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Wasteland 2 Director's Cut Digital Classic Edition

Bibliothèque

3.8/5

( 213 Avis )

3.8

213 Avis

français, English & 5 de plus
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Wasteland 2 Director's Cut Digital Classic Edition
Description
En plus des bonus additionnels, l'édition Digital Deluxe comprend : Un code cadeau GOG.com pour Wasteland 1: The Original Classic. Wasteland 2 est la suite directe du Wasteland de 1988, le tout premier RPG post-apocalyptique sur ordinateur et père spirituel de la série des Fallout. Avant Wasteland,...
Avis des critiques
65 %
Recommander
IGN
8.5/10
Slant Magazine
4/5 stars
Worth Playing
9/10
Notes des utilisateurs

3.8/5

( 213 Avis )

3.8

213 Avis

{{ review.content.title }}
Détails du produit
2014, inXile Entertainment, Classement ESRB : Mature 17+...
Configuration du système requise
Windows Vista / 7 / 8 / 8.1 / 10 (64 bit), Intel Core 2 Duo or AMD equivalent, 4 GB RAM, NVIDIA GeFo...
DLCs
Wasteland 2 Director's Cut Digital Deluxe Edition Upgrade + The Bard's Tale
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80.97
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Description
En plus des bonus additionnels, l'édition Digital Deluxe comprend : Un code cadeau GOG.com pour Wasteland 1: The Original Classic.

Wasteland 2 est la suite directe du Wasteland de 1988, le tout premier RPG post-apocalyptique sur ordinateur et père spirituel de la série des Fallout. Avant Wasteland, aucun autre RPG sur ordinateur n'avait permis aux joueurs de commander des membres de leur groupe pour des raisons tactiques ou ne leur avait donné l'occasion de faire des choix moraux affectant directement le monde qui les entoure. Wasteland a été un pionnier de la résolution de problèmes à clés multiples, intégrant la notion de choix et ses conséquences pour éviter les énigmes à solution unique typiques des autres jeux. Wasteland préférait ainsi donner au joueur son propre pouvoir de progression suivant son style de jeu.

Wasteland 2 a subi une modernisation destinée aux fans actuels, mais l'héritage aussi impressionnant qu'innovant de la série a su être préservé. Plongez dans des combats tactiques au tour par tour qui mettront votre stratégie à l'épreuve, dans un monde désolé où vous devrez lutter pour survivre et où la force seule ne sera pas suffisante. Équipez votre escouade des armes les plus dévastatrices et préparez-vous à la destruction maximale, grâce au système de promotion et de personnalisation de type RPG qui a fait toute la brutalité du premier Wasteland. Sauvez un allié d'une mort certaine ou laissez-le mourir : le choix vous appartient, ainsi que les conséquences.
  • Toutes les solutions sont bonnes : Pas envie de chercher la clé de cette porte ? Essayez donc le lance-roquettes ! Cela revient à peu près au même... Des idées de gameplay classiques du RPG remises au goût du jour par un design moderne.
  • Prenez des décisions... et assumez-les : Grâce aux conséquences à court et long terme des choix du joueur, chaque décision influence l'issue de l'histoire.
  • Énorme et personnalisable : Des dizaines d'heures de jeu. Des centaines de personnages. Des milliers de variations pour l'apparence de votre Ranger. Plus de 150 armes. Des dizaines d'aptitudes. Même l'interface est personnalisable.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2014 inXile entertainment Inc., Wasteland, the Wasteland logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2002 - 2014, inXile entertainment, Inc. All Rights Reserved. Fallout is a registered trademark of Bethesda Softworks LLC

Contenus bonus
Contenus
Digital Classic Edition
Digital Deluxe Edition
Official Soundtrack (MP3)
Official Soundtrack (FLAC)
Concept Art Book
Wallpapers (1440p)
manuel
carte de référence
carte
bande son (4 choir songs, FLAC)
Director's Cut manual
Wasteland Novella 1
Wasteland Novella 2
Wasteland Novella 3
bande originale officielle (FLAC)
bande originale officielle (MP3)
fonds d'écran (1440p)
Wasteland Avellone Novel (bientôt dispo)
Wasteland Novella Book 1
Wasteland Novella Book 2
Wasteland Novella Book 3
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Sorti le :
{{'2014-09-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
9.8 GB
Liens :
Classement :
Classement ESRB : Mature 17+


