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Wizardry: Proving Grounds of the Mad Overlord

Bibliothèque

2.6/5

( 128 Avis )

2.6

128 Avis

français, English & 4 de plus
L'offre prend fin le: 10/27/2025 09:59 EET
L'offre prend fin dans: j h m s
34.9915.74
Prix ​​le plus bas depuis 30 jours avant réduction: 17.49
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Wizardry: Proving Grounds of the Mad Overlord
Description
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord. Présentant la bande sonore primée aux GRAMMY® Awards de Winifred Phillips ! Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the l...
Avis des critiques
78 %
Recommander
RPG Fan
83%
Metro GameCentral
7/10
GamingTrend
90/100
Notes des utilisateurs

2.6/5

( 128 Avis )

2.6

128 Avis

{{ review.content.title }}
Détails du produit
2023, Digital Eclipse, ...
Configuration du système requise
Windows 10, AMD Ryzen 7 3750H, 8 GB RAM, AMD Radeon RX Vega 10 GPU, 2 GB available space, Requires a...
Time to beat
18 hMain
20 h Main + Sides
34 h Completionist
20.5 h All Styles
Description


Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.



Présentant la bande sonore primée aux GRAMMY® Awards de Winifred Phillips !

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.

The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.

Dungeon Crawling, Deluxe

Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.

Commitment to Accuracy

Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.

Challenge Without Hassle

While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

A Legend Reborn

If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.

Digital Eclipse Entertainment Partners Co. use of certain elements from Proving Grounds of the Mad Overlord have been authorized by SirTech Entertainment Corp.

2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
18 hMain
20 h Main + Sides
34 h Completionist
20.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2023-09-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
日本語
audio
texte
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Notes des utilisateurs

Posted on: September 25, 2024

Very Fun but a little woke

I had a great time playing the game. The challenging gameplay and beautiful aesthetics, especially the color palette, were highlights for me. I particularly enjoyed getting lost in the intricate labyrinths. That said, I found the characters to be a bit too focused on diversity and inclusion for my taste. It felt a bit forced and detracted from the overall enjoyment of the game.


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Posted on: September 19, 2023

Revue de l'accès anticipé

Vargas78

Jeux: 1151 Avis: 60

Just use a controller!

It's 2023 guys! And this is a remake for modern times! :P Seriously though, while I commend controller support for games like this, there should be mouse support. But despite of that and not owning the game yet, i'm really glad they did a remake for Wizardry, the timing is auspicious as I had recently been rediscovering and getting quite into the genre again. And it's addictive gameplay loop. Will almost certainly be getting it soon.


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Posted on: May 11, 2024

Controller Support? Only for XBox ones

TL;DR opening: If you wanna use a non-XBox controller, you need something like DS4Windower or to buy it on Steam so an XBox controller gets faked so the game sees *that* to use. So, September 16th I asked on the forums for this game, here on GOG, about the lack of it detecting my controller, and if there was also Playstation button icons to use instead of XBox ones (as I've been using a PS4 controller for years now); later that day, someone answered about the second. Couple days later, I asked again in that thread about it, because a new patch dropped. One of DE's staff was like, "Not sure what's up, I've got full controller support here." and offered a suggestion. Once I basically ruled out it being the suggestion, he was "Well, we can't reproduce it, and you're the first person to report it, so I'm not sure what else we can suggest." Between the end of September and the start of March, three other users chimed in about relating to the issue and nothing more from the DE guy; start of March, I posted in again and mentioned I figured it out -- they're using gamepad API stuff that *only* talks with the XBox Controller stuff (something like GameInput, or some other "doesn't see DirectInput using devices" gamepad API setup), because I ran into the problem with another game, and faking an XBox controller let me play that one. No response. May 3rd, I post again going "Hey, so you announced 1.0... you gonna fix this? I told you basically what it is that's causing this..." and again, no response. So... 1.0 has hit, and instead of the forums, they get a *review* for me updating that no, they still didn't fix it.


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