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Xenonauts

Bibliothèque

4/5

( 176 Avis )

4

176 Avis

English
24.9924.99
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Xenonauts
Description
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Avis des critiques
63 %
Recommander
PC Gamer
85/100
IGN
7.8/10
Eurogamer
7/10
Notes des utilisateurs

4/5

( 176 Avis )

4

176 Avis

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Détails du produit
2014, Goldhawk Interactive, ...
Configuration du système requise
Windows 7, Intel 2 GHz, 1 GB RAM, Integrated Graphics, 3 GB HD space, Sound:Integrated, Monitor:1280...
Time to beat
33 hMain
52.5 h Main + Sides
94 h Completionist
46 h All Styles
Description
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Contenus bonus
manuel quick start guide fonds d'écran bande son (MP3) avatars
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
33 hMain
52.5 h Main + Sides
94 h Completionist
46 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2014-06-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
2.5 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: April 3, 2022

A bad game close to being great.

I love XCOM games and this game checks many of the boxes while improving on some. Unfortunately it never gets good enough to be actually good, it's like on an edge and I wondered where it would tip. There are many contradicting design decisions or some that are outright bad (also minor bugs, which are kinda whatever). Some of the gameplay issues I had and thoughts during my playthrough: - Economic and tech pacing is bad. Mostly because air superiority is king. - Base building is uninspired. You have 1 base for research, 1 for producing items and the rest are just launchpads for interceptors. Base defenses are pointless, because if you intercept everything they can't get to you. - Ground Vehicles are useless. - RNG on damage values is so insanely high that early / midgame armour is kinda useless. - Enemy variety is great, but they are designed in such a way that they all have this "bullshit"-factor. Lizards snipe you through smoke grenades, Caesan Psionics have a global chance each round to eff you up, Androns can't be supressed and snipe you with Plasma Casters. -Reaction fire seems so useless. The counter to the melee aliens is just blowing everything up and relying on it to breach a ship door gets you killed since the reaction fire happens after the enemy opened the door and killed you through various means. - Graphics are lovely, but navigating the world and inventory feels like a Diablo 1 alpha. The amount of micro is just insane. - Breaching and securing UFOs is just annoying. Rooms are usually very small and the enemy doesn't care if he suvives. He runs in, kills some, and dies. This usually leads to another round of "just nuke everything". 3 levels of Teleporters is just infuriating. Even with a 100 TU scout. - minor bugs and crashes. Maybe this game is a good XCOM tribute, it's just not contemporary I guess. I wouldn't recommend it to anyone who didn't liketeleporting in and throwing a bunch of Vortex grandes in XCOM. 500 IQ move.


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Posted on: September 3, 2014

Lord_Rasalom

Jeux: 8 Avis: 2

This game needs to be worked on... Hard.

First thing I've noticed is that the game is unnervingly buggy. I got so many crash-ups with "program not responding" messages, that I allmost broke my screen. It resembles a browser-based flash game, and still hammerging resources like a goddamn Vista. The research is a mess; researched projects are popping up at random it seems. One time I'm researching Laser weaponry, and then suddenly, out of nowhere Alien Biology pops up... and after the project finishes, I still have Alien biology on the list. Even though I already have results of that research. And the simplicity... On one hand I receive freebies like aircraft/vechicle armanent, and on the other I have to manufacture soldier weapons and armor... Still it's a X-com clone, and those are so few and far in between, so I'm giving it +1. I can't believe I'm saying it, but UFO: Extraterrestrials is better...,


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Posted on: July 14, 2015

Veteran setting review

I haven't played on normal yet, so this review is based on veteran mode only. I am a UFOD veteran, and have been playing it on and off on an annual basis for around a decade. Pros: - Updated loadout system. - Loving attention to detail expanding the roles of various weapons, rather than everyone carrying heavy plasma rifles. - Removal of the 'Be Tony Stark laser tech' merchandising of UFOD. - Beautiful graphics update, respecting the legacy of UFOD. - Suppression! Few things are more satisfying that suppressing aliens, flanking and killing them at close range or with grenades. - Stun grenades. No more entering dangerous UFOs. Blow open the door, lob in stun grenades, and wait for them to pass out, or stagger out of the smoke in which case you gun them down. :D Cons: - AI exploit: magically knows the location of all your soldiers, all the time. - AI exploit: visual range is greater than your soldiers. Con #2 is a complete game breaker for me. Aliens can engage from BEYOND visual range even in broad daylight. This is different from UFOD where one alien would spot, and the others use him as a spotter to open up on you. The latter technique you could counter by smart movement, and you could use the same tactic in return. In Xenonauts you will be constantly pushing forward while UNDER fire, simply so you can get eyes on your target. To me, this second exploit absolutely screams of lazy AI programming. Tactics count for nothing if you can't even see the enemy while they're chopping you to pieces. Rather than being 'smart', the AI just cheats. Unforgivable in this day and age. Being a hardcore UFOD fan, I am bitterly disappointed in Xenonauts. I will try normal mode and see if the visual range AI exploit is removed.


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Posted on: March 3, 2019

X-Com's Worthy Successor

This would have been a five stars from me if they could have ironed out the bugs. It's not unplayable, but you'll definitely need to save often in order not to lose too much progress when the game crashes (there are other lesser bugs that are not game shattering, but still annoying). The game is obviously influenced by the original X-Com (lots of tactical combat, some base management with a research tree and planning to intercept flying UFOs worldwide). In my opinion, they mostly improved on the original formula by doing the right combination of additions and removals. It shows that the devs were fans of X-Com and gave a great deal of thought into improving it. They removed some capabilities your solders could have that imbalanced the original game: mind control, shooting while fyling, aguided rocket launcher that does insane amounts of damage They also removed some of the ultra micro-management elements: buying/building ammunitions, med-packs, grenades and regular guns, managing flares in night missions, the to build a holding facility to capture live aliens, base storage capacity management (technically still there, but one or two stores per base will be enough for the entire game) They made some aspects of the gameplay deeper: introduction of a fighter vs bomber paradigm when taking out different kinds of UFOs, angle of interception (ie, head on or from the rear) making a big difference, having tactical dogfights when intercepting UFOs, more varied solder roles depending on the type of guns/armor they get and whether or not they have a shield, having to build a human-compatible version of the alien technology you capture (no unlimited supply of human-compatible alien technology from the bodies of dead aliens). I could go on about differences, but I'm reaching the length limit. As a fan of the original X-Com, I find this game is an improvement on that already awesome game and a worthy successor. If only they could have gotten rid of the bugs...


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Posted on: August 11, 2020

Non-official remake of the first X-Com

This game is almost an exact port of X-Com Enemy Unknown (UFO Defense) from Microprose. It has modern resolutions, new sprites and fixes the primary problems of the original title. Overall is a better version of UFO Defense. The bad things are on the art department. Under average sprites, poor aesthetic on the menus and forgettable soundtrack. Despite not being inspired at all on this things, the game is the best way to experience the original X-Com nowadays.


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