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Wigmund
Description
Two twin brothers. A fellowship of warriors. And only one true King.
Wigmund is a story-driven RPG set up in a medieval fantasy world inspired by those cultures - Anglo-Saxon and Celtic - which also inspired J.R.R. Tolkien. Build your fellowship and explore an open-world, rich with outlaw ca...
Two twin brothers. A fellowship of warriors. And only one true King.
Wigmund is a story-driven RPG set up in a medieval fantasy world inspired by those cultures - Anglo-Saxon and Celtic - which also inspired J.R.R. Tolkien. Build your fellowship and explore an open-world, rich with outlaw camps, ruined castles, dangerous caverns and forgotten ruins. You are not limited by classes. Develop your knight in favor of speed, health, damage or preternatural abilities.
Unique game-play for swordsmen
Control Wigmund's sword with gestures, your mouse becoming an extension of his weapon. It is really different and it might take practice before you can master it. That is not all, getting out of trouble with dodges and rolls is also required! No boss fight can be a simple stand-still hack & slash but an opportunity to prove your sword mastery.
Move with WASD, attack once with a left click. Swipe the mouse to your left and your hero will slash to the left, swipe the mouse to your right and your hero will slash to the right.
Archery
The archery build offers the opportunity to engage enemies form a safe(r) distance. As you might expect, this is easier to learn and use than the way of the sword.
Professions
We have included three professions: Medicine, Crafting and Survival. With Medicine one will be able to craft potions for healing and elixirs that will increase stats for a longer duration. Collecting herbs will play a crucial role in this profession.
With Crafting one can create some auxiliary armor pieces, item upgrades and jewels for enhancing items and weapons. Collecting animal hides and mining will be very important in crafting. And finally with Survival one will be able to fish, hunt and create different gastronomic experiences. And yes... with the proper dwarven fishing pole, one might even fish some treasure.
Detailed equipment
In addition to standard equipment items various other character equipment pieces were added, like tomes, knee-guards and arm-guards. Invest the reagents and rewards you collect along the journey in equipment.
Talents
There are available perks with four specializations: two handed sword ("Sword"), sword & shield ("Shield"), bow ("Ranger") and Exorcist for a melee-caster type of build. Vendors will provide re-specialization runes that will reset all points invested in any talents and attributes for a quick in-game re-specialization for players that would like to try out more than one build.
Abilities
Many abilities are available. Some of them reflect the Talent/Perk system. They include (but are not limited to): a holy shield for Exorcists, a Dagger Storm for Rangers and a Shield Wall for Sword & Shield warriors.
Special attacks
Crush your foes with devastating special attacks that will give you the upper hand in a battle.
Preternatural skills
Unleash various up-gradable preternatural abilities that will aid you in battle, either defensively or offensively.
it's just not for me. If you're looking for a neat looking casual rpg with not too much depth or complicated gameplay, this one may be for you. I did not play for too long honestly, because of one thing that turned me off immediately: I was inside a cave and on low health, while 3 spiders approached me - so i tried to flee out of the cave. The enemies will follow you endlessly and while "in combat", you cannot eat to regain health (only with potions - if you have any) nor are you allowed to leave an area - like the said cave i was in. So i was trapped and died.
I just don't want to waste time with games, that do not convince me, so i uninstalled and asked for a refund. It's not a bad game though and i am sure it will find it's fans, because it also has it's qualities and does not cost much.
Considering the low price and that the game was only made by 2 people, it`s great. I am now close to the end, so depending on the playstyle there is 10-14h of content. The art and graphics are decent and the music is fitting to set the mood.
However, there are a few issues that could be resolved easily and some were mentioned on reddit or steam as well:
- walking speed is slow. If a spriting funtion is too difficult to implement, just increase the speed by 25%. Much of the time playing was spent running.
- Teleportation could be better: There should be at least one more teleportation stone near the goblin mine. Also, you should be able to view and teleport to other maps.
- Dialogue feels like it was written by children. The content is fine, but the writing could be better.
- Availability of recipes should be increased (or more recipes)
- The survival skill should already be available in the beginning - how could he have survived to adulthood without cooking. Also, he was fishing at the start of the game, which requires the survival skill.
This game reminds me of someone who says "I could build something better" while playing other games... and then went and built something better.
Combat, crafting, skill tree, exploration, journal, map, story, fishing.. its got enough mechanics to keep me occupied and engaged without overloading the game with complicated subsystems.
There are some minor bugs I've experienced in the hours but nothing game breaking. Tutorial has some jank and there are a lot of 'indie type' experiences that someone might get frustrated at. Theres enough hand holding to make you comfortable but not as much as AAA's give you. Things like a tutorial message disappearing forever because you were running through the area it triggered in and it flashed on and off too fast to read.
There is manual combat motions that can be toggled off if you like point and click type. High difficulties can be tough starting out. I'd suggest playing an hour or two at a lower diff until you get the feel of manual or automatic combat.
Game would benefit from a QoL patch for sure. I'm a hoarder and its too easy to fill the inventory as it is today. Tutorial triggers could be remapped and expanded to include different weapon types, more combat messages, and a little more journal guidance to start.
My gameplay and enjoyment far exceeded the price paid. Plus you know... I sorta like supporting indie devs when they pull off a fantastic project.
5 stars.
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