Posted on: March 27, 2025

Valken0319
Possesseur vérifiéJeux: 15 Avis: 2
Great Game
Loved it back in the day. Still an enjoyable play even now.
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© 2000 Ubisoft Entertainment. All Rights Reserved. Warlords Battlecry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Developed by SSG Strategic Studies Group.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Game length provided by HowLongToBeat
Posted on: March 27, 2025
Valken0319
Possesseur vérifiéJeux: 15 Avis: 2
Great Game
Loved it back in the day. Still an enjoyable play even now.
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Posted on: April 2, 2025
pzogel
Possesseur vérifiéJeux: 442 Avis: 63
Enjoyable
Essentially, Warlords Battlecry (WBC) is the missing link between WarCraft 2 and 3. On the one hand, like in WarCraft 2, workers disappear into the buildings they build, there are land, air, and sea units, and incremental upgrades for all troops; on the other hand, you have a hero unit with spells and an inventory like in WarCraft 3. Still, WBC does enough things differently to where it becomes unique. For instance, the RPG mechanics don't stop at the hero, as there are different damage types, resistances, and mental states like in a proper D&D CRPG, adding to the rock-paper-scissors mechanics typical of an RTS. Impressively, WBC has no less than nine races, all with their (mostly) own units, buildings, and playstyle. Another peculiarity is resource collection. There are four resources, of which each races needs different amounts, and they're only produced in mines, which ought to be captured. Only the hero and a few high-level units can do so, adding an interesting dynamic between having to defend the hero while capturing resources and going on the offensive. In the campaign, one gets to create a hero from scratch, whose stats can be increased inbetween missions when gaining levels. A few select units may also be added to the retinue, essentially forming a party of sorts. While most missions involve base building, some require making do without reinforcements. Whenever the hero or a story character dies, you get a game over, which can be frustrating given how high-level spells and units can often delete a unit's health within a single second. The game can be challenging in general, and after loading a save a couple of times, sounds will stop playing, necessitating a restart. Aside from this bug, I had no technical issues, and the game is still decent to look at, owing to its large and detailed sprites. Overall, if you like fantasy, and have enjoyed the likes of WarCraft 2/3 or Spellforce, you likely'll enjoy this one as well.
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Posted on: April 6, 2025
exidy.935
Possesseur vérifiéJeux: 51 Avis: 2
warlords battery rocks
excellent game, its a bit more indepth and intense than warcraft.
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Posted on: April 19, 2025
DiogoRechena
Possesseur vérifiéJeux: 40 Avis: 2
This brings back memories
I hadn't played this game since I was 10. Works really well o nWin11
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Posted on: May 28, 2025
Kyrylo_M
Possesseur vérifiéJeux: 4 Avis: 1
An interesting, unfairly forgotten game
A little gem of the fantasy RTS fare, one of the early RTS/RPG hybrids. Enjoyable and engaging, though lacking in customization of both gameplay and visual elements: for a game boasting of 9 playable races, there are way too mamy shared units and visuals, compared to, say, Age of Empires or SWGB, which give each faction unique looks despite samey mechanics.
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