Posted on: June 12, 2025

grandwazir
Games: 64 Reviews: 1
Good, but not great
Anoxia Station initially caught my attention as a game that seemingly ticked all the right boxes: city building and colony management wrapped in an intriguing premise. However, I hesitated to purchase it due to uncertainty about what the game actually offered. After spending time with it, I can say it delivers on some fronts while falling short on others. The game succeeds in its presentation—the art style is appealing, the sparse sound design works effectively, and the writing maintains a consistently strong quality throughout. At its core, Anoxia Station employs straightforward resource management mechanics: click to produce materials, then click elsewhere to transform those resources into whatever your colony requires. While simple, this loop works well. Where Anoxia Station stumbles most notably is in its mission and chapter objectives. The game sends mixed signals about what's actually required versus what's optional. In one mission, I found myself needing to drain two petroleum deposits to progress, while in another, it appeared I could completely ignore stated objectives and simply leave the map. This inconsistency creates confusion about what you are meant to be doing. After completing four chapters (including a couple of necessary restarts), a pattern emerged: the primary goal seems to be locating the story beats and departing as efficiently as possible. At around £10, it offers decent value for players interested in a lighter take on colony management with narrative elements. However, those seeking deep, complex city-building mechanics or clear objective-driven gameplay will most likely find it lacking.
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