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Way of the Red
Description
Way of the Red is a 2d action platformer with a focus on fun, satisfying combat. Splatter blood across the land through four massive zones, each with their own unique environments, characters, and secrets. Use satisfying and versatile sword techniques to shred enemies to pieces. Mutate your characte...
Way of the Red is a 2d action platformer with a focus on fun, satisfying combat. Splatter blood across the land through four massive zones, each with their own unique environments, characters, and secrets. Use satisfying and versatile sword techniques to shred enemies to pieces. Mutate your character with the mysterious red seeds, and learn new abilities from hidden characters.
You take the role of a downtrodden swordsman of a nearly extinct race known as the birdmen. Years of training and battle leave you unfulfilled and without purpose, so one day, you leave home to discover the fate of your lost childhood love. Your quest for perspective is abruptly cut short when you are shot from the sky by a group of human warriors who specialize in trapping birdmen for use as slaves.
You wake up with your wings clipped and sword confiscated, in a land ruled by a sadistic king who posesses a strange obsession with harvesting the mysterious "red seeds". You come to realize that the fate of the one you've been searching for is intertwined with the king's nefarious ambitions. In order to meet her again, you must get your hands on a sword, escape enslavement, and carve a path of blood to the ominous Spire City.
COMBAT - The movement is fluid and intuitive. The kills are satisfying and bloody. The swordfighting allows for many different fighting styles. You are fast, can strike in any direction and can interact with the environment while fighting. String together moves quickly to form elegant and bloody combos, all while smoothly conquering the hazardous terrain as you travel through the gorgeous pixel art environment.
WORLD - You start your quest deep in the center of a secluded forest, and eventually make your way to a city in the sky. This journey brings you through four massive zones filled with intricate and attractive pixel art, hidden paths and secrets, and a host of characters who would like nothing more than to describe to you all their woes, or in some lucky cases, teach you new skills.
MUSIC - Way of the Red has an exciting and varied score composed by a very talented chiptune musician, Daniel "Zigauche" Stoker. The fast paced music perfectly matches the pace and aesthetic of the action-packed game to give you an incredible, atmospheric experience.
ART - Way of the Red is a very visually pleasing game, with many different atmospheres each with their own unique and immersive palettes. The pixel art is colorful, simple, and endearing, with extra care given to creating attractive color ramps and smooth, fluid animations.
STORY - Way of the Red is a simple story that can be applied to your own life. It is a story of a powerful warrior who is beset on all sides by strife and judgement. The weak fear you, and the strong want you to fail. To keep moving towards your goals requires an infallible attitude, but what if you go too far? The pursuit of strength can take its toll on a man's soul, and at the end of it all, will you still be capable of happiness, and love? This is a story of perseverance. Hope has evaporated from the land. Even those who do not directly oppose you will cast doubt upon your intentions...
Contenus bonus
bande son (MP3)
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Nice little platformer to pass time, but the controls are imperfect and the difficulty suddenly peaks, to the point where I stopped playing and uninstalled. I am not unused to hard platformers, but the mediocre controls made it not fun.
tl;dr - it's like NES Castlevania but with more gliding and less frustrating overall.
The controls, especially the jumping, take a bit of getting used to. The jumping is very tight. Once you stop a joystick input or let go of glide (when unlocked), you stop moving instantly and drop like a rock. This does make for some decent platforming segments. There's a bit of a delay after you take an action before you can do something else, so there's a level of commitment to every jump and attack, this can lead to the game seemingly dropping inputs sometimes.
The combat system is pretty basic. You get a 3-hit combo, and while there are hidden opportunities to expand on your attacks, they're not that useful overall except for one that is literally right before the final boss. Enemy attacks have way more range than they seem and seem to have almost a complete circle around them for a hitbox on their swing.
Bosses are difficult but manageable. What is less manageable is the few segments where the game throws hordes of enemies at you. When the ranged enemies get involved, this can get really frustrating. The game also has some areas where they throw lots of flying enemies at you (think the Medusa heads from Castlevania on NES), usually in tandem with platforming or other enemies, resulting in segments where the game feels too saturated with things to watch out for.
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