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Bioforge

in library

4.2/5

( 33 Reviews )

4.2

33 Reviews

English & 2 more
5.995.99
Why buy on GOG.COM?
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Bioforge
Description
You don't know where you are, or who is in control, even the most essential concepts of identity have been stripped from your mind. Only the realization that something is not as it should be makes you take control of your destiny to rise, seek answers and fend for yourself in an insane and nebulous...
User reviews

4.2/5

( 33 Reviews )

4.2

33 Reviews

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Product details
1995, Origin Systems, ...
System requirements
Windows XP / Vista / 7, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatibl...
Time to beat
11.5 hMain
12 h Main + Sides
13 h Completionist
12 h All Styles
Description
You don't know where you are, or who is in control, even the most essential concepts of identity have been stripped from your mind. Only the realization that something is not as it should be makes you take control of your destiny to rise, seek answers and fend for yourself in an insane and nebulous reality. Make your way through different indoor and outdoor environments, and get swept into a breath-taking drama upon which the fate of the universe depends. When you break free of your security cell, you enter a laboratory set on the ruins of an ancient and long-dead alien civilization. Fighting your way through superior forces vies with the need to discover alternative ways of manipulating yourself and others.

BioForge is an action-adventure game that was one of the first to feature fully textured 3D characters over pre-rendered backgrounds. In this unique cyber-thriller you collect items and solve mind-bending challenges to discover the secrets of your imprisonment and recover your lost identity. Fight against your robotic and human oppressors using a combination of melee weaponry and guns. Break out of your prison and show your foes what you’re made of. Half metal, half flesh, all vengeance!
  • Interactive backgrounds: from ground-to-air weaponry, to monitors, and projectile reflective surfaces.
  • Lifelike, fluid animation with 24 powerful combat maneuvers and beautifully rendered alien backgrounds.
  • Your choices throughout the game determine your former identity from a list of experimental subjects.

© 1995, 2012 Electronic Arts Inc. BioForge is a trademark of Electronic Arts Inc

Goodies
avatar field personnel file manual reference card strategy guide
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
11.5 hMain
12 h Main + Sides
13 h Completionist
12 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1995-03-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
102 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
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User reviews
Overall most helpful review

Posted on: November 20, 2012

Sweetz

Verified owner

Games: 25 Reviews: 3

Sometimes fond old memories should be left that way

I played Bioforge when it was new and remembered it quite fondly like others here. However, time sugar coats memory and I suspect many of the reviews here aren't based on recent playthroughs. Having bought and played the GoG release, I can unfortunately say that this is one game I should have left as an old memory instead of a recent one. Just to get it out of the way: The technical quality of the GoG version is fine. This is a DOS game and like every other DOS game on GoG it comes with Dosbox pre-configured to run it. As such, it's pretty much trouble free on any Windows machine. However, if there's one technical caveat, it's that cursor movement is oddly laggy in the save and load menu screens, yet is fine when using in-game control consoles and log books. I'm not sure if that's a problem that was in the game originally or if it's due to the emulation, but given the amount of saving and loading you need to do in the game, it becomes a little annoying. That segues into my main beef with the game: death greets you seemingly every 10 steps. Player progression in Bioforge is mostly about trial-and-error. You advance through the game by going into dangerous situations essentially blind and dying a bunch of times before you eventually stumble upon the solution. An example from the early game is that you walk to the end of a tunnel and there are 3 paths you can take. 2 of these lead to an instant death - which the game doesn't really give you any way to know until you try them. That's endemic of the overall design philosophy. Every so often you'll have a vague idea of the goal you're trying to accomplish, but more often you'll just be trying things out until you find the option that doesn't get you killed. All adventure games have trial-and-error at some point, but usually not in such a punishing manner. It leads to saving every other step you take just so you don't end up repeating significant chunks of the game, and that has a devastating effect on flow and immersion, as do the deaths and subsequent loads themselves. From a modern perspective it feels frustrating and clunky - a game where, at least it me, it seemed especially prevalent that I was just jumping through the developer's hoops. Then there's the combat - quite simply, it's atrocious. You've got Resident Evil style character-relative controls (some call these "tank controls") with fixed camera angles, most of them poor for fighting, and an incredibly slow responding and cumbersome attack system. Simply getting lined up with an enemy is a chore with the low resolution, poor angles, and ponderous movement speed. After that you've got to wrangle with the game's fighting system where both attack and reaction animations are slow and uninterruptable; consequently both the player and enemies can get trapped in hit animation loops and never have a chance to react. The overly complex fighting system (where 1-9 on the numpad combined with either Ctrl or Alt perform various attacks) is largely wasted as a result, since the safest option in such an awkward system is often to simply spam fast kicks or punches and trap enemies in animation loops. A 3 button (punch ,kick, guard) system that rolled through a few different animations would have been more than sufficient for the game. There are some redeeming qualities, namely that the game's story remains interesting and reasonably original even today, but even that relies on much of the world building and backstory occurring outside of the game in the "Field Personnel File" companion fiction. In the end, while I regret having a sugar coated memory turned sour when reexamined, I do enjoy the appreciation that playing an old game like this, which hasn't stood the test of time, gives me for modern games and older games that DO hold up. In any case, approach this one with caution. I wouldn't recommend it to those who've never played it, and for those who have and are looking to recapture and old feeling like I was, be prepared for the possibility that the only thing you'll come away with is a renewed appreciation for modern games :)


