Posted on: July 10, 2014

doppelschwert
Verified ownerGames: 319 Reviews: 5
First Impression: Fun but hard
I played this game for some hours today and I really enjoyed it. I played through the first 5 Levels and stopped at the 6th with about 109 Rooms, so I have about the first third of the game covered. This game really plays different from Drod, altough the basic walking and sword swining still applies. This time the enemies stand around and as soon as you touch them with your sword, you alternate hitting each other until one of you drops dead to the ground. The damage done this way is derived from equipment and upgrades you find laying around. As I find Drod to be really hard once you reach midgame, I hoped that the RPG mechanics of this game would make for an easier experience. This was the case in the lower levels, however, I found the difficulty curve to get much steeper once you enter the 5th level. I learned the hard way that you are not supposed to open every door you encounter and beat every monster. Instead the game wants you to use your HP, your only ressource, carefully to acquire as many upgrades as possibles while only fighting enemies if you really have to. Keeping this in mind from the beginning, I'm sure the game is far easier on the later parts. In this sense, the rpg version of drod is harder than your standard drod as you have an additionally layer of ressource management on top of the usual puzzles. If you like drod, you probably already know about this game, but if you're looking for a puzzler/rpg /ressource management game, this is probably for you.
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