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Beyond Good & Evil™

in library

4.6/5

( 335 Reviews )

4.6

335 Reviews

English & 5 more
Offer ends on: 25/09/2025 15:59 EEST
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9.992.99
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Beyond Good & Evil™
Description
For centuries, the planet Hillys has been bombarded by a relentless alien race. Sceptical of her government's inability to repel the invaders, a rebellious action reporter named Jade sets out to capture the truth. Armed with her camera, dai-jo staff and fierce determination, she discovers shocking e...
Genre:
User reviews

4.6/5

( 335 Reviews )

4.6

335 Reviews

{{ review.content.title }}
Product details
2003, Ubisoft, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
10.5 hMain
12 h Main + Sides
13 h Completionist
12 h All Styles
Description
For centuries, the planet Hillys has been bombarded by a relentless alien race. Sceptical of her government's inability to repel the invaders, a rebellious action reporter named Jade sets out to capture the truth. Armed with her camera, dai-jo staff and fierce determination, she discovers shocking evidence leading to a horrific government conspiracy and is forced to battle an evil she cannot possibly fathom.

Join the Rebellion as action reporter Jade, join an underground resistance group and expose your government's secrets using stealth, force and wits. Stop at nothing until your people know the truth. Expose the Conspiracy. Enter a futuristic world full of deception, where nothing is as it seems and exposing the truth is the only hope of restoring freedom.

© 2003 Ubisoft Entertainment. All Rights Reserved. Beyond Good and Evil, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Goodies
manual (16 pages) soundtrack HD wallpapers artworks
System requirements
Minimum system requirements:

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10.5 hMain
12 h Main + Sides
13 h Completionist
12 h All Styles
Game details
Genre:
Works on:
Windows (10, 11)
Release date:
{{'2003-12-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Company:
Size:
1.5 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
nederlands
audio
text
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Overall most helpful review

Posted on: March 26, 2009

ajh209

Games: 202 Reviews: 4

Good: This Game. Evil: No-one bought it. Until now...