Langues
English
audio
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français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
polski
audio
texte
русский
audio
texte
Avis des critiques
78
Moyenne des meilleurs critiques
65 %
Les critiques recommandent
Note OpenCritic

IGNpar Leif Johnson
8.5/10

While echoes of the original release pacing problems remain, the Director's Cut does much to add variety to the experience with new features such as perks, quirks, and precision aiming. It's likely not enough to warrant a replay if you've already finished it, but if this is your first foray into inXile's bleak vision of the future, this is the best place to start off.
Lire la critique complète »
Slant Magazinepar Jed Pressgrove
4/5 stars

The game places trust in the moral, philosophical, and intellectual response of the audience.
Lire la critique complète »
Worth Playingpar Fran Soto
9/10

Despite some gameplay flaws, Wasteland 2 gets a lot of things right for the genre. Fans of isometric, hardcore RPGs will find a detailed world to explore in the title. inXile Entertainment provides deep attention to detail on an awe-inspiring level. Creation of independent currencies and social hierarchies in the game create a living environment. Fully fleshed-out NPCs with voice-overs add to the detail of the wastes and make characters more than just placeholders. Interacting with the environment may lead to new clues and options for gameplay. Wasteland 2 is full of player choice and replayability that will keep players busy for a while. With gameplay easily exceeding 80 hours of content, Wasteland 2 is not for the faint of heart. Those who appreciate challenging experiences and detailed world-building will find Wasteland 2: Director's Cut an important installment in their RPG library.
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Notes des utilisateurs

Posted on: September 25, 2014

Disappointment

As backer, I expected a lot from Wasteland 2. But to my dismay, it did not deliver. First off, graphics is poor. Not only it is not artistically pleasing, it is most of the time bland, uninspired, and without trace of atmosphere. Colors don´t work together. Animations are akward, slow, characters flow weightlessly. Quality of 3D objects wildly varies, as of textures. All in all, I really don´t feel visuals deliver the story and overall setting correctly. Level design is pretty bad, outdated, and without attention to detail. For example, there are literally hundreds of chests everywhere, most of them trapped, like what the hell? Who left them there? In the middle of nowhere? Why? Does this make any sense? No, it doesn´t, the world is unbelievable and feels fabricated. On top of that, you´ve got to rotate camera all the time to not miss important stuff. In these regards, even Fallout 1 is way better. I´ve just completed first of the bigger quests and I really wonder whether I should play on, and hope for the better. Because so far, its a drag. Boring NPCs, boring quests, all wrapped in bad visuals. Combat seems kinda ok, although monsters are nothing to write home about. Random generated encounters are really terrible, as there are like two different maps they happen upon. It gets repetetive really quickly. You don´t expect mindless grind in single-player, but, boy, you will get it here. If I compare W2 with recently published Divinity: OS ($1mil.), Wasteland 2 looks like very indie, borderline amateurish, attempt. This is not $3 mil. game by any stretch of an imagination. I really hope Torment will be two leagues above production quality of W2. Otherwise I will question whether Fargo is able to make good games like he used to.


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Posted on: October 8, 2014

awin123

Jeux: 36 Avis: 3

Not worth full price.

Every single review seems to tout this as the next Fallout, and it really isn't. The game still has major bugs, many of which have been reported by people like myself since beta/alpha. It's amazing that they just recently acknowledged the movement bug where enemies teleport across the map, or walk seemingly infinite distances on the first turn of combat. Speaking of combat it somehow manages to be worse in many aspects than games which are now over 10 years old. You cannot target specific body parts, critical hits provide nothing beyond extra damage, and the weapon jam rates are just frustrating and stupidly arbitrary. How does a cylinder revolver jam more often than a full auto machine gun? Combat balance also leaves a lot to be desired, enemies that have infinite grenades/RPGs are common and by no means interesting to fight, especially since enemies in general seem to be subject to none of the rules that you are subject to, having infinite ammo, explosives, and being fully focused on combat skills. Even if the combat isn't great it's still a good RPG right? Well, that depends. Character stats are lackluster and there's very little interaction between stats and skills, or stats and the world in general. Why does a character with a Charisma stat of 1 get the same Barter price discount as a character with 10 Charisma and the equivalent skill level? Who knows, but apparently this is a game with deep RPG elements. I also hope you enjoy disarming traps and opening containers only to get trolled by the 1 junk item inside after you spend half of a characters skill points to be able to open it in the first place. And there are a LOT of containers, why are people trapping boxes with dynamite in the middle of their own homes? Poor design choices all in all, and these are not things patching will fix as they are ingrained in the games core mechanics. I won't talk about the writing and story as that's subjective but outcomes are largely the same no matter what you do.


