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Ys SEVEN

Bibliothèque

4.3/5

( 23 Avis )

4.3

23 Avis

English & 1 de plus
24.9924.99
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Ys SEVEN
Description
Experience the first “modern-era” Ys game, now off the small screen for its worldwide PC debut! Features a full party system, dozens of unique combat skills, and a massive overworld to explore. Uncover the secret of the Five Great Dragons, and help Adol Christin save the day once again! Come take p...
Avis des critiques
74 %
Recommander
RPG Fan
85%
Wccftech
8/10
We Got This Covered
3.5/5 stars
Notes des utilisateurs

4.3/5

( 23 Avis )

4.3

23 Avis

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Détails du produit
2017, Nihon Falcom Corporation, ...
Configuration du système requise
Windows 7 / 8 / 10, Intel® Core™i5 2.4GHz or higher, 1GB RAM, Graphic:1280x720 Intel® HD Graphics 44...
Time to beat
21.5 hMain
27 h Main + Sides
38 h Completionist
25.5 h All Styles
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Description
Experience the first “modern-era” Ys game, now off the small screen for its worldwide PC debut! Features a full party system, dozens of unique combat skills, and a massive overworld to explore. Uncover the secret of the Five Great Dragons, and help Adol Christin save the day once again!

Come take part in the first Ys adventure of the modern era, and the latest adventure in Adol Christin’s myriad chronicles. The frenetic challenges and massive bosses that made this historic series famous are back, and they’re bigger than ever.

Make SEVEN your lucky number!
  • Fast, real-time combat with dozens of unique abilities, both physical and magical
  • A brand new party system allowing for up to three playable characters at once, including Adol’s loyal sidekick Dogi and fan-favorite mercenary Geis from Ys VI: The Ark of Napishtim
  • Enormous screen-filling bosses set to quintessentially Ys rock music composed by the legendary Falcom Sound Team jdk
  • One of the most complex and involving storylines of the entire series, spanning well over 20 hours’ worth of gameplay
  • Upscaled HD graphics and consistent 60 fps framerate bring this former PSP-exclusive title up to modern PC standards

© Nihon Falcom Corporation. All rights reserved. Licensed and published by XSEED Games / Marvelous USA, Inc.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
21.5 hMain
27 h Main + Sides
38 h Completionist
25.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2017-08-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.3 GB
Liens :

Fonctionnalités

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Notes des utilisateurs

Posted on: December 9, 2023

PC Gaming as an afterthought.

If you feel like you're tricked by the 4.4 stars. Don't worry, you're not alone. This is the least configurable PC game I have played in my entire life. And that's saying somthing. No dedicated "block trigger 1" or "skill trigger 1" botton" for KB/M, little controller support on bluetooth even (in my case) with DS4Windows and the first boss feeling like practically cheating because of it make for an unpleasant first half hour - an hour. Don't make the same mistake I did and skip this one by any means necessary. I'm sick of the kind of practices where you have to figure "modern PC port" "X console port" yourself.


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Posted on: April 3, 2019

Jeux: 0 Avis: 13

I Was Left Wanting MORE...

I want to give five stars! But I can't. I was left wanting MORE! Up front, let me explain that I own and have finished the Sony PSP version of this game, hence this is a review based solely on the PSP version - not the Gog version. I played it on Hard Mode and found the challenge very satisfying. You are forced to think your way through each boss battle! I liked the way you could not only level up your character but could increase your skills' level with continued use - much like what you see in Secret of Mana and Tales of Phantasia. Animations are smooth and fluid. Music and sound effects (including familiar sound effects from well-known Hanna-Barbera cartoons!) helped to create a wonderful atmosphere to the game. There is however one glaring problem... and nearly game-breaking problem at that: You as a player are left wanting MORE! There are no alternate endings to strive to unlock even though there are multiple choices to each conversation that would strongly suggest that multiple endings had been planned by the developers at some point. This severely hurts replay value because once I finished this game (on Hard Mode!) which I truly enjoyed... there wasn't really any reason for me to play it again. If you like Action/JRPGs, this game is a worthy addition to your library but know that once it ends... it is "the" end (unless Gog can arrange to have an exclusive DLC made adding more playable content to an already wonderful game).


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Posted on: July 26, 2018

Gribs

Jeux: 9 Avis: 2

Feels very.. very.. budget..

After a thorough playthrough, I felt like this game has a great deal of wasted potential. There's plenty of backtracking and the assets and NPCs look like their polygons were budgeted for a PS1 release. Never the less, I finished the game and sent Adol on an express ship ride to a better game. Give 'Seven' some time to grow on you if you're intent on playing it through. While its not all bad, I'd say any other PC Ys port is a better game.


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Posted on: September 7, 2017

nuclearunicorn7

Jeux: 274 Avis: 8

Boring boss fights

This review is being written from the perspective of someone whose only other Ys game was Origins, so my expectations of this game are colored by that, even if this game may be a better entry when talking about the series as a whole. Similar to Origins, there isn't all that much interesting or complex outside of boss fights. I don't mind these segments too much in either game as I think of them as down time so I don't mind them being simple and this isn't were my big problem with the game comes in. My biggest issue is that boss fights are boring. Since you're going to have 3 people fighting the boss at any one time the devs need to balance around all party members having the strongest available gear at a certain level hitting the boss at once. The problem with this is that the party members aren't always working towards hurting the boss so boss fights drag on way too long. This isn't so much a problem with the party system itself as much as it is a side effect. I think there isn't much issue with the system conceptually. Having different party members with different moves and different attack types can add a nice bit of variety. I think the system would've really benefited from just having one character out at a time and balancing around that level of damage output. You could also bump up the amount of damage bosses do to compensate for them not being able to hit all party members at once. Now onto the boss mechanics. Simply, there aren't that many and they tend to be simple and don't impact you as much as I feel they should. The first boss with would I could actually call a mechanic and not just an animation you need to dodge is the third boss and it's the basic "hit this to reveal weakpoint" and "there's going to be a couple mobs summoned." Compared to even the second boss of Origins this is a bit of a letdown. There are a couple issues I have with how skills work, but I can't really explain it due to character limit. I should mention I want to give 3.5 stars.


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