Beyond Good & Evil holds a somewhat bizarre position in gaming. Released on every console that mattered, as well as the PC (to which, without a gamepad, it is rather unsuited), it quite successfully bombed on every one of them. This is in spite of critical praise from virtually all quarters: all the PC and console magazines rated it highly, and both Eurogamer and PC Zone published articles relatively recently re-encouraging people to play it. (Eurogamer's Xbox Cult Classics, go search for it: there's some good stuff there). However, the game failed to sell. Beyond Good & Evil (BGE) seemed too esoteric, too bizarre. Much was made of Michel Ancel being behind it, much as Tim Schafer's Psychonauts was seen as his artistic work. Neither sold. Both are brilliant. Why? Much of this is down to perception. True, few people buy Independent Developer-type games, but neither is a Darwinia. Of the two, BGE is by far the most accessible. But the appearance of perceived esotericism did in for it. Not that Psychonauts is inaccessible, but it is intentionally, brilliantly, wierd. The wierdness is what makes it funny. BGE isn't wierd. Not really. It's just brilliant. It's got Zelda-esque brilliance. Hyelian Class The comparison is more than a fecetious one. On a structural level, BGE copies Zelda almost directly, with central Hubs to the world, a main town, where shops can be frequented and people interacted with, to dungeons providing the "quest" gameplay. Hell, even the controls are extremely similar. And yet, the comparison is just as apt in another way. The storytelling and the pacing are sublime. And not-at-all esoteric. The plot is highly focussed, and (again, much like Zelda) has a strong emotional focus. There's one or two moments that are genuinely moving. Jade, unlike Link and the inhabitants of Hyrule, may talk, but the voice acting is superb throughout. You care about the characters. That's another triumph. BGE is significantly shorter than most Zelda games: with roughly four or five dungeons and lots of hub world activities, it's not without stuff to do, but it is a roughly 12 hour game to complete. That makes for a remarkably tight story, and actually benefits from not being over-long. What most people miss with the Zelda comparison is that the wonderful sense of controlled freedom present in Zelda is present here. As is the wonderful accessiblity of the game. Anyone can enjoy Zelda, despite the fantasy setting, because the game is deep, involving, and - crucially - fun. BGE knows that, and hits all the right marks. Something Unique This game is unique, though, in its setting, and some of its characters. The game looks fantastic. Not even for its age, since the art style has the same kind of cartoony charm as Team Fortress 2. It doesn't matter that its a little old now: play it. It still feels fitting. The world is actually relatively small, but manages to feel enormously free due to the use of a hovercraft, and, later, a space-ship, which you can use to blast into orbit. The go-anywhere do-anything attitude is wonderfully immersive, yet you always have a strong knowledge of what you need to be doing next. The Hovercraft sections are a joy - controlling it is easy and feels natural very quickly, it never lets itself get bogged down by failing to provide you with a destination, or to restrict your activities either. The hovercraft race sequences are worth a mention all by themselves - they're far better than Knights of the Old Republic's speeder races, and brilliantly diversionary. Also unique is the nature of the game - to an extent. Jade, your main character, is a reporter: a photographer. This informs your goals: you need to photograph evidence in the "dungeons," rather than find items or kill bosses. Also, you have a constant mission to photograph all the many life-forms, from sentient species to flies, in the world (although to a large degree this task is non-essential past the first section). The latter is surprisingly involving, and also brilliantly magical - waiting for the right moment for a whale to surface to get the perfect picture is stunning - and many reviewers have acclaimed this aspect. True, it is unique and special, but giving undue attention to what is essentially a side-quest throughout the game can skew the balance of perception. The game is simply not about this. Any more than Zelda is about collecting Heart Pieces. The other aspect is that Jade needs to be stealthy in the dungeons since she is not able to fight the guards mano-a-mano and win. But the game encourages experimentation and should you wish to kill every enemy in the game this is highly possible. Everything has a weak spot. The stealth element is fun, and used sparingly enough that the "dungeons" in the game don't ever begin to feel simply about that. The game also tries to have its cake and eat it, like most games under the woeful generic title of "action-adventure." Whilst Jade cannot fight the large guard-type characters straight-on, all other enemies she can whack with her stick, which stands in for a sword. The combat is fine, and there is actually a fair bit of combat too, as well as a number of bosses to defeat. Generally this works fine, and (particularly with the final boss) the game plays several clever tricks to make the rather routine work-out-the-pattern boss fights feel fresh. Conclusion Calling this game a "cult classic" or "hidden gem" actually does it down. Playing a "cult classic," one expects a lack of polish, and dodgy elements which would have to be ignored. Beyond Good & Evil has neither. Perhaps the only inaccessible facets to it were the title (Beyond Good & Evil?! What is that? It can't have helped sales, really) and the box art, which didn't seem to know what it wanted to be. Also, the lack of a franchise (this is not Zelda 8) to give it familiarity probably contributed to lack of sales. This game is hugely accessible, and whilst the plot is original much of the gameplay is not, and this too helps with fostering an ease of play. Think of when Banjo-Kazooie nicked Mario 64's controls: that did not make it a bad game, far from it. Likewise BGE and Zelda. That this game is on GoG now is a fantastic, wonderful new lease of life for a sadly-overlooked but always acclaimed marvel of a game. Buy it. You owe it to yourself. It's a nearly perfect game, in every way that matters. If only they'd thought up a more catchy title.


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Posted on: October 6, 2010

Pugnippets

Games: 32 Reviews: 2

Undoubtably Excellent

There are a lot of classics on this site. I respect that. Some of my personal 'best games evar' are hosted here, much to my delight. Bearing this in mind, Beyond Good and Evil is, without a doubt, the greatest game on this service. All of the fun of brawler with none of the repetition. All of the character of a JRPG with none of the whining exposition. All of the intensity of a stealth game, but crafted within a rich, satisfying context, so that it is challenging, yet rarely ever punishing. Beyond Good and Evil is a stellar experience from the moment you start playing to the bit at the end of the credits that you didn't see coming. Even the credits are superb. There are few flaws. I can list them for you. The camera, if during combat and in a confined space, can be a bit awkward, as if it is tied to a monkey having a seizure. There are occasional one-shot drones scattered through a couple of levels - they can't see you, but encourage you to stay hidden. There are a few too many plot points left untied by the end of the game, which are intended to be resolved in sequels. These are all the flaws in the game. That is pretty much all you need to worry about. BG&E is a quality game with a level of fullness and satisfaction that surpasses most of the games you'll ever play. Honestly, it's okay! You can buy this game! Just calmly, fearlessly, scroll up, click download now, then enter your details. You'll be in possession of one of the finest games ever crafted.


