Dungeons of Dreadrock is an adventure game that includes action, exploration and fighting but mainly focuses on puzzles.
"Every year, a young boy is chosen to defeat the King of the Mountain." - only this time, it's your brother. After accompanying him to the Dead King's Gate and letting him en...
Dungeons of Dreadrock is an adventure game that includes action, exploration and fighting but mainly focuses on puzzles.
"Every year, a young boy is chosen to defeat the King of the Mountain." - only this time, it's your brother. After accompanying him to the Dead King's Gate and letting him enter on his own as advised... Well let's just say things go different from there than the Village Elders expected.
In order to reach the Dead King's crypt to save your brother from being sacrificed you'll need to solve puzzles, evade traps and fight a bunch of enemies. There are scrolls to decipher, levers to pull, floor plates to step on, fireballs to evade, doors to smash or to unlock, and a whole lot of enemies to kill. But while Zombies or Dread Beetles are easy prey, a lot of other creatures from Ogres to Dark Elves, Minotaurs and Dragons will require more than just brute force to be overcome.
Dungeons of Dreadrock basically takes the idea of oldschool first-person grid-based real-time Dungeon Crawlers (like Dungeon Master, Eye of the Beholder or Legend of Grimrock) and shifts the perspective to top-down. But what seems like a little twist results in a whole new (yet somewhat familiar) experience that was designed to be accessible for oldschool gamers and casual gamers alike.
Popular achievements
New Dawn
Survive till Sunrise
common
·
33.2%
Spikes
Fourth time pays for all
common
·
61.41%
Round the Outside
Round the Outside
common
·
41.49%
River
You crossed it!
common
·
53.53%
Sesame
Open, Sesame!
common
·
45.23%
Shovel
Knight
common
·
40.25%
Chamber of Death
Find three Skulls
common
·
36.51%
Trapdoor
Ogre stupid!
common
·
82.16%
Trident
Kill the King's Hound
common
·
34.44%
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DRM FREE. No activation or online connection required to play.
I played this before on Android. I remember it was an above average experience. Nothing too complicated, simple fun. Many puzzles. I also remember there was a swipe control problem, after reporting it to the developer, they fixed it promptly.
IIRC it was (and still is) free on playstore, so maybe give it a try there first?
Now that I see, there is also a sequel on playstore. Not going to buy it though.
A solid set of mechanics, some clever surprises, a lot of heart and humor, and just about the right amount of loving popcult references - if you like puzzle games and pixel art, Dungeons of Dreadrock may offer you more value for your money than many AAA titles.
The game takes the usual "weights & levers, doors & floors" principle and puts it into 2D fantasy settings (journey into the depth of a mountain full of monsters to kill an undead king and save your little brother), having its tongue firmly planted in its cheek and repeatedly wrecking the 4th wall.
The gameplay is polished. Longer, thinking-heavy levels are followed by shorter, timing/action-oriented ones. Some levels are linked together. What you do in one has consequences in the other, and sometimes you have to back to the previous room. Also, some enemies you not only shouldn't kill because only they can do something specific in that level, but sometimes you even have to get them to follow you to the next one. Original and entertaining; my only gripe would be that it's not clear which levels are one-off affairs and which are linked.
The story, targeting perhaps mid teenage audiences, is predictable but manages to balance the serious plot and the humor quite well. The graphics are what pixel graphics should be: they have a consistent style and hand-drawn feel to them. The audio is probably the weakest part of the game. The SFX are mediocre and only two short tunes really caught my attention.
Being an old-fashioned gamer, I played through the game without using the hint feature, and it took me about 11 hours. Overall, I'd say about 75% of the game are standard, solid puzzles, 5% were frustrating, and about 20% were either really rewarding or I just thought, "Hey, this is nice!"
Anyway, when it comes to puzzlers, my verdict is usually determined by one single criterion. And I'm happy to say that throughout the vast majority of the game I simply had fun.
not a bad puzzle game. its short, maybe 4-5 hrs. simple mechanics for either controller or keyboard. It kept me entertained for a weekend, which was exactly why I purchased it.
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