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Crusade in Europe

in library

3.9/5

( 5 Reviews )

3.9

5 Reviews

English
6.996.99
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Crusade in Europe
Description
Normandy, June 1944. An invasion force of more than 150,000 British, Canadian and American forces needs to be managed, and then their actions on the ground need to be coordinated in response to real-time events on the battlefield. The beginning of a true military crusade. Crusade in Europe is a cla...
User reviews

3.9/5

( 5 Reviews )

3.9

5 Reviews

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Product details
1985, MicroProse, ...
System requirements
Windows 7 or higher, Pentium 4 or higher, 256 MB RAM, Direct X 9 compatible graphics card, Version 9...
Description
Normandy, June 1944. An invasion force of more than 150,000 British, Canadian and American forces needs to be managed, and then their actions on the ground need to be coordinated in response to real-time events on the battlefield. The beginning of a true military crusade.

Crusade in Europe is a classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The first title in the "Command Series" of tactical wargames from Microprose, the game features real-time battles that test your skills as a commander.

Five different scenarios, from D-Day to the Battle of the Bulge, recreate the tactical decisions faced by commanders in the European Campaign. Each has multiple variables, so you can create “what-if” scenarios, and different levels of difficulty.

  • Accelerated real-time simulation
  • Historically accurate scenarios
  • Different skill levels
  • Single player campaign
  • Two-play head-to-head
  • Choose to lead either side
  • In-depth historical backgrounds and hints

The idea for the Command Series came from observation of actual tabletop military scenario exercises. The games challenge you to manage assets, strategically place and move them around the battlefield map, and try to out maneuver the enemy. Victory requires careful strategic thinking and fast responses to rapidly changing battlefield conditions.

Sid Meier, one of the most well-known and prolific strategy game designer-producers, collaborated with historian Ed Bever to make the games incredibly historically accurate.

© 1985-2021 Atari Interactive, Inc. ATARI, the ATARI logo, are trademarks of Atari Interactive, Inc. in the U.S. and other countries. All rights reserved. All other trademarks are the property of their respective owners.

Goodies
manual
System requirements
Minimum system requirements:
This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1985-06-06T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Company:
Size:
62 MB

Game features

Languages
English
audio
text
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User reviews

Edited on: December 2, 2025

Posted on: December 2, 2025

LiquidProj3ct

Verified owner

Games: 296 Reviews: 43

Why I Returned It - Then Bought It Back

The first time I bought this game, it didn't take me a minute to return it. I thought it was awful. Input lag was the biggest problem, because this game is single thread. The fact is, there's nothing that personally bothers me more than bad controls. But something about it intrigued me, and I kept looking into it. When I realized my mistake, I bought it back immediately. Crusade in Europe is a fast-paced, real-time game with active pause. Perhaps the first, or one of the first, of its kind. The unit and general stats are simple, and more than enough to make the game enjoyable in my opinion. The issue I initially saw was that I was trying to give orders without pausing, which resulted in input lag. But if you want to examine the unit's status before giving orders—which is something you will want 95% of the time—you must use the F key for the pause, and then you can give the orders without any problems. The orders themselves are simple: defend, attack, move, or change to reserve. And optionally, you can specify where they should go. The rules, however, are slightly more complex, but not overly so. You quickly learn, with the help of the manual, which are the units, their strengths, and weaknesses. It has quite a few game options, many more than many games today: difficulty, AI intelligence, scenarios, and variations, etc. Regarding the difficulty, I believe it only changes the units' stats. Personally, I find the AI to be more than adequate. And it is perfectly set up to be played in multiplayer (hotseat or using tools like Parsec). The manual has some suggestions; I'll give you mine: Once every 12 hours, pause the game, give orders to your units, and then pass it to the other player so they can give their orders. The game has a function to properly hide units between players, so it is easy to do this. And, again, even if it's not stated on the store page, the game is designed to be played with a controller. Although I personally prefer to map my Xbox controller to the keys and relax. I find it very easy to start playing and lose track of time. But let me insist: you have to read the manual; it's short but very helpful. At least the first few chapters. Keep in mind that this is a very old game, and it has some significant flaws for me, but for its time, it must have been very good. For example, there's a lack of unit feedback directly on the map instead of having to click on each one to see its status. Also, the input lag when not paused is there, but it is very manageable for me. And of course, the graphics are not the best, and the sound is quite bad, but both perfectly serve their purpose.


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Overall most helpful review

Posted on: May 6, 2022

ghoti221

Games: 354 Reviews: 1

Nostalgia Play

I played this game for dozens of hours on my Apple II growing up. Even today, I'll occasionally haul out my Apple II emulator and play a game now and again every couple of years -- modern wargames have surpassed it for sophistication, graphics and detail, but, there is still an elegant simplicity to the "real-time" mechanics in this game that I haven't really found in any other wargame since. It helps if you have Sid Meier doing the design. All that being said - this is definitely a nostalgia play. I don't think I'd pick it up at full price, but, if around Christmas it drops down to a couple of bucks, I think I'd grab it then just for the convenience of having it in a modern launcher framework.


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Posted on: May 31, 2023

rich442

Verified owner

Games: 172 Reviews: 7

Most realistic simulation

Crusade in Europe is unlike many strategy wargames in that it simulates the historical actions of troops and their commanders. This is not a point-and-click game. Rather, you give general orders to your troops (reserve, move, attack or defend). The game session continues to run until you "freeze" the game to give additional orders to your units. It is truly brilliant and, in many ways, a highly realistic simulation of historical events/ weather and supply levels. A detailed manual give instruction on how to use commands as well as ways to maximize the realism of battle. This is a great game and deserves attention and careful review. Crusade in Europe covers the general timeline from the invasion of Normandy (June 1944) to the the liberation of France (late 1944). Highly recommended.


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Posted on: May 19, 2022

Gudadantza

Verified owner

Games: 1558 Reviews: 4

Fun, Deep but easy to use pure Wargame

It is curious that the designer of this game, Sid Meier, known by the most iconic turn based game ever was really interested in what current computers could offer to the real time gameplay. Not metioning he was one of the inventers of the Flight simulation as we know. This game was part of a series of wargames with the personality that they were focused in real time gameplay, easy to use, the user has the essential information he needs, the operations are more focused in the whole picture than extreme micromanagement, and the controls are streamlined to around four keys the played must know. the only weird control I encountered was the "too intuitive" or contraintuitive way of moving and attack (M or A to move or attack, and press H to end, this is, "Move to Here") The units don't need to be babysitted necessarily. The AI is pretty decent for a such old game. This simplicity and well design ends up in surprinsingly fun gameplay without sacrificing accuracy and how things happen in the batleground. It is Deep without being owerhelming. In my opinion it is closer to a real big battle than other more complex wargames of the era. It reminds me to other game he designed later, Gettysburg!, were the well designed, and simply rules, ended up in battles being played and reacting like it was in the past. Never played the game before, so nostalgia is not a variable for me here, In my opinion the game has something to offer even today, afterall there are not too many examples with such approach. Imagine a traditional operational WWII tabletop wargame, mixed with concepts of "Command HQ" any "The Operational Art of War" scenario, Close combat series, and "Sid Meier Gettysburg!"


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Posted on: May 4, 2022

dluketic

Games: 71 Reviews: 5

Is this a joke?

I've played this game back in the day on my C64. https://c64g.com/games/crusade-in-europe I recognized it from the graphics. The game may or may not be good, but it's a freaking c64 game, from the freaking 80s. How dare you sell it for 5€, wrapped in an emulator!


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