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Posted on: September 22, 2014

Modern day nostalgia dream

The game is incredibly solid, considering how many expectations it had to live up to. First of all, it had to incorporate certain game mechanics, without which it would never have been considered the rightful successor to Fargo's title: turn-based combat, isometric view, multiple ways to solve quests/missions, lots of NPCs, big map, non-linear story, gore/violence/language mixed with dark humor, etc. I personally think that Wasteland 2 manages to hit the target on all of these thing, some are more accomplished than others, but it's nonetheless the title that was promised. I like the style and atmosphere (Mark Morgan did a great job with the soundtrack), and although the UI initially feels a little clunky, you should quickly get used to it. If you're a fan of turn-based RPGs, the Fallout franchise, good story driven games, this is a must have!


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Posted on: October 3, 2014

javaman717

Jeux: 169 Avis: 5

Terrible

This is a great example of a studio using crowd-funding to keep itself going, with little or no care for the final product. This is, hands-down, the most buggy game I've ever played hot off the press (yes, that includes such bug-infested titles as Gothic 3, Ultima IX, etc). There are detrimental bugs present that will keep you from completing quests - yes, even after 4 patches. The whole game just feels really, really half-@$$ed. And that's a crying shame, because a lot of us had high hopes for it. Beyond the bugs, there still just isn't much here. The writing tries to be "hard core" and "gritty," but instead comes off like a six-year-old trying to use bad words - immature and kind of pathetic. The "hard decisions" don't put the player in a difficult place, nor do they add "realism" to the story line - in fact, they're not really decisions at all, since in the end it doesn't really matter what you do; the story will end up the same. The plot is transparent beyond belief and feels like the writers spent all of about 5 minutes thinking about it. And while I'm certainly not one to complain about language and "adult" themes, in this game it feels like both are present just so that the studio could say they made a game with adult language and themes - and again, this comes off as being immature and ridiculous. The gameplay itself is monotonous and, dare I say it, boring, at best - at worst, it's quite frustrating. If you don't believe me, we'll talk again after you critically fail a quest-required lock or safe, jamming it beyond repair (there is no alternative to open the safe, as the game snickeringly informs you) - for the 100th time, and realize the last save is the auto-save at the beginning of the area - 5 hours of gameplay ago. There are no "ground-breaking" concepts, no new UI ideas, no "revolutionary" changes. I'm very disappointed in InExile and Bryan Fargo. They're capable of a lot better than this.


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Posted on: October 3, 2014

Manator

Jeux: 7 Avis: 1

Great names poor game

I see what you've done here. The amount of fanboyism makes me wonder did devs spend most cash on buying good reviews instead of making a good game? Seriously, this game is medicore. If it was a game from unknown publisher, nobody would give a damn thing about it. Titles and names do not make this game special. Well actualy if it was unknown publisher, I could justify such amount of mess but not from original Wasteland and Fallout creators. Skill system turns your gameplay experience into boring clickfest and encourages savescumming. Chests chests and more chests scattered in every single corner with or without reason, trapped, locked, with alarms, why? In most cases you open it and find random piece of junk and couple bullets. Thats it? Thats how you reward your players? Theres no point in search of loot, because every single town, every village has arms dealer wich has unlimited, yes unlimited ammount of bullets, weapons, meds. Makes me wonder, did i play postapocalyptic RPG, where resources should be scarce? Combat is dull and boring. Every single enemy can run to you from miles away in one single turn, so why bother then positioning your rangers? Covers are almost nonexistant and there is no tactic involved at all because of dumb AI. Your attributes have no impact on skills, luck, charisma are dumpstats, just make high intelligence character and he will be able perform all tasks better than anyone. Theres no dialogue trees, you just simply click click click, your decisions have absolutely no impact on game story. Nobody cares later in game what have you did nor anyone mentions it. Theres no carma or reputation. Quests are boring, fetch this kill that. Open world is false illusion, you cannot travel anywhere before you finish particular task. Armor is just stupid you are penalized for wearing it because in most cases you receive less damage without it! Oh and yes, every single trader has best possible armor its just unnaceptable. Dont bother this game is FUBAR


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