Posted on: January 6, 2025

Haniel_Adhar
Verified ownerGames: 721 Reviews: 16
Not just about cute cats...
There is a lot more to Catizens than just cute cats doing cat things. It is a pretty serious town-builder where you need to use strategy and planning in order to advance through the campaign. Bear in mind that the game focuses heavily on cat personalities, and often the cats will do whatever they want, depending on their mood. If they get fleas, stay awake too much, or get in a cat fight, they will be in a crabby mood and won't work as efficiently. They can even get so angry that they leave your town, unless one of their friends can talk them out of it. And yes, your cats can die in combat, but they each have nine lives and your other cats can revieve them, and some can develop a skill to "ressurect" the fallen felines. I played over 50 hours in the campaign mode, and it was a really rewarding, fun experience. Lots of stuff to do, and each "level" presents a different challenge. Construct buildings with your architects, farm and make soup with your farmers, craft weapons for your knights and rangers with a blacksmith, and use magic with your acolytes. You can accessorize your cats with ribbons and flea collars or give them a catnip high. Resource management is a major factor in this game. Food and wood seem to be the top priorities, and you really want to avoid having hungry catizens or else they will get into fights or even leave the town. The game functions well, but you need to get used to the game mechanics and using WASD to control the camera is a bit annoying at first. (I use a mouse that I can program the keyboard strokes so I can play the game essentially one-handed). And there isn't really much instruction to how to play the game, and it took me 40 hours until I found out that I can use shift+right click to que a task. This is just a small part of what Catizens is about. Fun, engaging, and deep, it provides hours of gameplay that will seem like minutes. Highly recommended.
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