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Posted on: June 22, 2014

agent_l

Verified owner

Games: 330 Reviews: 4

How to unclunk combat

There's little to say about Bioforge that hasn't been said already. Origin's motto was "We create worlds" and they didn't mess around. This game was created in height of "interactive movie" craze, but as Gratbarst put it, it's more "interactive novel". Many ppl complain about combat, so here's bunch of tips straight from 1996 on how to make combat at least manageable, if not outright fun: 1) Play on Easy. Harder modes do nothing than give opponents extra hitpoints to prolong combat. 2) Read manual. You had almost 20 years to do so, no excuses. 3) Play on numpad. Don't even think about arrow keys. Firing a gun is numpad5 - got the hint? 4) Very important: your character has kind of auto-aim - he'll turn towards enemy when you don't give other input. So, if you feel your blows are misdirected, just stop mashing those damn buttons for a while. Exiting and reentering combat mode also helps if you're really confused. 5) Every consecutive blow of same type is slower: NEVER directly repeat a move. Two moves are fine, once you get in a position kick-fire-repeat: instawin most scenarios. (actually, on Easy there is no such penalty) 6) You can always run away into better camera angle. Sidestep to dodge shots, and wait for them to come in kicking range.


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Posted on: October 18, 2012

BoBFiSh

Verified owner

Games: 733 Reviews: 14

Narrative Masterpiece

A game from my younger days where it wasn't just all about quick-time events and cinematic cut-scenes. This game is hard, not always because of the game's actually difficult but due to controls that weren't 100% great but perserverance and you'll discover a gem hidden beneath that difficulty. The game uses a classic standard for adventuring genre's with the amnesia aspect - utilising audio logs and cutscenes to reveal more and more of what you've both become, and who you were. The narrative is a great hook and kept me playing through the entire game in a single sitting. It was also one of the early 3D games which means the graphics, for their time, were good but clunky looking. Don't let this spoil the game for you, as it is a great fun adventure, some awesome scenary and settings and overall great fun to play through even if it does look a little ropey in comparison to modern standards. I encourage anyone who hasn't experienced this to give it a whirl, you'll enjoy it I'm sure. Something I'll definitely purchase even though I still have the disc copy lying around here somewhere.


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Posted on: October 18, 2012

wvpr

Verified owner

Games: Reviews: 47

flawed but groundbreaking

One of the first examples of controllable 3D motion captured animation in gaming. It's not a perfect game, but it's unique and memorable. Bioforge traps you on an island with a mad scientist and his experiments. Except it's not an island, it's an uncharted planet, and the scientist is a highly influential member of a radical future religious sect. Earthquakes and alien artifacts interfere with mutants and security forces trying to kill you. Victims of the mad doctor's excesses make horrific appearances. As with all Origin games, the presentation is first rate, pushing technical boundaries without sacrificing art quality. The software 3D characters look primitive now, but they convey enough to carry the story along. The game has two major weaknesses. Controls are similar to early Resident Evil games with the addition of 8 or 9 keys used to launch high, low, strong, or weak attacks, or block. There is an intentional delay to discourage spamming a single attack, and on top of that the responsiveness isn't up to par with an average 3D fighting game. Combined with the Resident Evil style fixed camera angles, the combat might frustrate some players. The other big weakness is story. The dystopic backstory is great. Like most Origin games it gives lots of detail about the game's universe. But there isn't much emotional investment in all the horror taking place onscreen. The characters all fall flat, including the unnamed amnesiac hero. On top of that, the game ends on a big cliffhanger that was never resolved. It has an ending, solid enough to call it complete, but there are lots of loose ends. Give it a try if the setting sounds interesting or you're a fan of fixed camera combat adventures from this era. Despite the flaws, Bioforge is full of memorable moments and images, and it's a taste of Origin's last burst of single-player greatness before EA and Ultima Online took hold. I'm writing this review from memory. I can't comment on technical quality of the GOG release.


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Posted on: October 18, 2012

the_algebraist

Games: 184 Reviews: 5

Great Memories

Ah, this one was a childhood favourite. Tough as nails, clunky controls, but what a fascinating plot it had. On top of the story, the environments and atmosphere were captivating. Besides its flaws (let's be honest here -- how many 3D games in the early 90s didn't have clunky controls?), it was far ahead of its time and had some fantastic gameplay elements. Four stars, because it was far from perfect, but slotted some very vivid memories into my head.


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