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Posted on: March 26, 2009

lowyhong

Verified owner

Games: 802 Reviews: 14

Now THIS is a GOG you should get

Beyond Good & Evil to the adventure genre, is what Planescape Torment is to the RPG genre - a true masterpiece, a game that has set the bar so high that it far surpasses most previously released titles and has not been matched ever since by any game today BG&E takes place in a universe called Hillys that's very different from ours. The game contains both action and adventure elements. You will get to fight and interact with the weirdest creatures: a pig for an uncle, children and citizens of Hillys who look like animal spawns, and of course the DomZ, who are the law enforcers...or so everyone thinks. Without spoiling anything, the game has you - Jade, a reporter - going about snapping pictures of rare creatures to earn pearls for currency, and of course to expose the hidden enemy The storyline is top notch. You can't go wrong with the game here. Sure it's bizarre, but it grips you and drags you into a believable living world, just like what A New Hope did to all of us Star Wars fans. The NPCs all feel alive, and it's a joy talking to them. I have to say, the voice acting puts a lot of modern games that proclaim to have "aweshum voice acting!" to shame BG&E is a package of many different genres of games and mini-games, though it still aptly belongs to the adventure genre. It contains adventure (look and pickup) elements, stealth elements, button mashing elements, photohunt elements; and the mini-games include racing, playing cups etc. I can't remember all of them now, because it's been a really long time since I last played it, but even in the gameplay aspect, BG&E puts modern games to shame too. Games that proclaim to have IMURSIVE MINIGAMES and all that hogwash usually do nothing more than detract you from the experience, but HERE, in BG&E, it all melds so well together, nothing feel's tacked on at all. You feel like you're IN the game and not playing the game, because the pacing is so well done If there's a problem in the game, though, it's that it is at times rather repetitive with the stealth elements. Occasionally, you will find yourself having to go stealth through one long stretch of similar environments. Thankfully, the game does not overdo this, and when you're getting bored of these areas, hey it just so happens that you've finished the level. Again, this all comes down to the excellent pacing of the game If I were to list down and praise every single noteworthy thing of BG&E in detail, this review would take up 1 hour of your time to read, and you probably don't want that. Instead, you want to play the game. You want to jump into Jade's shoes, to explore Hilly's, to feel the adrenaline rush of chasing down an enemy, to hunt down and snap pictures of that very rare creature. You can't go wrong with BG&E. At a price of USD10, consider it an amazing steal


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Posted on: March 27, 2009

Hindesite

Games: 258 Reviews: 1

The Most Unappriciated

There's many games that, for whatever reason, fly under the radar. There's many reasons why, but it's too late now. What matters now is that GOG has one of the best, most under-appriciated games in all of recent gaming for a low price of $10. Beyond Good & Evil is a touching story of a photojournalist who gets caught in a government conspiracy, and ends up fighting for not just her friends, but the fate of her country. This game is perhaps the epitome of the underdog's struggle against all odds, and Ubisoft managed to pull it off maintaining a Teen rating with very little violence. When it released, Beyond Good & Evil was just one game in a sea of generic, violence driven sequels that had little or no soul to them. BG&E has heart, soul, and an amazing story. This game, if you give it the chance, will etch a permanent mark into your gaming memory, as it is one of the most, if not THE most, memorable experiences of it's time.


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Posted on: March 26, 2009

BladderOfDoom

Games: 349 Reviews: 1

So Much Win

I was a fool. I remember when this game came out. I picked it off the shelf, looked at it, read the back and put it back down, unmoved to purchase it. Oh how I was a fool. It was me and you, yes you, the one who didn’t think this looked as good as that gaudy FPS or uninspired RTS that contributed to this game’s disappointing commercial success (or lack thereof) and we should be ashamed. I purchased this game years later after finding it in a bargain bucket and having heard good things about it retrospectively. I installed the game and my eyes were opened to a rich detailed world full of character the likes of which you see rarely in contemporary games. Even today the game stands up visually. The strength of the art direction lends this game a beauty that wont fade even when technology has moved beyond the game's aged texturing and water effects. The gameplay is smooth and enjoyable. It will challenge you where it needs to but you are unlikely to ever be frustrated by the game and with a good variety in level design with hovercraft races and rooftop chases alongside the exploration and platforming you are unlikely to be bored either. The story is emotionally charged and told with skill. Unlike many, many games I have played I really cared about the characters in this one and watching them interact was a joy. And yes, the pig made me cry too. Obviously the game is not perfect, nothing is after all (it’s damn well close though). The port from console to PC is a little lazy and the controls and interface will likely annoy you to begin with. They are far from game breaking and you will likely adapt to them quick enough but a bit more time and thought from Ubisoft would have been nice. The camera (that scourge of third person adventure games) is awkward to work with sometimes but for the most part functions well. The game was also intended to be the first part in a trilogy but thanks to the gaming communities regrettable foolishness (I have learnt my lesson at least) a sequel has been slow in coming. This means there are many unanswered questions by the end of the game which is always frustrating especially when, as I did, you get so involved and swept up in the story. This game belongs on every discerning GOG customer’s virtual shelf. It is indeed a fine game. Let’s just hope the upcoming sequel does its forebear justice.


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