the enemy. The game promotes accuracy: if you miss your shot, Quill will be defenseless for a second or so before Koji has recovered from the missed attack run and returns to him. Koji is not a gun: he takes time to reach his target and return to the player. Defeating enemies quickly rewards the player with Manaroc, used to charge elemental attacks, and a 4-times combo grants health. With 3 hp on 'core' difficulty, you'll need to master those combos. Unlockable permanent abilities as the story progresses helps, and temporary in-level perks tweak the gameplay nicely. You do lose the 'perks' if you die in the level, though your permanent ability upgrades always remain. The game is gorgeous. Beautiful pixel art and well-animated characters and enemies. TLDR: Game good. Game hard. Game fun.
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